Adios, Hearthpwn.
Long live outof.cards!
I would like your comment but but the like feature doesn't even work on mobile here xDDD! Right behind ya!
1
Adios, Hearthpwn.
Long live outof.cards!
I would like your comment but but the like feature doesn't even work on mobile here xDDD! Right behind ya!
8
Adios, Hearthpwn.
Long live outof.cards!
11
How is it plagiarising another's work? Plagiarising is defined as "wrongful appropriation" and "stealing and publication" of another author's " language, thoughts, ideas, or expressions"
If I put a deck on a Public Forum for others to try, write a guide for it and ask for peoples opinions on that deck and they go ahead and play it, that's not Plagiarism. It is copying of course, but go easy on the Hyperbole eh?
As for Netdecking in general, I don't have an issue with it. Think of it like this, if I know what's in every Warrior Deck I play against it makes it easier to win. Right?
Edit: I would like to add that one of my favourite Streamers, Dekkster, Netdecks all the time. Just because it's a Netdeck it doesn't make it Tier One. Far from it. If you can be assed to search past the usual swathe of "EZ Legend in 20 minutes!!" bollocks you can find some very interesting ideas.
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Whats the point in replying or even asking questions here. This site is closing. Just let it die peacefully
Oh yeah the forums are closing in a month so we should just stop posting right now, great idea buddy.
1
I like the Out of Cards concept for branching out to other cards games.
47
You know you are reading a bad thread when:
someone called synthetikmisery claims a players ability to play hs good is directly linked to their name.
1
As a person who actually likes Control Warrior (sue me), I think this is a good change. At least now there's a realistic chance mirror games don't end in a tie when turn limit strikes, and frankly CW still might wanna utilize Brewmasters for bouncing strong Battlecries (Omega Devastator, Owl or BGH).
And on a plus side, at the very least now there's ONE thing Control Shaman does better than CW!
6
There is nothing behind the paywall. Anomaly mode is just an extra option to your run. Golden Zayle is unlocked when you have purchased all five wings, no matter if with gold or real money (they can be bought earlier).
But gold-wise it's not worth. You pay 2800 gold (so basically 28 packs) for 15 RoS packs, 1 golden Classic pack (worth roughly 3 RoS packs). So let's say it awards you 18 packs in total of value. And then there is also Zayle and the two card backs (one for normal mode, one for heroic mode).
It's only worth if you purchase it with real money, as for the same price (19.99 USD or EUR depending on where you live) you get only 15 RoS packs in the shop.
TL;DR: Is it worth purchasing it with gold? No. Is it worth purchasing it with real money? Yes. Does this mean you should only purchase it with real money? Absolutely not. If you enjoy doing solo content and don't mind trading 2800 gold for less value than you could get through packs, then I highly recommend you purchase it with gold. Otherwise, purchase it with real money.
3
Kel'Thuzad is far too great a character to be limited to a single card. In some other, better universe, the Archlich would be a founding member of Hearthstone as the tenth class. So toss aside your simple Adventure, Team 5, and give Kel'Thuzad the spotlight he deserves!
As a Lich , you will hold power over the forces of death and destruction, and freeze the very life from within your enemies. You will lead an undead army seemingly without limit, sweeping across this land like a plague. You will grind down the living until they succumb to the inevitable, their tired bodies given over to you to serve in death. Eventually everyone will join the Scourge!
Gameplay Summary
In the eyes of Kel'Thuzad, his victory is an inevitability: the enemy just hasn't realized this yet. The undead do not tire, do not need food, and do not feel pain; the forces of the living become weak from endless fighting, while the Scourge only grows in strength. You must show them the truth, wearing them down over the course of several turns until they run out of resources and die, tired and alone. The Lich utilizes various mechanics and gameplay elements to carry out this goal:
If there's a complaint(?) to be had about these mechanics, it's that together they contribute to slow deck archetypes. The Hero Power can only stall for time, Deathrattles take time to activate, you can't resurrect until something has died, and you have to reach the late-game to benefit from the additional fuel. Similar to how the Hunter's earliest days were confined to Aggressive mindsets, the Lich - at least initially - focuses on Controlling, methodical gameplay. Taking his time, wearing out the opponent until lethal is within reach. You've already won; you just need to prove it.
Example Cards
Cards by Set
Basic
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Classic
Common
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Rare
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Epic
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Legendary
Journey to Un'Goro
In Journey to Un'Goro , Kel'Thuzad has corrupted the very idea of Darwinism and natural selection. Through forced evolution and the resurrection of extinct species, High Cultist Herenn will create new soldiers for the Scourge! *Insert evil laughter here*
- The Quest focuses on mastery of revival effects, with hand-Adapt on the side. Minions will return to the battlefield better than ever! The set also introduces a cycle of 3-mana Secrets.
Common
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Rare
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Epic
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Legendary
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Token
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Knights of the Frozen Throne
In Knights of the Frozen Throne , Kel'Thuzad has finally taken his rightful place as ruler of the Scourge. Without The Lich King holding him back, he can unleash his full power upon the world, bringing an eternal winter to all!
- On a gameplay-level, the Lich will corrupt people's perception of what can be done with Freeze, Freezing your own minions for benefits ( Moorabi ? Never heard of it) .
Common
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Rare
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Epic
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Legendary
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Token
Kobolds & Catacombs
In Kobolds & Catacombs , a group of adventurers band together in the name of fame and fortune. Kel'Thuzad, however, has a different target in mind: the Dungeon itself! He has sent Deathspeaker Malicia to infiltrate the team as a double-agent, to claim the Catacombs for the Scourge.
- Gameplay-wise, it's a more aggressive token archetype. The Lich has been building long-game Control archetypes since the very beginning, so the implication is that Blizzard wants to try something different. Similar to the Hunter's situation, albeit reversed.
Common
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Rare
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Tokens
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Epic
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Legendary
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The Witchwood
In The Witchwood , Hagatha presents a foreboding challenge to the people of Gilneas...but another threat comes from within. Haunting noises hail from the local cemetery, and rumors tell of terrifying spirits. The Worgen are under siege by an army of ghouls and ghosts!
- Furthering the move towards tokens, Kel'Thuzad seeks to overwhelm Gilneas with Ghouls. He hasn't abandoned his Control-ing ways, however, as the banshees lay claim to the minds and bodies of the living.
- While not explicitly supported, many of my Freeze cards are Even-costed. Combined with the two Dragons that are Freeze-related ( Sapphiron from Classic, Iceborne Drake from KFT), an Even Freeze archetype emerges.
Common
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Rare
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Epic
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Legendary
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The Boomsday Project
In The Boomsday Project , one of the labs searches for eternal life. And nothing says "immortality" like placing one's mind in a hunk of metal. Dr. Von Schnyder's medical center/machine shop might be a little...messy, but that's just how he likes it. Don't sleep on the job, or you too may find your brain in a jar one day.
- The search for everlasting life is a messy business, and that can be seen in the cards (hopefully). Chopping pieces up, tacking on new bits; everything is chaotic in the workshop of a crazed surgeon. The gameplay should emphasize what it's like to be there: repairs, lasting through the late-game, and attaching things to other things.
Common
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Rare
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Epic
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Legendary
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Rastakhan's Rumble
In Rastakhan's Rumble , High Priestess Kilnara mourns over the death of her sister, the original Priestess of the panther loa Bethekk. She sees the tournament as an excuse to let loose. Work through her emotions a little. Nothing makes a troll feel better like inflicting eternal suffering and anguish upon others, am I right?
- ...look, Bwonsamdi was already taken, okay? I made do with the situation I was given, so...yeah. The Lich's loa is a panther. Panthers are stalkers of the night, so I tapped into that (and Kilnara's background) to create a set based around causing fear and suffering. Classic evil stuff.
Common
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Rare
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Epic
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Legendary
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Wild (for Challenge #3)
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- Scavenger Bot is from Goblins vs Gnomes .
- Draconic Ritual is from Blackrock Mountain .
- Dark Herald is from Whispers of the Old Gods .
Thank you to everyone who gave my entry a look, and thank you doubly-so if you provide me an upvote :)
1
You are right from now on I will only play decks that I make and have a none optimized deck of the same archtype I want to play anyway cause I don't look at the internet for the right options I rather just make the process of refining the decks myself cause I won't get to the same result that is online.
If you can't beat "net deckers" then your deck building skills are bad.
10
400 more gold and I have it :/
1
Well being at 2 digits as you are you don't understand the importance of post count.
from 7 K post guy
2
getting answers?
2
Expected it tbh the moment you started working on Hearthstation.. good luck on the new site I know I will be migrating there.
26
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/212005-group-therapy-need-to-blow-off-steam-mega-salty
Stop making fun of yourself
1
9 mana huh? we already have that combo with zilliax, now that combo costs 7 in priest or 8 in mage, rather than 9 on warlock you don't need glinda. it's a 4 card combo TTK, can cost 5 mana as well if you reduce the combo pieces with galvanizer...
but it's wild we are talking about games in wild are over by turn 4.
3
You are used to the playstyle of control warrior, you try to play tempo decks in a controlling way so you win much less with them, you could set 2 or even 3 turn lethal with the tempo decks but you are too busy "trump trading" cause you are used to the control warrior style of clearing every minion you see, if you want to win more with tempo decks you need to start balancing between clearing the opponent minions and going face to close up games.
1
Looking at the recent buffs, it seems like we will finally have less cards that are bad and could be better with a slight (or large looking at you Dr. Morrigan/Luna's Pocket Galaxy) buff to cards so I think it would be fun to think about cards that might be buffed on the future on similar fashion, nerfs disscussions are almost always about being mad about losing to stuff but discussing buffs is always fun and exciting(at least for me)
So suggest some buffs to cards in similar fashion (-1 mana, +1 hp,+1 attack or -2 mana if it's really underpowered) to make an underused/almost viable/meme card a consideration or even a build around card.
I will start with rastakan's rumble this expansion had a lot of really underpowered cards printed I will do the 18 buff treatment, you could take any expansion, a single class just throwing ideas.
put under spoiler so people don't need to scroll though it every time they try to comment here.. (if this thread even becomes popular)
Druid:
Predatory Instincts 4 mana-> 3 mana, this card is overcosted, and druid has worse ramp right now.
Stampeding Roar 6 mana-> 5 mana, this card is overcosted, and druid has worse ramp right now.
Hunter: (hunter got really powerful RR cards so I am bffing the lynx ones that are almost good)
Spirit of the Lynx 3 mana-> 2 mana this card is currently too unerpowered and hard to combo with cards, it won't make the card good but at least playable.
Halazzi, the Lynx 3/2->3/3 (really bad statline for a 5 drop).
Mage:
Spirit of the Dragonhawk 2 mana-> 1 mana, it was made with baku in mind now that baku is at wild this card could use a buff + wild will manage, there are more powerful stuff there.
Hex Lord Malacrass 8 mana-> 7 mana.
Paladin:
Farraki Battleaxe 5 mana->4 mana (still MEH but at least considered)
Spirit of the Tiger 4 mana-> 3 mana (think this MIGHT be too strong.. but probably ok after the equality nerfs).
Priest:
Sand Drudge 3/3->3/4
Bwonsamdi, the Dead 7 mana-> 6 mana (we had a 6 mana 7/7 before the game can manage that, this card deserves a buff anyway).
consideration:Surrender to Madness don't think we want this card being buffed it's like keleseth, having it's mana cost lower is just unfun, good thing this card sucks.
Rogue(this is easy, prep got nerfed)
Cannon Barrage 6 mana-> 5 mana (or even 4)
Stolen Steel 2 mana -> 1 mana (discover cards should always cost 1)
Shaman (not too much to buff here)
Zentimo 1/3 -> 2/3
Bog Slosher 3/3->3/4
Warlock
Hir'eek, the Bat 8 mana-> 6 mana this card is so bad! poor archmage though.
Spirit of the Bat 2 mana-> 1 mana at least a consideration in zoo.
Warrior
Overlord's Whip 3 mana-> 2 mana , 2/4->2/3(too expensive to combo with anything.. it at least leads to both berserker and acolyte on curve, 2/4 weapon for 2 might be too much with weapon buffs so I think lower durability could help it, it goes against the rules I set but I mean.. you can't really buff it without taking durability off it).
War Master Voone 4/3-> 4/4 could use a slight buff.
consideration:Heavy Metal! can't be buffed cause warrior can generate armor too easily + odd warrior, this card is not fun anyway.
1
I am fine with it, it's a nerf to a mana cheating card.. that constricts design space this card was never used outside of Mechathun combo (which isn't changed due to this change)
snip snap is suppoused to be a strong card to really spice up the meta , the combo with this card would be insane, priest would just OTK you early game by playing mechs.. you don't even need to play "the combo" good thing this was adressed before it became a problem it shows that blizzard REALLY started looking at the community feedback.