• 1

    posted a message on How to stop Netdecking forever. *Share*

    You are right from now on I will only play decks that I make and have a none optimized deck of the same archtype I want to play anyway cause I don't look at the internet for the right options I rather just make the process of refining the decks myself cause I won't get to the same result that is online.

    If you can't beat "net deckers" then your deck building skills are bad.

    Posted in: General Discussion
  • 10

    posted a message on Dalaran Wing 4 Unlocked! Druid & Warrior Heroes Now Available

    400 more gold and I have it :/

    Posted in: News
  • 1

    posted a message on can I get my comments to 5k before HP closes it's doors? also possibly turning our profiles into memorials.
    Quote from Werner >>

    Why does the post count matter at all?

     Well being at 2 digits as you are you don't understand the importance of post count.

    from 7 K post guy

    Posted in: General Chat
  • 2

    posted a message on 1600 dust, legendary or 4 epics?
    Quote from Marega >>

    Whats the point in replying or even asking questions here. This site is closing. Just let it die peacefully 

     getting answers?

    Posted in: General Discussion
  • 2

    posted a message on The HearthPwn Tavern Is Closing Its Doors

    Expected it tbh the moment you started working on Hearthstation.. good luck on the new site I know I will be migrating there.

    Posted in: News
  • 1

    posted a message on Warlock SN1P-SN4P will be insane!!

    9 mana huh? we already have that combo with zilliax, now that combo costs 7 in priest or 8 in mage, rather than 9 on warlock you don't need glinda. it's a 4 card combo TTK, can cost 5 mana as well if you reduce the combo pieces with galvanizer...

    but it's wild we are talking about games in wild are over by turn 4.

    Posted in: General Discussion
  • 3

    posted a message on I reach legend every season but only with control warrior, help me figuring why.

     You are used to the playstyle of control warrior, you try to play tempo decks in a controlling way so you win much less with them, you could set 2 or even 3 turn lethal with the tempo decks but you are too busy "trump trading" cause you are used to the control warrior style of clearing every minion you see, if you want to win more with tempo decks you need to start balancing between clearing the opponent minions and going face to close up games.

    Posted in: Standard Format
  • 1

    posted a message on Buff the card!

    Looking at the recent buffs, it seems like we will finally have less cards that are bad and could be better with a slight (or large looking at you Dr. Morrigan/Luna's Pocket Galaxy) buff to cards so I think it would be fun to think about cards that might be buffed on the future on similar fashion, nerfs disscussions are almost always about being mad about losing to stuff but discussing buffs is always fun and exciting(at least for me)

    So suggest some buffs to cards in similar fashion (-1 mana, +1 hp,+1 attack or -2 mana if it's really underpowered) to make an underused/almost viable/meme card a consideration or even a build around card.

    I will start with rastakan's rumble this expansion had a lot of really underpowered cards printed I will do the 18 buff treatment, you could take any expansion, a single class just throwing ideas.

    put under spoiler so people don't need to scroll though it every time they try to comment here.. (if this thread even becomes popular)

     

    Druid:

    Predatory Instincts 4 mana-> 3 mana, this card is overcosted, and druid has worse ramp right now.

    Stampeding Roar 6 mana-> 5 mana, this card is overcosted, and druid has worse ramp right now.

    Hunter: (hunter got really powerful RR cards so I am bffing the lynx ones that are almost good)

    Spirit of the Lynx 3 mana-> 2 mana this card is currently too unerpowered and hard to combo with cards, it won't make the card good but at least playable.

    Halazzi, the Lynx 3/2->3/3 (really bad statline for a 5 drop).

    Mage:

    Spirit of the Dragonhawk  2 mana-> 1 mana, it was made with baku in mind now that baku is at wild this card could use a buff + wild will manage, there are more powerful stuff there.

    Hex Lord Malacrass 8 mana-> 7 mana.

    Paladin:

    Farraki Battleaxe 5 mana->4 mana (still MEH but at least considered)

    Spirit of the Tiger 4 mana-> 3 mana (think this MIGHT be too strong.. but probably ok after the equality nerfs).

    Priest:

    Sand Drudge 3/3->3/4

    Bwonsamdi, the Dead 7 mana-> 6 mana (we had a 6 mana 7/7 before the game can manage that, this card deserves a buff anyway).

    consideration:Surrender to Madness don't think we want this card being buffed it's like keleseth, having it's mana cost lower is just unfun, good thing this card sucks.

    Rogue(this is easy, prep got nerfed)

    Cannon Barrage 6 mana-> 5 mana (or even 4)

    Stolen Steel 2 mana -> 1 mana (discover cards should always cost 1)

    Shaman (not too much to buff here)

    Zentimo 1/3 -> 2/3

    Bog Slosher 3/3->3/4

    Warlock

    Hir'eek, the Bat 8 mana-> 6 mana this card is so bad! poor archmage though.

    Spirit of the Bat 2 mana-> 1 mana at least a consideration in zoo.

    Warrior

    Overlord's Whip 3 mana-> 2 mana , 2/4->2/3(too expensive to combo with anything.. it at least leads to both berserker and acolyte on curve, 2/4 weapon for 2 might be too much with weapon buffs so I think lower durability could help it, it goes against the rules I set but I mean.. you can't really buff it without taking durability off it).

    War Master Voone 4/3-> 4/4 could use a slight buff.

    consideration:Heavy Metal!  can't be buffed cause warrior can generate armor too easily + odd warrior, this card is not fun anyway. 

     

    Posted in: Card Discussion
  • 1

    posted a message on Reckless Experimenter Nerf Coming June 3

    I am fine with it, it's a nerf to a mana cheating card.. that constricts design space this card was never used outside of Mechathun combo (which isn't changed due to this change)

    snip snap is suppoused to be a strong card to really spice up the meta , the combo with this card would be insane, priest would just OTK you early game by playing mechs.. you don't even need to play "the combo" good thing this was adressed before it became a problem it shows that blizzard REALLY started looking at the community feedback.

    Posted in: News
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