I knew someone was going to say this. No, I didn't. What made Elise good was not adding random legendaries to your hand. What made her good was giving you an end-game option in a control/fatigue match-up when your hand full of spells or removal would have otherwise been dead cards. Wanna try again?
Is this post a joke or what? Elise replaced your hand and your deck (usually close to fatigue) with random legendaries. Yeah, RANDOM LEGENDARIES, bro. So saying that " 'Random legendary' has never been good' is totally wrong. You were wrong, deal with it my dear friend, and learn to express your opinions properly. :)
Wow "bro," why are you mad? Because the rest of the posers are in agreement? Your logic is fallacy-based, and therefore wrong. See "red herring."
LMAO, "the rest of the posers". Ok, I'm going to try to ignore your terrible grammar for a moment because I'm not a grammar nazi, but sorry, I would be worried if I were you about the few users who totally agree with you...
I think it's a pretty fair split down the middle - if you are looking for typos in people's posts on the internet as your backfire then you probably don't have any logical argument to make dear friend.
Well the question is if you shadow step it will the echo card also keep it’s reduce cost ? If not it’s a really slow meme deck and probably too bad to be played in competitive. It‘s a decent card for arena tho
I believe the echo'ed copies are regular cost despite discounts on the original.
I knew someone was going to say this. No, I didn't. What made Elise good was not adding random legendaries to your hand. What made her good was giving you an end-game option in a control/fatigue match-up when your hand full of spells or removal would have otherwise been dead cards. Wanna try again?
Completely agree. There's plenty of times random legendaries didn't give you anything, and you ended up losing. But control warrior needed a way to convert it's final few cards (usually card draw, since you had barely any cards left in your deck) into something more valuable. The fact that they were random legendaries was fine, but it doesn't make it great. Rogue may find a niche for this, but adding a random legendary isn't busted or even definitely playable.
I love playing Exodia mage, building the pieces necessary to burn your opponent down always was exciting to me. Like will I get it in time? Will I die? it's quite a roll of the dice, love the deck.
Let's shut down this post boys, it's a hearthstone website.
You are wrong. I could explain it to you, but I can't understand it for you.
You don't have to, I understand this is a hearthstone website, there's websites for these discussions. If your feeble mind can't handle that then sorry my dude.
So last round of nerfs, I played on mobile before the update, and for some reason it let me and I was able to play a 2 mana Fiery War Axe and the game let it happen. So i'm not sure if that was just a fluke but that's what happened for me.
I actually really hate Greedy Pickaxe, Sure it's a FWA that casts wild growth, but I feel like you lose so much tempo against certain bosses that will take those turns to crush you
The idea of weekly changing game mode with custom rules is great, but I'd like to see more creative approach to it, instead of repeating most dumb brawls again and again.
I repeat... that game mode is useless, without the pack reward nobody would play it . Everyone would play a competitive ladder instead.
You don't have a clue how many People Play tavern brawl. A friend of mine plays it regularly. I play it more than once when I like the brawl (which is probably around every third or fourth brawl). Your Approach on the game is exactly that: Your Approach. Don't mistake your opinion for "everyone's". Blizzard has the numbers and I doubt that they would carry on with tavern brawls if everyone is just playing once.
I know, but i know FOR SURE that competitive players don't even play it for the pack. I don't care about common users, sorry about that... but i understand Blizzard point of view
Yeah man you're a doofus. I love playing ladder and I think it's fun. But a tavern brawl is a place to just blow off steam with no repercussions for losing. On the extra fun brawls I"ll play 10 times or more if it's enjoyable. I think diversification is a must with the tavern brawls. But just because you don't enjoy them doesn't mean everyone doesn't.
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Probably not, Quick Shot was deal three damage and conditionally draw a card for 2 mana so this doesn't seem OP.
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Cool card art doe
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I love playing Exodia mage, building the pieces necessary to burn your opponent down always was exciting to me. Like will I get it in time? Will I die? it's quite a roll of the dice, love the deck.
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Hi Hearthpwn,
Just wanted to get everyone's views on tax reform, as it's hot and fresh in our minds. Let me know if you want to discuss any 1 topic of tax reform.
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Let's shut down this post boys, it's a hearthstone website.
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Sorry if someone asked this already but how are zero mana cards treated for the "odd/even" legendaries?
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So last round of nerfs, I played on mobile before the update, and for some reason it let me and I was able to play a 2 mana Fiery War Axe and the game let it happen. So i'm not sure if that was just a fluke but that's what happened for me.
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https://imgur.com/a/QuTjB
Zenyatta, could be offensive or defensive - that's balance baby.
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Elise the Trailblazer I love the flavor, the nice balance, and just the fact that you get to open a pack in game! such a neat little concept.
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I actually really hate Greedy Pickaxe, Sure it's a FWA that casts wild growth, but I feel like you lose so much tempo against certain bosses that will take those turns to crush you
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