im glad too! hope you keep enjoying!
- Doomelf
- Registered User
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Member for 8 years, 2 months, and 4 days
Last active Fri, Jan, 26 2024 05:09:47 -
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- 34 Total Posts
- 8 Thanks
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Molster posted a message on Innkeeper Sync not working.Posted in: Innkeeper Feedback & Support -
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Molster posted a message on Innkeeper Sync not working.Posted in: Innkeeper Feedback & SupportDidn't work. I synced the collection, but the problem remains. When I go to HearthPwn and see my collection everything is just as what I have in-game, but when I go to a deck of mine to check what cards I don't have the red dust bottles have question marks next to them and asks me to get Innkeeper. The cards I don't have remain as if I own them.
I can't understand how can my collection be synced properly and not track the red dust bottles at the same time.
OH! if your collection is updated, but decks are still showing the "get innkeeper" then you disabled the auto calculations is my guess.
to fix this is a little bugged, but ill walk you through it.- Go to your collection page
- Click Edit collection
- http://i.imgur.com/sXFMbpm.png make sure that is checked
- Click Save
- [This is the bug] Now that you "Manually" saved your collection, it no longer thinks its a verified collection and your golds will be removed, youll need to sync your collection one more time with innkeeper, and you should be good.
Step 5 is super silly, and something we need to fix.
HOWEVER, the red dust icons shouldnt be showing if you have it disabled. So im not sure that is the issue.
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Molster posted a message on Innkeeper Sync not working.Posted in: Innkeeper Feedback & SupportYour profile def shows that it has not been synced with innkeeper.
the only thing i could think, are you sure innkeeper is signed into the same hearthpwn account you are using? The log you attached shows everything working correct.
edit: looking at the logs on our end, the last collection sync looks like it was back on nov 4th from your account. so that could possibly be it? -
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Dangr33n posted a message on Doomelf`s Malygos HunterPosted in: Doomelf`s Malygos HunterNice and fun deck! Its a GoodMatch against Dragon Priest. On first glance Sir FInley seems bad, but hunter hero power cant sinergize with the cards that heal both sides :) Outstanding!
Anyway the enemy gets rlly confused when u play those heals on SMOrcquerino LUL
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Trippicus posted a message on Broken Meta malygos shaman high win ratePosted in: Broken Meta malygos shaman high win rateI'm close to 500 wins with shaman, but I am so tired of midrange.. These types of decks are the best
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SaintKriptik posted a message on Broken Meta malygos shaman high win ratePosted in: Broken Meta malygos shaman high win rateauto lose to control warrior?
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user-21902882 posted a message on Savjz's Freeze Mage [Legend]Posted in: Savjz's Freeze Mage [Legend]There is already guide for this deck here:
http://www.hearthpwn.com/decks/611782-evolved-kobold-freeze-mage-guide
I guess there is no point to repost same decks again and again. -
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Lufanaris posted a message on Savjz's Freeze Mage [Legend]Posted in: Savjz's Freeze Mage [Legend]Why do people actually upvote this deck? It's false and it should be downvoted instead.
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CrazySwede_ posted a message on Doomelf`s Yogg Control PriestPosted in: Doomelf`s Yogg Control PriestIm currently testing this out, ill return with stats after decent amount of games
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pantaleonn posted a message on Fool's BanePosted in: Fool's BaneI fail to see how this card can be utilised efficiently as a board clear. It costs 5 mana which is a lot and does 3 damage x 4. So in its MAXIMUM capacity you kill 4 minions and take ~11 damage while paying 5 mana. This seems garbage to me, im quite shocked some people like it.
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While dragon priest is one of my all time favorites, it's nearly impossible to win against decks like big priest, any non-aggressive druid, kingsbane rogue, secret or combo-oriented mages and shudderwock shaman. Those are some of the best decks currently so it's not a good choice for ladder, but at least does well against board-centered aggro decks like pirate rogue, even shaman, odd paladin and aggressive demon hunter lists. I hope someday will have more favorable matchups, but at least wanted to make a good list with available cards.
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One of my favorites. There are rumors devs are thinking of adding Curse of Naxxramas to the Classic mode at some point so would be even sweeter with Sludge Belcher and Duplicate.
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According to Vicious Syndicate live mages sit at ~ 27% compared to other classes being roughly around 10%. Even priest, which is second highest played class, sits at ~ 14%. I'm sure it's all fine.
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Flamewaker mage definitely needs a big nerf. As a Wild player it's the most broken deck I've seen so far. It can OTK you through any board you have even by turn 4 and is way above the power level of an aggro deck fighting for the board, which makes it even more busted. Incanter's Flow and Sorcerer's Apprentice should have a limitation of not reducing cost below 1, Conjure Mana Biscuit should refresh only 1 mana, Refreshing Spring Water should refresh 1 mana per card drawn and Flamewaker should probably target minions only. Wild may sit at a high power level, but even so things that are oppressive or not fun to play against should be nerfed.
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After patch went live have missing cards like Glaivebound Adept.
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Thank you :)
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That change was totally undeserved. Giggling Inventor is a defensive card good almost only in control decks. Against fast decks you need to protect yourself in the first few turns or they slaughter you, which is why at 5 mana it was just right. At 6 mana it would still have been playable, however, 7 is way out of line.
In fast decks the card is good only, when facing other fast decks, because it solidifies your board state. If you are facing a control deck, however, it will not care if you have some annoying trash on the board, because it will have a plethora of board clears, usually, to deal with a wide board and covering your minions with Giggling Inventor does almost nothing.
The main problem with this card is, when used in a deck like Quest Rogue. You cannot deal with Giggling Inventor, when buffed by the quest, but in that deck the main problem is and always will be the quest itself. If, for example, the quest did not buff summoned minions, but only played ones it would not have been as bad.
If Blizzard wanted to they could have even banned the card from being used in a deck with the rogue quest in it, but instead they went and nerfed Giggling Inventor to oblivion, lowering the survivability of control decks by a huge margin. I am immensely disappointed.
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I was thinking whether Mal'Ganis is better, however, adding him means you will have less chance to drop Voidlord against fast decks, which is your primary target. The buff is relevant only in the slower matchups and is pretty redundant in most cases.
What I mean is, Voidwalkers are enough to block and trade with the enemy's board on their own against fast decks. In slow matchups getting them buffed will not do much. They will either get removed with a board clear or Mal'ganis will be removed, making them harmless again.
Unless you create a situation against a slow deck, where there are multiple Mal'Ganis on the board, he does not do enough in those matchups. Against fast decks he is not what you are looking to pull off your deck.
I find Baron Rivendare to be always useful. Against fast decks you can drop Mistress of Mixtures and Plated Beetle and double the health gain with a Baron Rivendare follow up. In slow matchups you can do more with your plays.
Spiritsinger Umbra triggers after you play a minion, which means more mana, making it a late game option only. In contrast, Baron Rivendare not only has a similar effect in the late game, but offers help early on as well against the fast decks with Mistress of Mixtures and Plated Beetle.
Having a before and after trigger on a similar effect, which has great synergy in this deck, appeals more to me compared to Mal'Ganis. That is my reasoning for choosing Baron Rivendare. It is a personal choice of mine in the end.
The reason why I am deciding between the two legendaries is, because I do not see a possibility of removing any other card for Mal'Ganis. All of them are just too important to sacrifice a copy. Also, if the deck plays Spiritsinger Umbra there is no reason to not play Baron Rivendare, given their effects.
With N'Zoth the Corruptor and Plated Beetle replacing the Mountain Giant style of play, the deck is more of a hybrid between Cube and Control Warlock so I feel like the extra effect of Baron Rivendare is more valuable overall.