It's rather... underwhelming. Against Mage, it probably won't get a chance to heal. Against PW, it will heal for 3 after eating an Axe (preventing 6 damage).
It's comparable to that other 3 drop that heals for 3. Instant heal is better against Mage. Lifesteal is better against Aggro.
A "Yolo" card without the need to play a lot of spells. It "MIGHT" see some play in Ramp Druid, as a last resort (hoping to discover a board clear...).
EDIT: Nvm, it's limited to your class's spells. Druid has no board clear. RIP card. Might be okay in a Mage deck?
It has probably already been posted, but here it is anyway:
Adding new classes is not going to be easy. Adding a new class means that you have to...: -Add new Basic cards for that class (class specific) -Add new Classic cards (for that class) -Add new class cards for EVERY adventure and XPAC that we had so far, including Wild Cards -Add new challenges for existing adventure for that classes (voiced as well)
It's far too much work. It also means that they will have to spend additional time and money for every upcoming content!
2
It's rather... underwhelming. Against Mage, it probably won't get a chance to heal. Against PW, it will heal for 3 after eating an Axe (preventing 6 damage).
It's comparable to that other 3 drop that heals for 3. Instant heal is better against Mage. Lifesteal is better against Aggro.
4
I hate this card. WTF
2
Perhaps we shall have an XPAC with a lot of "Cannot be targeted" minions.
1
It is effectively a Sludge Belcher that is much more vulnerable to silence.
1
A "Yolo" card without the need to play a lot of spells. It "MIGHT" see some play in Ramp Druid, as a last resort (hoping to discover a board clear...).
EDIT: Nvm, it's limited to your class's spells. Druid has no board clear. RIP card. Might be okay in a Mage deck?
2
Clearly, the Gadgetzan Ferryman synergy that we were all waiting for!
2
Great card --- HOWEVER, it is not an Elemental. Therefore, you will need to cast another Elemental to keep your bonus rolling.
2
Too soon! You have rotated me too soon Blizzard!
2
This card is basically "ALL-IN". Pretty fun, IMO.
1
It has probably already been posted, but here it is anyway:
Adding new classes is not going to be easy. Adding a new class means that you have to...:
-Add new Basic cards for that class (class specific)
-Add new Classic cards (for that class)
-Add new class cards for EVERY adventure and XPAC that we had so far, including Wild Cards
-Add new challenges for existing adventure for that classes (voiced as well)
It's far too much work. It also means that they will have to spend additional time and money for every upcoming content!