Conviction should buff only +2 not +3
- Doom1491
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Member for 8 years, 4 months, and 18 days
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ToxicFlu posted a message on Balance Changes Coming Next Week - 5 Nerfs, 10 Buffs!Posted in: News -
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PetiteMouche posted a message on I have been playing the classic mode and am enjoying itPosted in: General DiscussionWe're all enjoying it today. The real question is how many people will still enjoy it 5 days from now ? Not many I expect. And then 5 weeks from now, nobody.
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AIMSparrow posted a message on Rewards Track Refresh & Diamond CardsPosted in: NewsWhat the hell are you even talking about?
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Infirc posted a message on Was my impression wrong about blizzard toning down the ridiculousness?Posted in: General DiscussionEhh, Madam Goya didn't see play and Dr.Morrigan even got buffed and didn't see play, i don't know how vol'jin would be any better than those two, specially since the 0 mana card wouldn't have any uses other than the combo...which is not ideal in combo decks.
Specifically, good combos need to be able to just play their pieces as average to decent standalone cards in matchups where it isn't possible to assemble the combo. -
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ArcyroX posted a message on Madness at the Darkmoon Faire Card Reveal Stream - All 50+ Cards Remaining!Posted in: NewsFantastic Firebird vs Grook Fu Master KEKW
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1xbenx1 posted a message on Horrificlly unbalenced metaPosted in: Standard FormatI love how your first example of a card that is OP is Skeletal Dragon. lol
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xClusive posted a message on The inofficial Remove Demon-Hunter from the game threadPosted in: General DiscussionCan mods just do something about these millions of duplicates of the same threads? This isn’t Twitter. It’s getting really tedious now, seeing other more valuable threads being buried in all these salty hate-threads.
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alphabetagamma posted a message on New Druid Legendary Card Revealed - Ysiel WindsingerPosted in: Newswho need this card when you have Kael'thas Sunstrider?
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FreshJive posted a message on Mass-Disenchanting Wild CardsPosted in: Standard FormatIs there a way to mass disenchant wild cards or can we lobby blizzard for it(lol)? I have 0 interest in playing wild format. I generally go through and disenchant any epics, legendaries, or golds, but it is just such a tedious process to collect the mass of dust sitting in commons and rares.
Many peeps said the same thing only to regret it later.
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suchti352 posted a message on Battlegrounds is a stupid waste of energy.Posted in: BattlegroundsSo you're saying: "I don't like it so nobody else is allowed to enjoy it"
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There were times were most players were eager to get disruption cards like this, there were a lot of Metas in the past where you couldn't interact with your opponents cards at all and both players play a game of solitaire, The disruption effect of this card is amazing, And this card is really rewarding if you know the matchup
For the "crazy ridiculous annoying BS super mega ultra combo/bs insane turns/fill the board with unstoppable stuff..." it is just crazy if you build your deck around this card for the offensive side of things. I don't think anything is wrong with strong legendaries played on turn 5 or later, the problem are cards that generate infinite value, like Galakrond etc and cards that can make itself inherently free. This card card is not free itself, it need support. Will there be a "Spiteful" Vol'jin Deck that is Midrange and playable? I hope so it would be fun to see it work
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Let's think this through, so you need a low cost minion or a Silver Hand Recruit/Totem on board and a higher cost minion without Battlecry in hand to make it work for yourself. So let's say you overpay Vol'jins Stats by 1 because 4 mana for a 3/6 vanilla is standard.
If you play Pala or Shaman you don't need to put the cheap minion in your deck you just pay 2 mana. You lose a card from your hand and get a bad minion in your hand back which means the 2 mana you spent previously are lost ergo the minion you cheat out should be 4 mana or higher to make it worth. In Paladin you don't want your Battlecry minions to get pulled, so Libram, Murloc and Pure Pala are bad options for this card, in Big Pala you usually can't count on a minion to survive so you need to wait till turn 7 and then a 3/6 is not so big of an upside. Also Commencement pulling this is bad. In Shaman this card is useless for Evolve and Totem Shaman, in Big Shaman Muckmorpher didn't work out and this is slower, but it could help Maly Shaman (as late game combo) which would be ok i guess.
Now the other classes need to put cheap minions in the deck and some kind of big minions to be worth it. In DH there are enough cheap minions, but do you really want to play big cards with outcast working so well? Bladed Lady is easier to cheat and all this effort for Priestess of Fury? I do not think so.
Druid is intriguing with Tokens, but aren't Anubisath or Guardian Animals better cheat mechanics? Hunter, Mage, Rogue, Warrior just no, too slow, not much upside. Big Priest hates small minions, Warlock doesn't want to lose Tickatus, Clowns or Y'shaarj but could certainly be interesting with a different build.
At the moment i can't see a class which wants to use it defensively, so what about offensively? In Aggro vs Aggro it is just useless and slow, In Aggro vs Control, Midrange and Combo you have to ask yourself: Do you want a 5 mana Sap which can f**K you up in lets say 50% of the time. Donate them a early Khartut Defender? Aren't there cheaper removal tools and do you wanna go in for the kill or play a 3/6 lol? I don't think Aggro would use this card (even sap was too slow for this meta).
In Midrange, Combo and Control decks this card could shine in a resource war, but we said that about a lot of disruption effects in the last year and they never took of.
All in all sorry for the long post, but if the meta doesn't change drastically to a more Midrange Control Meta i don't see this card working out, which is sad bc Dirty Rat is one of my favorite cards of all time and therefore I guess your concerns are really not realistic, at least before the rotation
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No it is just because Air Totem was always unfun to play with, with Spirit Claw for example. Your opponent hates it when you yolo roll it and you hate it when you don't get it for your synergies
Furthermore it is the odd one out of the 4 totems, every other totem helps you to improve you board presence just air totem doesn't and isn't the totem "arctype" really board centered with buffs etc
And Spell Damage itself also limits design space, now you can lower the downside of overload (as they did) and print better control tools for the early game
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fuck
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Warblade should not exist, if they really want to give them a weakness there shouldn't be a 3 mana weapon that heals from 4 up to 22 health
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I think Kael'thas ist better than this
He is cheaper, has better stats and i guess the amount of mana you save is comparable (maybe even better with Moonfire, Coin, Inervate)
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Spamthread No. 1450
Thank you Sebzero, very cool
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it is a 2 mana 2/3 with potential upside, how can it be the worst card
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nice flavour :D
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No brakes on the Hype Train ^.^