- DontDirtyMyRat
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Member for 6 years, 3 months, and 21 days
Last active Tue, Dec, 17 2019 10:01:15 -
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dr_beavis_phd posted a message on Live Action - Rafaam on the Streets - Recruiting Part 1: E.V.I.L. InitiatesPosted in: News -
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Kaladin posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussionhow am i supposed to climb ladder when opponents draw perfectly in nearly every game?
i swear to god legend is pure luck.
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Trollbert posted a message on INFINITE DAMAGE!.......2% of the timePosted in: INFINITE DAMAGE!.......2% of the time -
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Kaladin posted a message on Remove a word in a cards text to make it opPosted in: General DiscussionInjured Blademaster - Battlecry: Deal 4 damage to HIM.
I don't know their music but I always hated that band because of their pretentious sounding name.
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kiwiinbacon posted a message on Mill Druid is back (63% winrate)Posted in: Mill Druid is back (63% winrate)I can't believe how much fun this deck is! I definitely recommend the deck to anyone who want's to have a good time while also climbing.
Here's what probably could be classified as the most insane fatigue game I have Ever had. Check it out, you won't regret it. - To post a comment, please login or register a new account.
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You know you could just stop playing, right?
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Playing as burgle rogue against Bomb Warrior. Get the new Dr Boom from Blink Fox. Next turn I play Tak and shuffle 7 of my opponents Clockwork Goblins into my deck, also adding 5 to my hand. Next turn play 3 goblins then play Dr Boom the turn after he does. Both of us have Dr Boom and 6 boom bots. The fireworks go off leaving him on 19 health and me on 12. Next turn I shuffle three more bomb into his deck.
He draws 3 bombs next turn and I finish him with a Grommash I got from Academic Espionage. Wonderful.
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You're just getting unlucky.
Until 2 weeks ago, I hadn't had a single 100 gold quest since Witchwood, now I've had 3 in the last 2 weeks.
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Mate, you expect People to actually THINK about the deck they're playing?
You're being way too optimistic there....
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Wait, I've got an idea!
Let's nerf everysingle removal card for every class. Why should anyone's minions ever be killed in any way other than being attacked?!
Wait, no, better yet, let's need EVERY CARD in the game! Why should any class get a strong 1 drop? Why should they get ANY one drop?!
It's the only solution. Nerf Hearthstone
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Murloc Shaman turns all of his murlocs into legendaries.
One of them becomes Duskfallen Aviana allowing me to Pyroblast him dead on turn 8.
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Remember when Cubelock got nerfed and Warlock became "garbage class" a few expansion ago?
Couple weeks later HealZoo got posted and suddenly it was OP.
There could very well be a sleeper mage deck that will be strong enough. Who knows?
Besides, looking at win rates on things like HSReplay are useless because they get skewed by netdeckers. If all the brainless play bomb warrior (an easy deck to pilot) because X streamer is doing so, of course it'll have a high win rate.
If everyone playing Mage are experimenting with numerous archetypes and synergies because no streamer plays it, of course the win rate will be low.
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It's not difficult to save 7k+ gold between expansions as a F2P.
Granted, as F2P you have to grind on rank 20-15 for months before you start to get a good enough collection, but if you have a bit of patience then you'll be able to start making whatever you want after an expansion or two of saving up a lot.
People expect to be able to start the game and hit legend but there are no competitive games out there where, for free, you can instantly become top-level. You either put time and effort in, or you pay to give yourself an advantage. Simple.
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Never, ever disenchant a legendary so soon after an expansion drops
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That moment when Spiteful Summoner gives you Hakkar against a Mech'athun Warlock in casual. Ahahahaha.