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    posted a message on Weekly Design Competition #16 - [Ended]



    Some nice submissions so far, I feel like I went a bit too mild on the drawback though.

    The idea is, if the opponent has a taunt out, this dude can't attack at all. Think the main drawback though is the mana slot it occupies, anyway, pm me for suggestions!

    Posted in: Fan Creations
  • 1

    posted a message on Aggro Spell Mage

    Hey, Orangespire!

    Thank you for this list. This is probably the first deck on this site that I almost completely copy pasted in my client, because I was so eager to try it out.

    At the time of this reply I've run 6-1 with the deck. The only change I made was instead of the 2 Snowchugger I put 2 Dragon's Breath because It seemed like a deck where I can fit it in. I don't know how the results would differ but it was pretty funny that whenever I would have already gotten the face damage with wolfriders my opponents would play belchers, and I really couldnt care less. Its also somewhat of an extra unexpected burn the opponent might not expect. Just throwing it out there.

    Posted in: Aggro Spell Mage
  • 1

    posted a message on My Shot at Control Rogue
    Quote from Snow_King »

    With only zombie chows and technicians by turn 3, it's difficult for me to see how this deck can survive against any aggro or midrange. I don't really feel that dragon synergy is the way to go with rogue, it's nice when it works, but for such a fragile hero as rogue, where your main method of removing small stuff is smashing your face into it, you really need all the consistency in stabilizing the board that you can get. 

    My vision of what the ideal control rogue will look like once wing 4 hits is this:

    Threatening
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    Minion (24) Ability (5) Weapon (1)
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    I'm super excited about hungry dragon in rogue, since we are the class that can most easily deal with the 1 drop on turn 4, likely with a backstab or a hero-power dagger from a previous turn. (The Millhouse I've put in here is completely meta-dependent. If there are a lot of spell-heavy decks running around, I would definitely switch it out for something else, probably a spider tank.)

    Week 4 holds 2 very important new minions for rogue, and I'm super excited to start to put them to use.  

    Thanks for your input, to elaborate a little bit, in the aggro matchups owl is basically a 2 drop (silence a scientist, egg, knife juggler), same for edwin, the thing is, even in the normal circumstances chow and technicians can buy you alot of time. Preparation helps immensely, you don't use it for insane ramp like oil rogue usually does. Prepping a shiv is fine occasionally.

    You are absolutely right, that aggro is a serious problem for this deck right now, and I agree that next wing is pretty huge for rogue. I will definately update the list with dark iron skulker to playtest him, but I have to work with the cards available right now, I have almost 150 ladder wins with the deck at the moment. 

    I'm very glad your list did indeed forego the inclusion of a seemingly staple card - deadly poison which is completely detrimental to the rogue when you are trying to control board, yet sacrifice too much health for it.

    I will tell you how I came to the dragons - I asked myself why was there never a reasonably viable control rogue, how does it differ from warrior, paladin and druid who are the dominating classes in that area right now. The conclusion I came to was that the class cards while very efficient, don't scale well in the late game. Compare a SI7 Agent to an Aldor peacekeeper for instance, or a Keeper of the Grove. And rogue has no lategame control options at all, except with the rise of trade prince Gallywix which is still pretty difficult to play. 

    So here's what you do, you have to compensate with neutral minions. Board control with chow, but what other early game drops are there? I found none particularily exciting, but what do rogues love? Spellpower. Azure drakes give spellpower, well, isn't a 3/5 the best 3 drop in the game? The rest just kinda mended together piece by piece. I would recommend you check out the deck writeup if you haven't already, it contains alot of thought and I update it daily after my laddering.

    Again, thanks for your input

    Posted in: Rogue
  • 2

    posted a message on Why does Rend Blackhand suck?

    People are seriously underrating this card, it's decent at it's worst.

    Posted in: Card Discussion
  • 1

    posted a message on Midrange Dragon Rogue

    I think Preparation would be a valid option for even crazier turns. Yes, I realise you want to play this as a midrange deck, yet I feel it has much more potential to be a tempo deck. Thus I also don't quite like the blackwing corruptor aswell as sylvanas in here. I would trade 1 corruptor for another iron skulker and trade the sylvanas for edwin. It's all theory anyways.

    You could look at my control Rogue deck for reference - already using some dragon theme in there and doing quite well for now #sellout

    jk, it looks interesting to say the least

    Posted in: Midrange Dragon Rogue
  • 2

    posted a message on Dragon Paladin- Week 3 (updated)

    Steveaus made some good points, but I don't condone the use of Rend Blackhand in a pally control deck. The commonly played legends are of no significance to paladin removal, and you even have 2 Equality [/card]in there. I strongly recommend cutting him for [card]Defender of Argus, who has insane value with technicians and the other paladin early drops and helps a ton with the zoo and hunter matchup.

    Posted in: Dragon Paladin- Week 3 (updated)
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    posted a message on BRM Revolution Control Rogue

    For raw effectiveness on the 6 slot, gallywix is pretty unique in what he does, and what makes control rogue really strong in my opinion. But a guy with a big body might do - Toshley or you can add a bit of removal, since I'm struggling with the paladin matchup, Sabotage might be good, thanks for the interest! =)

    Posted in: BRM Revolution Control Rogue
  • 6

    posted a message on [Rank 4] Tempo Shaman

    Very peculiar list. I like it when people try to find a perfect balance with 1 of includes and I can see it here, very nice tuning. I'm a bit skeptical  about a few things though.

    1)I'm fiddling around with lava shock myself, and interaction with only 5 other cards seems to be very vague in terms of pushing the value of the card - Would Neptulon not be a fit for this deck? I would sub a Fire Elemental for that (mind you it's just a suggestion, i'm too lazy to craft Neptulon and give it a try just yet). 

    2)1 Earth Shock seems crazy to me, I may be biased towards that card, but I think the cheap, spellpower boostable silence is a must have in this meta. Especially with the dawn of sticky minions like Grim Patron and Imp Gang Boss that can steal away games by themselves.

    Lastly - I feel like Loatheb though incredible in some matches, is the 1 thing I would replace to add a little defense to the list, the 2nd Sludge Belcher or a Antique Healbot would in my opinion be better.

    That's just constructive critiscism on my part, overall I rated up, I like it, looks fresh to say the least

    Posted in: [Rank 4] Tempo Shaman
  • 5

    posted a message on TOP 10 Legend Midrange Hunter

    The people who are very adamant about swapping the Kezan for bgh need to understand that kezan can also counter their own kezan to get back your stolen secret. Druids, Priests and sometimes Paladins use it as a tech card, so it's not as dead as people think. Boom can be dealt with a hunters mark just as well, or the freezing trap. I'm experimenting with my own Hunter which I have labeled as control as opposed to midrange and i've been running a Kezan almost from the get go and it rarely disappoints.

    Posted in: TOP 10 Legend Midrange Hunter
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