I like the deck, especially since it doesn't have many cards rotating out of standard. Best replacement for Raven Idol you think, possibly a Moonfire and maybe something else? Onyxia for Ragnaros? Or something else for Rag?
Top of tier 2 and dominant over almost any control and midrange matchup. You don't think unlimited 1 mana minions that reach 8/8 plus consistently needs to be nerfed? A card that prevents fatigue damage with no counter? Make it 1 mana Choose One: Summon a Jade Idol or Shuffle this card into your deck. With a hidden effect like Yogg's that doesn't allow you to shuffle it back into your deck if you're out of cards.
Possibly Druid, if the player feels Naturalize is giving too much. Doubtful that it goes into Rogue, as the 5 mana combo "Destroy a minion" card is just outright superior even if it requires combo. Handbuff Paladin is probably the best candidate as every other class has a lot more versatile hard removal.
I like that Hunter is getting support in this expansion, but can we get some other classes revealed? Like I want to see the other quests but it's been almost Hunter after Hunter card, with Warlock and Shaman mixed in.
Well, you are getting a card that draws a secret from your deck in this expansion for standard. Run that and if you play wild, Mad Scientist and I think you'll be that much more viable with this deck. The problem is with the Secret synergy for Mage is that it tends to draw poorly with either too many cards dependent on playing secrets first but not drawing secrets or drawing duplicates of the same secrets and not drawing minions. It's just not very efficient, but maybe with the new card and Mad Scientist in wild, you should mulligan for those cards (probably Kabal Lackey too) and become more efficient.
Powerful effect, punishable by priest. Regardless, it's a bit too much stats, I think another 1 mana 3/2 token would make more sense or make the token 2 mana 4/2.
I'm sure we're all weeping for Druid and Warriors who are literally losing nothing important for their top tier classes in the standard rotation. Jade Druid is losing Azure Drake?? Pirate Warrior is losing Sir Finley?! How will those classes ever survive?!
I personally think it should have been nerfed last balance patch, to "Choose One: Summon a Jade Golem or Shuffle this card into your deck". Synergy with Fandral and Gadget still, doesn't give you unlimited Jades, does counter fatigue still.
I like it since it's a different archetype than we've seen with Rogue in recent years. This doesn't fit with Miracle which is a good thing since Miracle isn't really taking a hit with the card rotation.
Build a deck with the return to hand pandas, gadgetzan ferryman, and plenty of cheap minions to fill the board. Think about the implications. 2 mana 5/5 novice engineer, 1 mana 5/5 charge minions, a card like Target Dummy is a 0 mana 5/5 with taunt. Put a sprint into this deck and you'd begin filling up the board insanely quick. I'll be trying this archetype out since it seems fairly easy to complete and has a powerful effect when built with the right deck. 👍
3
I like the deck, especially since it doesn't have many cards rotating out of standard. Best replacement for Raven Idol you think, possibly a Moonfire and maybe something else? Onyxia for Ragnaros? Or something else for Rag?
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Freeze Mage is nerfed with this rotation, control warrior has gotten nerfs multiple times, try again. Jade Druid wouldn't die.
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Top of tier 2 and dominant over almost any control and midrange matchup. You don't think unlimited 1 mana minions that reach 8/8 plus consistently needs to be nerfed? A card that prevents fatigue damage with no counter? Make it 1 mana Choose One: Summon a Jade Idol or Shuffle this card into your deck. With a hidden effect like Yogg's that doesn't allow you to shuffle it back into your deck if you're out of cards.
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Possibly Druid, if the player feels Naturalize is giving too much. Doubtful that it goes into Rogue, as the 5 mana combo "Destroy a minion" card is just outright superior even if it requires combo. Handbuff Paladin is probably the best candidate as every other class has a lot more versatile hard removal.
0
I like that Hunter is getting support in this expansion, but can we get some other classes revealed? Like I want to see the other quests but it's been almost Hunter after Hunter card, with Warlock and Shaman mixed in.
0
Well, you are getting a card that draws a secret from your deck in this expansion for standard. Run that and if you play wild, Mad Scientist and I think you'll be that much more viable with this deck. The problem is with the Secret synergy for Mage is that it tends to draw poorly with either too many cards dependent on playing secrets first but not drawing secrets or drawing duplicates of the same secrets and not drawing minions. It's just not very efficient, but maybe with the new card and Mad Scientist in wild, you should mulligan for those cards (probably Kabal Lackey too) and become more efficient.
0
Powerful effect, punishable by priest. Regardless, it's a bit too much stats, I think another 1 mana 3/2 token would make more sense or make the token 2 mana 4/2.
3
I'm sure we're all weeping for Druid and Warriors who are literally losing nothing important for their top tier classes in the standard rotation. Jade Druid is losing Azure Drake?? Pirate Warrior is losing Sir Finley?! How will those classes ever survive?!
0
MSoG: Hunter is dead. Pirates reign supreme.
Seems like that's gonna be flipped around. This card along with the draw 2 1-cost minion card is insane.
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Ah yes, because Warlock needed another board clear.
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Hory shet
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Would have made a difference if it was "Draw two 1 cost cards" not minions
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I personally think it should have been nerfed last balance patch, to "Choose One: Summon a Jade Golem or Shuffle this card into your deck". Synergy with Fandral and Gadget still, doesn't give you unlimited Jades, does counter fatigue still.
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Hard to tell at this point, both will be better than those who venture down the Shaman quest line though.
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I like it since it's a different archetype than we've seen with Rogue in recent years. This doesn't fit with Miracle which is a good thing since Miracle isn't really taking a hit with the card rotation.
Build a deck with the return to hand pandas, gadgetzan ferryman, and plenty of cheap minions to fill the board. Think about the implications. 2 mana 5/5 novice engineer, 1 mana 5/5 charge minions, a card like Target Dummy is a 0 mana 5/5 with taunt. Put a sprint into this deck and you'd begin filling up the board insanely quick. I'll be trying this archetype out since it seems fairly easy to complete and has a powerful effect when built with the right deck. 👍