wheres my 150 card packs? Do they not reward loyal players?
- DjGrapejuice900
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Member for 4 years, 8 months, and 27 days
Last active Wed, Jan, 3 2024 21:00:00 -
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Dracolithe posted a message on 150 free card packs welcome back gift?Posted in: General Discussion -
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MrBurger posted a message on About time to increase starting HP?Posted in: General DiscussionMaybe they will give starting Armor for classes with lower winratio, like in Battlegrounds, that would be hilarious.
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RendInFriend posted a message on Removal for DruidPosted in: Fan CreationsIf Druid gets this card, can priest have one where you deal 5 damage, draw 5 cards, summon a 5/5 and heal 5 health for 5 mana?
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TallStranger posted a message on blizzard spies paid to do damage control?Posted in: General DiscussionQuote from sahtradoog >>spy confirmed, nobody saying it should not cost money, people saying it should not cost an insane amount of money
YOU think it's an insane amount of money. The market, which is what actually sets the price, disagrees. The problem with you and your comrades is that you think that what YOU value is the only thing that matters. That your definition of a "fair price" is the only one. So you condemn anyone who disagrees with you as a "paid shill" or some other ridiculous insult: because you can't accept that other people have a different point of view than you. Or you resent the fact that some of us have actual jobs and don't mind spending $1/ day on a game.
If you don't like the price, either put more time into earning stuff as an f2p, or find a new game. Blizzard doesn't OWE you anything.
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PAH posted a message on I'm just so sick and tired playing against MurlocsPosted in: BattlegroundsI would guess Murlocs win in 70% of battlegrounds right now. There is no reason NOT to force murlocs. I have been in lobbies where three players all have high-roll murloc boards. That shouldn't be possible...
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I don’t understand how they don’t have time to balance the game, but they have time for all this,.
focus on making this game not 100% rock paper scissors garbage. where it’s just a rotation of 3-4 decks absolutely dominating when there are 11 classes . I can assure you these features don’t trump unplayable standard format for over a year straight.
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Blood sucks soo hard, it has 0 close out pressure, if you don’t snipe the opponents win conditions with disruption, you are going to lose to most decks.
I hope they add a hero card to DK in the Midset for blood. so they have an actual win condition. I’m pretty sad they released DK in such a w/e state in standard. Even if they are dominant in arena and duels.
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Yup blizz doesn’t understand player frustration or interactivity at all.
“We don’t like decks that are not interactive”-blizz
also blizz
“ I think is very interactive that rogue has 50+ stats that generate 50 stats on death on T5 instead of T4. And in the name of interactivity they should have a 13/3 weapon on T3 with a 12/12 body, instead of T2. This will absolutely shift the meta and is in line with our design philosophy. - Blizz
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Rogues still do not have counter options, when you just delay it by 1 turn 30% of the time. That does not change the state of the board enough to make 4 5/8’s that summon 2-5/4’s each, on turn 5/6 a reasonable thing or the fact that they draw 100% deck by turn 9/10 so that your “answer” is just met with another impossible board state the next turn.
Blizz has the design philosophy of “support 4-5 DECKs per expansion”and watch everything else sit & suffer” Warrior is in an absolutely terrible spot and they got ignored…. This looks like a lot on paper but it’s a shell of the actual changes needed to fix their current standard meta.
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They nerf renathal, and rogue still has turn 4/5 unkillable boards. Shit is hilarious. I like a refund on my packs please cause blizz has literally no idea what it’s doing. Game feels like such garbage for like 3 expansion in a row.
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What??!? DR rogue has an occasional 1 turn slow down. It is for sure still outrageously strong.
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1 infesting ghoul and 2 other cards, starts the unkillable board state. That is not only not a god roll, I’d say it honestly very common by turn 4-5. And it only gets worse.
part of the problem is that they get copies of there DR so they have 4 copies of infesting ghoul and only priest has enough silence to deal with that on 4+ times, and it’s very unlikely that they will draw enough silences with how fast rogue draws.
which is the second problem, I have seen the deck draw literally their entire deck before turn 9. Which feeds into the fact that the opposing player needs to silence AND clear ALL the rogues resources by turn 9 ish.
that looks like this :depending on when you get a silence+ board clear as you need both to stand a chance
turn 4/5/6 - starfish , cost 4 and is your only play that turn. Leaving 1-5 body’s hitting face for 4-5 dmg a piece.
dmg to player on SUCCESSFUL SILENCE 5-20 (you’re easily are down ~50% of your life pool)
turn 5/6/7 - board clear - this needs deal 7 dmg to the board most of the time to actually clear, if they respond to the silence with an infesting ghoul you cannot clear period.
dmg to player 5-10 (almost no one can deal 7 board dmg for 5 or 6 mana. Meaning there will be bodies left and you have no board)
At this point there are plenty of cases where people are already dead. Then This pattern is almost statistically guaranteed to happen again directly after the first board clear, And then after that it can happen again.
It’s fine if you are having fun playing the deck. I just know that expansions release with this kind of trash a lot with the power creep in every expansion. I think a few weeks of public testing would help keep their dust refunds down and release in a better state.
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This is an absolutely insane thing to get through internal testing. You can’t have unkillable board states on turn 3/4 . Even after a T5 starfish they just cheat out a whole new board for 4 mana. 5, 1 mana 4/4 DR summon 5/7 taunt so insane. This needs immediate attention. Also the classic response “Priest beats it” is not acceptable. They failed at their job if the “Balance” is that one other strat/class specifically beats it.
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This DR Rogue deck is absolute bullshit, if you don’t have starfish you lose turn 4-5. The infesting ghoul is absolutely the problem and needs to be brought down to a 2/2 on revive. This would be a strong couple turns but instead currently leads to an unkillable board state Of replicating 5/4’s. And honestly the “infinite” value of 2/2’s or 3/3’s is a reasonable reward for something that you cheat out anyway.
I really wish blizzard would do some testing before release. Cause it’s sooooo exhausting playing the game in this state for weeks/months.
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Turn 10 there are people with full boards of 20/20’s divine shield, minions. I’m not a pro obviously, I just don’t remember things getting as out of hand early before.