• 5

    posted a message on Weekly Card Design Competition 7.16 - Submission Topic

    Copy can be Minion or Spell and will be a real Minion/Spell. If the card were just a trap, it would be too strong because you lose not only a turn but also a card draw. To compensate for the very strong effect, the opponent receives an additional copy of a card from his deck. It also gives you a psychological advantage. The opponent will have to fear with each card that his turn is over.

    Token:

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 7.16 - Discussion Topic

     

    Quote from Kovachut >>
     
    Thanks for your opinion. I think the idea is also very good, better than my dragons from last week :)
     
    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 7.15 - Final Poll

     

    Quote from linkblade91 >>

     

    Quote from Divoc >>

    snip

    You and another poster - xOwleyex - were tied in upvotes and positioning, at 13/14. However, we only had 12 finalists this week, based on the number of total entries. You both find yourselves in an unfortunate situation, right on the edge of making it.
    With the way our scoring system works, it's not always a given that the most total upvotes will equate to the highest score and thus make you a finalist. Being on Page 1, you are in the best position to be seen and thus garner more potential votes; this is why we partially weigh what page your card falls on, to counteract this "first come first served" advantage. While in a vacuum you both had the most votes out of everyone, it was not enough with respect to our scoring system; no one from Page 1 survived to the finals.
     
     

    Please don't misunderstand. I'm not complaining that I'm not in. I understand the thought behind your formula and the argument that my card is on the first page and gets more attention. Of course it is difficult to compensate for this advantage. However, other participants have the advantage that they can be inspired by cards posted so far and can avoid many weak aspects of other people's cards discussion topics. Besides, I risk (even if it's unlikely, but it's happened before) that someone had the same idea as me and posts his card before I can post mine. Therefore, I think it makes sense to post a good idea rather than wait and place it on a later page to better influence the formula.

    Most people like the cards from me and xOwleyex and from page 2 on there is no card that got more than 10 upvotes. This may be due to the fact that we have more visibility on the first page or to the fact that the other cards were less convincing. Well, in that case, there are the admins who make that decision. However, I find it somewhat subjective to judge what is true and what is not. If you want to use a fair system, there is also the possibility to measure page impressions and integrate this value into the formula.

    I also find it difficult to include the total number of votes on a page. In principle, you are punishing participants who are placed on a page where there are many good ideas.

    Again, I don't want to be bitching and crying around here. I just want to show that your formula is expandable :) I think you've probably thought very carefully about how to develop a simple and fair system that everyone can live with. But where would our world be today if someone did not bring in a new idea and we are not open for changes. Anyway, I will continue to participate in the card designs and try to develop a good idea even if you don't change the formula and I'm not in the final poll this time.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 7.15 - Final Poll

    Posted in: Fan Creations
  • 37

    posted a message on Weekly Card Design Competition 7.15 - Submission Topic

    Phase 1: 8 Mana 5/5 with Rush

    Play two Dragons to Upgrade to Phase 2: + Lifesteal

    Play two Dragons to Upgrade to Phase 3: + 2/2

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 7.15 - Discussion Topic

    My idea for this week is a minion with an upgrade effect. I think it's a pity that there are so few cards that have an upgrade effect and so I wanted to try this mechanism on a Minion.

    In Phase 1 of the card, the Minion has 5/5 with Rush and costs 8 mana. In phase 2 of the card the Minion has 5/5 with Rush and Lifesteal . In phase 3 of the card the Minion has 7/7 with Rush and Lifesteal. You have to play 2 Dragons to upgrade.

    Do you have any balancing improvements or other feedback for me?

     

    Posted in: Fan Creations
  • 26

    posted a message on Weekly Card Design Competition 7.14 - Submission Topic

    This will just stop your regular card draw. You still draw cards trough Battlecry /Deathrattle.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 7.13 - Submission Topic

    Made a balance change. Old version:

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 7.12 - Submission Topic

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 7.11 - Submission Topic

    Transforms every Minion in your Hand/Deck into a Beast. Gives you massive Synergie with other Cards.

    Posted in: Fan Creations
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