Okay - my less lazy design, now that Brewmaster seems to be disallowed:
Demons right now really have no incentive to upgrade to Tier 6, especially after Voidlord steps down to Tier 5, and they are still weak overall. Silence would be a very powerful effect in Battleground, arguably stronger than poisonous. This can be used both as soft removal of overbuffed minions (I mean Amalgams) and as a tech choice if your opponent is using a deathrattle-base strategy. E.g., against the almighty Goldrinn, the Great Wolf + Baron Rivendare beast strategy, you can single taunt her to nullify Goldrinn's deathrattle. Thoughts?
The effect is interesting and novel but can seem a little unintuitive. If I understand it right, basically you have to reach Tavern 6 and freeze the whole board for a turn to gain poisonous, and before that it's a vanilla 3/6.
To go with the flavor, I might change the effect to be "after this minion is frozen for a turn, gain poisonous," and maybe make it a Tier 5 card so that it isn't too OP but also not outclassed by the poisonous spider.
Very cool concept but way too broken. Similar to why Sylvanas never made it into a card. One question: will your opponent get this card after the fight? If so, they can use it to their advantage for the next round but they might also lose a significant minion to you.
Except that deathrattle AoE's are generally not good. 4/5 makes it hard for you to kill it yourself, especially as a priest. Enemy can trade their small minions first and then kill this. May still worth including in dragon priest deck because of its dragon tag but definitely worse than Duskbreaker
Even if you just copy a 1/1 it's still on a par with Harvest Golem. Copying a 3/3 would be very good, and anything above that is ridiculously strong. Give priest early board presence as well as late game tempo. Don't see why people think it's bad.
Thanks for your suggestion, @Wailor. What about this?
I would like the dragon to have larger stats, but then it will probably only be used on friendly minions as a buff. With 4 health it makes sense to use on either a friendly minion or an enemy minion, depending on the situation.
@Drakkarus059 Obsidian Guard seems too weak to me. Warriors don't typically have high heal minions. I would make it a 4 mana 2/7.
And here's my first idea:
If this minion gets destroyed by any "destroy" effect its deathrattle will trigger. You can also bump up the health to make it a larger AOE. Thoughts? Flavor suggestions?
When something dies it has 0 or less than 0 health... not sure why it would be a Deathrattle unless it said this minion’s “max” health.
When a minion is destroyed by means other than minion trade / weapon / direct damage spells, for example by Assassinate or Shadow Word: Pain, then it has more than 0 health when it dies. Not the most intuitive way of death of course - I will try to think of a better way to word it so that it's clear.
My only idea so far. Maybe it's too complex and I'm not even sure if it fits the competition. I'll try to come up with something else later.
Ha, just saw this. We had similar ideas... But I don't think Druid has many ways to activation this deathrattle.
My second idea:
This angel will link herself with someone - the healthier she is, the more power the "someone" will have. And once she dies, the "someone" will lose the ability to attack. Interesting note: if that someone is an enemy minion, it can always kill her (with the price of attack changed to 0).
@Drakkarus059 Obsidian Guard seems too weak to me. Warriors don't typically have high heal minions. I would make it a 4 mana 2/7.
And here's my first idea:
If this minion gets destroyed by any "destroy" effect its deathrattle will trigger. You can also bump up the health to make it a larger AOE. Thoughts? Flavor suggestions?
2
Okay - my less lazy design, now that Brewmaster seems to be disallowed:
Demons right now really have no incentive to upgrade to Tier 6, especially after Voidlord steps down to Tier 5, and they are still weak overall. Silence would be a very powerful effect in Battleground, arguably stronger than poisonous. This can be used both as soft removal of overbuffed minions (I mean Amalgams) and as a tech choice if your opponent is using a deathrattle-base strategy. E.g., against the almighty Goldrinn, the Great Wolf + Baron Rivendare beast strategy, you can single taunt her to nullify Goldrinn's deathrattle. Thoughts?
0
The effect is interesting and novel but can seem a little unintuitive. If I understand it right, basically you have to reach Tavern 6 and freeze the whole board for a turn to gain poisonous, and before that it's a vanilla 3/6.
To go with the flavor, I might change the effect to be "after this minion is frozen for a turn, gain poisonous," and maybe make it a Tier 5 card so that it isn't too OP but also not outclassed by the poisonous spider.
Very cool concept but way too broken. Similar to why Sylvanas never made it into a card. One question: will your opponent get this card after the fight? If so, they can use it to their advantage for the next round but they might also lose a significant minion to you.
0
So existing means not currently a hearthstone play mode card? I thought it refers to battleground.
2
Sure.
5
I just made a custom card: Ravenchanted: 1 mana, 2 attack, 2 health, beast. How does that sound?
14
from Reddit
5
25 mana Penguin incoming LUL
0
Except that deathrattle AoE's are generally not good. 4/5 makes it hard for you to kill it yourself, especially as a priest. Enemy can trade their small minions first and then kill this. May still worth including in dragon priest deck because of its dragon tag but definitely worse than Duskbreaker
5
Even if you just copy a 1/1 it's still on a par with Harvest Golem. Copying a 3/3 would be very good, and anything above that is ridiculously strong. Give priest early board presence as well as late game tempo. Don't see why people think it's bad.
1
Thanks for your suggestion, @Wailor. What about this?
I would like the dragon to have larger stats, but then it will probably only be used on friendly minions as a buff. With 4 health it makes sense to use on either a friendly minion or an enemy minion, depending on the situation.
0
When a minion is destroyed by means other than minion trade / weapon / direct damage spells, for example by Assassinate or Shadow Word: Pain, then it has more than 0 health when it dies. Not the most intuitive way of death of course - I will try to think of a better way to word it so that it's clear.
0
Ha, just saw this. We had similar ideas... But I don't think Druid has many ways to activation this deathrattle.
My second idea:
This angel will link herself with someone - the healthier she is, the more power the "someone" will have. And once she dies, the "someone" will lose the ability to attack. Interesting note: if that someone is an enemy minion, it can always kill her (with the price of attack changed to 0).
3
@Drakkarus059 Obsidian Guard seems too weak to me. Warriors don't typically have high heal minions. I would make it a 4 mana 2/7.
And here's my first idea:
If this minion gets destroyed by any "destroy" effect its deathrattle will trigger. You can also bump up the health to make it a larger AOE. Thoughts? Flavor suggestions?
7
Wonder how it works with double battlecry effects: will it hatch two dragons? Then
Spirit of the Shark + Chromatic Egg + Necrium Vial can be kinda sick.
3
Any remember Sprint? Not the mobile carrier