The Mecha'thun combo is really, really rare to pull off due to its requirement to draw the entire deck, so the deck works pretty much the same as the old evenlock, except weaker. However, this might just be due to my queueing into a lot of aggro/ midrange decks, against which I have a below 50 winrate. Against control, though, I have a high winrate not because of Mecha'thun combo, but because of my Giants and Drakes and Hooked Reavers.
This makes me think that the deck may need to be revised in a more anti-aggro-oriented way. Finding Dread Infernals pretty much useless (by turn 6, 1-damage board swipe doesn't help much), I replaced them with a second Plated Beetle and a second Siphon Soul, and it helps a little bit, but still, it struggles against aggro hunter and odd rogue.
Whether this is gonna be a high-tier deck in the upcoming meta will depend on the new meta decks, but I'm looking forward to testing it again ;)
This is my take on Mecha'thun Druid theorycraft. Aside from the two or three combo cards it's just a control Druid, so that it always has a chance against aggro. What do you guys think? (read my deck writeup if you are interested)
I really want this to work but it may not. The card text says "Destroy all minions. Discard your hand." That is two effects in one card. We know that when two effects are combined in one card, the first one stated is gonna go first. (Think about why Ferocious Howl can upgrade the Lesser Jasper Spellstone it draws) That means Cataclysm destroys Mecha'thun before it discards your hand. So Mecha'thun's deathrattle won't trigger unless Cataclysm is the last card in your hand.
Deathrattle effects of minions destroyed by Cataclysm trigger after the hand is discarded. Playing Cataclysm with a Voidcaller in play and a demon in hand will result in the demon being discarded, not summoned from Voidcaller's deathrattle.
Kobold Illusionist + this = two Malygos for 9 mana. Adding a Preparation will be 6 mana for spell damage +10, so it's already a little scary even as it costs 5 now. Blizzard must have considered the balance issue before giving it a seemingly-high mana cost.
Since Giggling Inventor will see a lot of play, I feel that there need to be some counter. So I designed this card. Try to control your opponent to 15 health and this will outperform some old card by a million level!!
I still prefer Wild Pyromancers to handle token Druids, not just Palys, unless those two decks aren't popular in your meta. I hate Hemet as well but still found it worth crafting - with him you don't have to keep high cost cards in mulligans versus control. Sandbinder to me draws Glacial Shard all the time. Not bad as a 5-mana freeze, but not good if you want Grumble quickly.
8
Nice deck man. I piloted it on ladder using Scorp-o-matics to pretend they were Galvanizers, and a Deranged Doctor to pretend it were Mecha'thun. Here's some insight from my piloting:
The Mecha'thun combo is really, really rare to pull off due to its requirement to draw the entire deck, so the deck works pretty much the same as the old evenlock, except weaker. However, this might just be due to my queueing into a lot of aggro/ midrange decks, against which I have a below 50 winrate. Against control, though, I have a high winrate not because of Mecha'thun combo, but because of my Giants and Drakes and Hooked Reavers.
This makes me think that the deck may need to be revised in a more anti-aggro-oriented way. Finding Dread Infernals pretty much useless (by turn 6, 1-damage board swipe doesn't help much), I replaced them with a second Plated Beetle and a second Siphon Soul, and it helps a little bit, but still, it struggles against aggro hunter and odd rogue.
Whether this is gonna be a high-tier deck in the upcoming meta will depend on the new meta decks, but I'm looking forward to testing it again ;)
5
Looking at the bucket and I can't believe Omega Agent is in bucket 5 and 5.5 of Warlock. Is it just me overrating it?
4
Does it transform every time your opponent plays a minion or just the first time? If just the first time it's a worse Mirror Entity.
0
This is my take on Mecha'thun Druid theorycraft. Aside from the two or three combo cards it's just a control Druid, so that it always has a chance against aggro. What do you guys think? (read my deck writeup if you are interested)
0
2
I really want this to work but it may not. The card text says "Destroy all minions. Discard your hand." That is two effects in one card. We know that when two effects are combined in one card, the first one stated is gonna go first. (Think about why Ferocious Howl can upgrade the Lesser Jasper Spellstone it draws) That means Cataclysm destroys Mecha'thun before it discards your hand. So Mecha'thun's deathrattle won't trigger unless Cataclysm is the last card in your hand.
Edit: Never mind, it works :)
Does Cataclysm work properly tho? Yes it does
Source: https://hearthstone.gamepedia.com/Cataclysm
3
Kobold Illusionist + this = two Malygos for 9 mana. Adding a Preparation will be 6 mana for spell damage +10, so it's already a little scary even as it costs 5 now. Blizzard must have considered the balance issue before giving it a seemingly-high mana cost.
-1
tRIgGeR iT oNCe hAPpy fOR A YeAr
2
Fire blasting it three times to profit.
0
Is it just me who feel Paladin's legendary minions are all a little bit boring? (except Lynessa, she's pretty well-designed)
-17
Since Giggling Inventor will see a lot of play, I feel that there need to be some counter. So I designed this card. Try to control your opponent to 15 health and this will outperform some old card by a million level!!
7
Buff to Kingsbane with Valeera... but may benefit opposing Togwaggle decks or thief priest etc.
4
He carefully jots down all the notes, but sometimes he still can't pass the exams.
4
Effect affects both players.
Some might say it's too OP, but remember how people overestimated Rebuke .
0
I still prefer Wild Pyromancers to handle token Druids, not just Palys, unless those two decks aren't popular in your meta. I hate Hemet as well but still found it worth crafting - with him you don't have to keep high cost cards in mulligans versus control. Sandbinder to me draws Glacial Shard all the time. Not bad as a 5-mana freeze, but not good if you want Grumble quickly.