Been looking for a deck with this guy. It looks good, but I would make some changes.
-1 Target Dummy One is nice, but it's there to protect your mechs for Mimiron and for subs, not for any early game. Drawing this a second time is guaranteed dead.
-1 Conceal While the concept is nice, having two conceals give nothing if Mimiron still dies.
-1 Tinker's Sharpsword Oil Two is a lot and you want to win with either Edwin or V-07-TR-0N.
+1 Sprint Card draw, with Prep is a 4 card draw 4 mana card.
+1 Blade Flurry AoE is always good to have, regardless of the deck. Many mobs after drawing Mimiron? Mimiron, Tinker (or Deadly Poison) and Blade Flurry, will be handy to have.
+1 Sap Tempo swing card, more establish a chance in case you draw Mimi late.
From rogue's point of view, we will miss a few things, but not a whole lot.
Mech rogue is no longer viable naturally, but we'll miss Tinker's Sharpsword Oil, which is a major bummer. Loatheb will be missed as well. All the other cards are part of classic and Tomb Pillager from league of explorers. (some go Argent Horserider from Argent Tournament).
No. Edwin VanCleef gets a lot of value from playing cheap cards early on. You would be able to get a max of 12/12 Edwin out of it on turn 3 if aligned perfectly. (Backstab, Backstab, Prep, 0-3 mana spell, Prerp, 0-3 Mana spell and then Edwin results in 12/12). Of course, that's the dream, but cheap cards will give a huge boost.
If you have no rogue cards, Edwin is basically not worth anything.
2
Been looking for a deck with this guy. It looks good, but I would make some changes.
-1 Target Dummy One is nice, but it's there to protect your mechs for Mimiron and for subs, not for any early game. Drawing this a second time is guaranteed dead.
-1 Conceal While the concept is nice, having two conceals give nothing if Mimiron still dies.
-1 Tinker's Sharpsword Oil Two is a lot and you want to win with either Edwin or V-07-TR-0N.
+1 Sprint Card draw, with Prep is a 4 card draw 4 mana card.
+1 Blade Flurry AoE is always good to have, regardless of the deck. Many mobs after drawing Mimiron? Mimiron, Tinker (or Deadly Poison) and Blade Flurry, will be handy to have.
+1 Sap Tempo swing card, more establish a chance in case you draw Mimi late.
What you think of these changes?
0
From rogue's point of view, we will miss a few things, but not a whole lot.
Mech rogue is no longer viable naturally, but we'll miss Tinker's Sharpsword Oil, which is a major bummer. Loatheb will be missed as well. All the other cards are part of classic and Tomb Pillager from league of explorers. (some go Argent Horserider from Argent Tournament).
0
I was 2 wins away from being legend. Just simply out of time :/
0
No. Edwin VanCleef gets a lot of value from playing cheap cards early on. You would be able to get a max of 12/12 Edwin out of it on turn 3 if aligned perfectly. (Backstab, Backstab, Prep, 0-3 mana spell, Prerp, 0-3 Mana spell and then Edwin results in 12/12). Of course, that's the dream, but cheap cards will give a huge boost.
If you have no rogue cards, Edwin is basically not worth anything.
0
What did you swapped out for Fjola? And what do you think of Eydis Darkbane?
-7
I've made some changes and works much better to keep board control.
-2 Leper Gnome
+1Ironbeak Owl
+1Kel'Thuzad
Seen lots of game changing wins when I draw Kel'Thuzad, especially with Belcher. Trade Belcher to minion, new belcher. Face hunters love you.