You're paying 2,5 mana to draw 2 cards, with a condition that's virtually impossible to meet in the same turn, even at 10 mana. The card is complete garbage.
Taunt warrior card maybe? Turn 10 guaranteed draw, Bloodhoof + this for 10 mana not horrible but...
I think one big question with this card is how Battlecry + Deathrattle resolves.
Scenario:
Enemy Sylvannas on the board, you play Rend from the hand onto an empty board (Battlecry happens before the minion hits the board), will the Deathrattle go off before or after Rend is in play?
I wanted to create a WARRIOR ONLY legendary minion. I love the idea of a fury warrior in Hearthstone, so I made the battlecry/deathrattle of Orgrim to be more weapon-centric.
The idea is for him to be a late game weapon minion for the warrior. He will allow you to temporarily be a Titan's Grip warrior (Wield 2 weapons at once), so long as Orgrim's Doomhammer is equipped. When you attack having both weapons equipped, you deal the combined damage of the 2 weapons, and lose 1 durability on BOTH.
Since this is a special weapon, cards like Harrison Jones, Bloodsail Corsair and Acidic Swamp Ooze will first prioritize the other equipped weapon (if dual wielding) first.
It will go to a 5/1. You lose durability everytime you swing with a weapon. The only exception is Gorehowl 7/1, which will drop 1 Attack if you attack a minion (still loses durability if you attack the enemy hero).
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I have neither honestly :/
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Taunt warrior card maybe? Turn 10 guaranteed draw, Bloodhoof + this for 10 mana not horrible but...
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Same here, it has gotten horrible in the past month. It actually loads faster on my HTC One than my top of the line PC lol...
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With this card I am almost positive savage roar is going to get gutted.
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This should have been a shaman card, not a paladin card.
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So WORST case scenario you get a 5 mana 7/7, and a 5 mana nourish for 3 cards....still amazing.
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New card effect: Your opponent may only play up to two cards during his next turn. Late game Tempo bam.
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I think one big question with this card is how Battlecry + Deathrattle resolves.
Scenario:
Enemy Sylvannas on the board, you play Rend from the hand onto an empty board (Battlecry happens before the minion hits the board), will the Deathrattle go off before or after Rend is in play?
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http://www.hearthpwn.com/decks/9963-beta-key-entry
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http://www.hearthpwn.com/deckbuilder/warrior#27:1;81:1;95:1;103:1;112:1;130:1;161:1;182:2;212:1;227:1;247:1;326:1;328:1;345:1;395:1;434:1;435:1;453:1;477:1;500:1;584:1;603:2;611:1;632:1;637:1;641:2;646:1;
Warrior all the way!
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ORGRIM DOOMHAMMER
I wanted to create a WARRIOR ONLY legendary minion. I love the idea of a fury warrior in Hearthstone, so I made the battlecry/deathrattle of Orgrim to be more weapon-centric.
The idea is for him to be a late game weapon minion for the warrior. He will allow you to temporarily be a Titan's Grip warrior (Wield 2 weapons at once), so long as Orgrim's Doomhammer is equipped. When you attack having both weapons equipped, you deal the combined damage of the 2 weapons, and lose 1 durability on BOTH.
Since this is a special weapon, cards like Harrison Jones, Bloodsail Corsair and Acidic Swamp Ooze will first prioritize the other equipped weapon (if dual wielding) first.
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It will go to a 5/1. You lose durability everytime you swing with a weapon. The only exception is Gorehowl 7/1, which will drop 1 Attack if you attack a minion (still loses durability if you attack the enemy hero).