• 2

    posted a message on Lilian Voss

    For the most part, this is an arena card. It could potentially net better spells than you have drafted or simply be a 4/5 body for 4 mana which is good enough. Other legendaries will be more likely picked though.

    Posted in: Lilian Voss
  • 3

    posted a message on Tomb Lurker

    If it was only your cards, this would be very good. But it encases all minions that died this game. So pretty much an average arena card.

    Posted in: Tomb Lurker
  • 1

    posted a message on Corpse Raiser

    3 mana 3/3 that casts Ancestral Spirit. Except it can be used in any class. Definitely a playable card, but doubt it will be used in constructed. Arena however will likely love this card.

    Posted in: Corpse Raiser
  • 5

    posted a message on Glacial Mysteries

    This card is not as simple to evaluate as people might think. While it is 8 mana and seems bad, keep in mind one reason why Mysterious Challenger saw a lot of play. It cycles cards out of your deck. I could see this being put into freeze mage for that purpose, but they tend to only run 2 kinds of secrets. So if it did see play, it would likely be a one of in the deck.

    Edit: If we do base it on only pulling two secrets out of your deck though, here is the value you are really looking at:

    Arcane Intellect (3 mana) + playing the two secrets (3x2)= 9 mana in an 8 mana card. So you need two secrets to become active to obtain value in this card.

    Posted in: Glacial Mysteries
  • 2

    posted a message on Thrall, Deathseer

    The key difference though is that Thrall, Deathseer has an immediate effect when used. So played correctly, you could end up with a massive tempo swing. You are not wrong about the hero power though. Even though the hero power can be used in unique ways that would benefit you like transforming a minion that traded and has one health into something else. It does have that drawback in that it could turn into something worse. I would still put this as slightly above average overall though.

    Posted in: Thrall, Deathseer
  • 2

    posted a message on Embrace Darkness

    This card could be good depending on a single factor that I doubt will actually happen. When the card is controlled, are you able to act with it immediately? Most likely answer is no which means it is dust. If by slim chance it does allow you to act though, then this could be worth experimenting with even though it is still slow.

    Posted in: Embrace Darkness
  • 1

    posted a message on Archbishop Benedictus

    Dear god. I admit the effect is insane in what it does. But holy hell is it bad to do that. If it said something like "Switch your deck with your opponent's" I would much rather go for that.... although that would be pretty OP XD.

    Posted in: Archbishop Benedictus
  • 14

    posted a message on Gnomeferatu

    If you have 2 in your deck and both are used. The probability of removing a key card like Archmage Antonidas in Freeze Mage of the 30 available is 6.67%.

    Posted in: Gnomeferatu
  • 5

    posted a message on Necrotic Geist

    While this card sucks.... that art is amazing!

    Posted in: Necrotic Geist
  • 2

    posted a message on Hadronox
    Quote from PainkillerJM >>
    Quote from lennon255 >>
    Quote from Dibullba >>

    As somebody has mentioned earlier in this thread, this is not a card you will play on its own. It would be detrimentally slow by doing so. You instead will use Naturalize on it turn 10 which makes a crappy 3/7 turn into a powerhouse board of taunts. This can work decently well against aggro decks since you can build your deck with taunts in mind. I think it would be worth trying at least.

     Did you seriously just imply a 9 mana card used in a 10 mana combo means jack shit against aggro?
     And if you manage to do that miracle you're giving them 2 cards to burst your ass down in the next turn hahahha
     What I am saying is that the taunts and other control cards can help against aggro without having to need the combo. But the benefit of including Hadronox is that it gives viability against other decks. So long as you summon 3+ taunts that have a higher value than 10 mana, the cost of Naturalize giving opponent cards won't be as bad. It is at least worth exploring.
    Posted in: Hadronox
  • To post a comment, please login or register a new account.