The problem with making assumptions, you end up talking out of your ... backside....
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Jun 8, 2019Posted in: General Discussion
Thanks! If this paladin doesn't end up working out I will try out mage! Really just wanting that golden pack tbh lol.
Good luck. For Normal Mode, which seems to be your objective, Mage can do well.
In Europe I had to restart a couple of Chapters because of not knowing what I was up against, when I went for NA, I managed to do it without a single loss.
Jun 8, 2019Posted in: Standard Format
Remember last expansions when we had OTKstone? The reasons: lack of hand disruptions, powerful anti-aggro tools and Infinite value decks which could only be countered by OTK. Every other strategy was useless.
That's what might happen in the future expansions. Warrior has good anti-aggro tools and has access to some hand disruption, what do you think will happen if Blizzard will print more Dirty Rats? Control Warrior will become Tier S.
That's what I meant when I said that one strategy can be powerful enough to make other strategies useless.
I don't remember so. I remember people complaining a lot about it because OTKs were relatively popular and the fact that a lot of the active population in forums happens to enjoy more slow playstyles, meaning Control, meant people more frequently complained because their weakness was popular.
If the most active part of the population were instead Combo players, the conversation would have been people instead complaining about Aggro. Because that is their weakness.
Yes, there is a very big problem with them printing tools like Disruption. The only reason Wild mode is not entirely dominated by Highlander Warlocks is because this card, Barnes, completely destroys that Mode. If not for Barnes making Big Priest broken as it is (the deck is acceptable without Barnes), Highlander Warlock would destroy everything.
In Wild, the Warlock has the perfect Hero Power for that sort of deck, it has access to an insane amount of tools to combat Aggro and Midrange, a really good suit of tools to outlast Control, from Gul'Dan to N'Zoth to Azari, and it also has access to Hand Disruption tools to destroy Combo decks.
This makes Highlander Warlock nearly unstoppable. It just happens to exist in a Mode where there exist a broken, unbalanced problem, Barnes, that alone can keep it back, along with almost anything else.
There is actually no proper weakness to the Warlock in that case, meaning nothing within proper balance, that can actually be used to counter it. It covers all the weaknesses it could have.
Infinite Value Strategies are strong, but they have weaknesses, which makes them fine. They don't benefit from the tools that the Warlock does. If they end up giving these Infinite Strategies the tools to destroy Aggro and Midrange, and also the Disruption Tools to destroy Combo, then yes, you enter the problem you are talking about.
Jun 8, 2019Posted in: Standard Format
Here's the irony: there's one strategy, the infinite resource one, which is so good it beats every other strategy, and yes, OTK counters infinite but as you can see, Blizzard started to give us some hand disruption. Tell me, how long will it take for Infinite Resource strategy to beat OTK as well thanks to hand disruption?
Here's the Irony. You say Infinite Resource Strategy is a Strategy that beats every other Strategy, and you decide to destroy your own point in the next segment of the sentence, by stating that OTK beats Infinite Strategies, and you also forget to mention that Aggro and Midrange also beat Infinite Strategies.
Yes Midrange does do it, it just need to be player properly, as in, applying pressure properly.
Also you just made an argument for Blizzard not to create Disruption Tools, which I am personally someone who agrees.
That is my biggest issue with Hand Disruption Tools, they have a very low penalty for an insanely powerful advantage. It allows you to use a single or two slots in a deck, in order to destroy an entire playstyle which you are normally weak to. That shouldn't be the case. There should be a proportional penalty for including those tools when not facing what they target.
As they stand, they work as such:
1 - If opponent is playing the target of the tools, you win.
2 - If opponent is not playing the target of the tools, you may have a less than optimal draw in the matchup that doesn't really put you in a terribly bad position.
Not exactly a balanced situation.
Jun 7, 2019Posted in: General Discussion
If you are talking about Normal Mode, I recommend Mage's normal Hero Power and 1st Deck. I used Rush for all minions and the second Passive was irrelevant. I made a good Curve.
If you mean for Heroic Mode, I also recommend Mage's normal Hero Power and 1st Deck. I used the Passive that discounts Left most card by 2 Mana and later got the almighty Passive that cuts card cost by Half.
I just made a good amount of big minions along a good curve.
Jun 5, 2019Posted in: Standard Format
The better question is:
Why should Blizzard refuse to provide Infinite Strategies to players that like to play them just because another set of players doesn't like them?
By the same token, why should Blizzard provide you Exhaustion Strategies for people like you, that enjoy them, if others will not like them?
If you cannot guess the answer, it's because this is a Strategy Card Game, if Blizzard wants to make this as appealing as possible for as many players as possible, they need to provide players with the tools to use as many different Strategies as possible.
The interesting question however would be:
Why do you believe Blizzard should focus solely on adhering to your personal preferences, by only allowing Strategies you enjoy to exist, and by not allowing those you don't enjoy to exist? Do you believe you are the only player entitled to have fun in the game?
(And before answering that your fun is compromised by what other people have the option to play, that is a you problem, in a multiplayer game, there is a necessary level of compromise required for multiple people to play. That would be allowing what people want to play to exist, but not excluding Strategies because some people don't like them, because if that is how they will go about it, there is literally no Strategy in the game which is immune from hatred.)
May 31, 2019Posted in: General Discussion
For me, if I recall correctly, the 2nd Wing took me the most tries. Not really difficult, it's just a matter of RNG being a biatch and ruining the runs.
I did them all with Mage as usual, always with the Deal 1 Hero Power, but I used the various deck options.
May 26, 2019Posted in: Dungeon Run
From what I remember is the weekest class, but still, totally doable. Just keep trying man
I don't think that is true. I attempted 12 runs of Mage at most in my 3 servers, I've completed at least 8.
May 24, 2019Posted in: Adventures
There is this really busted Passive which halves the cost of your cards and limits you to playing two per turn.
I only lost Heroics with that Passive against the +1/+1 Hero Power Boss, the Choose One Combined Boss, and as a Hunter against Galliwyx. I don't know why, I cannot seem to beat Heroic Galliwyx as a Hunter, had 4 tries against him, 2 with this Passive, still didn't manage.
Edit: Oh, and I almost forgot, I also got destroyed by the final boss that sends your minion to the Void as hero power.
May 24, 2019DiamondDM13 posted a message on Literally nobody uses original decks whether it's casual or ranked (If any, it's like less than 5%)Posted in: Standard Format
Complaining that people don't play bad decks in Ranked is absurd. That is not the point of Ranked, even if some people do enjoy it (I personally do)
Casual however, yeah, it's a shame. Blame Blizzard, they are the ones that haven't removed the Gold rewards from Casual. That is the only way to prevent the problem. People go there to farm Gold. If they cannot do that, the only reason to go there is to play Casually.
May 21, 2019Posted in: General Discussion
i understand your point and you are right about that but you know that statistically talking get 2 card is not that hard on 7 turns when you go second right? that is even more common in the versions of this deck that have 6 targets (Stone and Sea giant and Bouncer). So as i said if this get more tools to accelerate the combo this is how this will work: more dan 40% of the times you will be able to get the plays before turn 8 and you have 4 Conjurer in your deck to combo, 2 per conjurer. This seems pretty solid to me just not fast enough sometimes but the meta is not really that fast in this moment. Token Druid is actually not a hard match-up because they almost never destroy you before you get the Giants.
The hardest match-up to this deck is the most aggresive deck on the meta and lucky for the Mage players, that is rogue which is going to be nerfed. Maybe mech hunter becomes better in this match up late but right now is not difficult to said that you can get legend pretty easy wit this if you learn how to match ups.
Well, by turn 8 is not that bad. That is not turn 5.
May 21, 2019Posted in: General Discussion
the last 2 days i play against this deck between 4 to 6 times that only 1 game they were not able to go combo before turn 7 need to said that game was a turn 7 Giant + Khangart + Conjurer = GG. Mage have enough draw to actually get consistenly atleast 1 giant and 1 conjurer.
if i dont mistake i win only 2 of those games at most (occourse i was playing the Zayle decks so how many i win or lose is not relevant) but i can safely said that most of the tier 2 decks are hopeless against this mage deck ( against the good build atleast) and you need to keep hard removal in you opening hand almost every time you face mage in ladder cause the deck is actually becoming popular for the highroll win factor.
EDIT: i dont see the card being a problem in this moment but this can easily become Big Priest-Standard all over againt. I dont like the fact that Conjuring cost 3 becuase they will not nerf giants by anymeans (they probably HoF next expansion or next year) so if this deck gets more draw support or elemental tutoring well...that would be a big issue.
Well, I'm sure you know that is not how statistics work. That is like me saying 80% of all Big Priests draw Barnes by turn 3 or 4 just because I happen to be unlucky and those bastards happen to draw it that frequently against me. Doesn't change how statistically it isn't as frequent, no matter how much I wish to god I would face what is statistically normal...
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