• 19

    posted a message on Hearthstone Patch 15181 - Murloc Card Changes, Bug Fixes, New Dailies, and More!

    Way to ruin the Murloc charm. Murlocs buffing enemy murlocs also added a layer of complexity to the rare mirror Murloc matchups.

    Posted in: News
  • 11

    posted a message on Competitive Tavern Brawls with Entry Fees Coming Soon!

    1000 gold?! And no normal tavern brawls when these are active? The HS-team consists of fools

    Posted in: News
  • 2

    posted a message on Paid BattleTag Name Changes Now Available for $10 USD
    Quote from BiZzQu1T >>

    Someone reported my last nickname so i had 1 free name change and now i have another 1 for free, feelsgoodman.

     What was your username?
    Posted in: News
  • 4

    posted a message on Welcome the Welcome Bundle!
    Quote from hun1nf3rn0 >>

    I love this promotion, but it smells like Karazhan sales (for REAL money) did not performed so well as Blizz expected it :)

     Good, I hope it didn't! Hopefully they will step up their game in the future because Karazhan was a huge step in the wrong direction from LoE.
    Posted in: News
  • 2

    posted a message on Where are the players without cards?!

    The barrier is too high IMO. I started late beta but if I started today I would have given Hearthstone a few weeks probably, if even that...

     Tell her to remember to complete dailies and tavern brawls but to not wear herself out. Let her do a slow climb if she is getting frustrated

    Posted in: Standard Format
  • 1

    posted a message on Adventure Creation Competition - [PHASE II SUBMISSION]

     

     

    A Timely Tale

    Several powerful villains that were once dead and others that had disappeared are back in Azeroth once more doing evil deeds. However it seems like it's not necromancy that brought them back, because the powerful characters are back to their old selves and not some kind of undead version of their former selves. What on Earth* is going on exactly?! You are visited by the dragon Chronormu in her gnome form, Chromie, and she informs you that the leader of the Bronze Dragonflight, Nozdormu, became corrupted by some kind of evil might before he became saved by her. She also tells you that time in Azeroth has been distorted by this power. This has led to villains travelling to the future to join each other in spreading destruction across Azeroth. It's up to you, your minions and Chromie to fight against the villains and figure out what's going on!

    *Azeroth

    Overview:

    So, this adventure would be about the distortion of time and would present a history of WoW, which I think is appropriate at the moment because of the soon to be released expansion, Legion (30th August). It would be an overview over all expansions so far (5) and would feature iconic bosses from these expansions. Each wing would be about one expansion with the "evil power" being the last boss in the last wing. However, because time has been distorted, the expansions might not be in their real order, who knows?

    The adventure will feature a quite small but hopefully fun feature that I call "Time Traps & Time Tools" which will only be present in the adventure. These things are of different sorts and one to five of both mentioned will randomly shuffle into your deck at the start of each boss encounter, apart from the first boss battle. One each for the first wing, two for the second etc. The Time Traps and Time Tools will activate when drawn, like Flame Leviathan's effect does, with a negative effect, respective a postitive effect. They would encourage players to "find them all in their decks" and who knows, players who find them all might get some kind of reward? However, because some persons dislike all forms of RNG it would be possible to turn the both Time Traps and Time Tools off in a corner on the Adventure screen. Also worth mentioning is that some A Timely Tale-cards (ATT for short) only would be available and these would synergize with the Time Traps and Time Tools in different ways, by for example negating a Time Trap's (negative) effect. These ATT-only cards would be unlocked by completing different challenges, for example beating a boss in X amount of rounds. All this would increase the re-playability of this adventure and would give completionists a fun challenge. Just to make this adventure EXTRA special. The adventure only-cards would be based more on fun and synergy than viability, so they are not needed to complete the adventure. Just an added bonus!

    A Time Tool can look like this for example:

    Prologue:

    Nozdormu, the first boss of the adventure: 

    Nozdormu would be featured in the adventure's prologue (only one boss in it). However, this boss would be very different from bosses so far featured in the game!

    Nozdormu's hero power is the left one and yours is on the right. As you can see, this will be no standard boss fight. As this is a prologue you will not play as any of the real classes but instead play as Chromie in her attempt to help Nozdormu overcome his corruption. The deck will be premade and focus on helping Nozdormu in different ways, by for example healing your "opponent". If Nozdormu's health is reduced to 0 or below the fight is lost. You must instead make Nozdormu survive for 12 rounds to win. The corrupted Nozdormu will destroy Chromie's minions, damage himself with his Hero Power and suffer the consequences of the Time Traps.

    Showcase Cards

    A few notes:

    STP might seem weak, but I didn't want to make it have a potentially huge tempo swing on turn 2 (it was originally 2 mana) with summoning imps and Silverware Golem that early. Now if you manage to get that combo off it's still good, but if you fail it can get quite awkward as you might have to play Silverware Golem out of hand on turn 4 instead, with nothing to accompany it so therefor wasting 1 mana.

    Sorceress: If you already have a Secret active and then try and copy the same secret from your opponent it will fail as you can't have two identical secrets active at the same time currently in the game.

    Reverse Age: Murlocs > Murloc Tinyfin, Dragons > Whelp and Mechs > random sparepart added to the minion's owner's hand.

    Rest of the cards

    Rewards for completing the Prologue:

     

    Rewards for beating Kalecgos:

    Rewards for beating Lady Vashj:

    Rewards for beating Illidan:

    Rewards for beating the whole Wing and Class challenges:

     

    Handmaiden Vashj: Before she became a naga she was the handmaiden to Queen Azshara. Azshara were amazing at making the people that cared about her jealous, so when she wanted Tyrande Whisperwind to join her group of handmaidens Vashj became very jealous and later tried to kill Tyrande because of it. This Adventure's theme is about time, so therefor I think it's suitable to go back in time when creating this legendary. Her jealousy shows in this card because when you play other minions it makes her feel less special so she performs worse for you as a minion. If you play a minion when she only has 1 health left she dies.

     

    Wing I

    Chromie's investigation about what is going on in Azeroth has taken you and her to a cave, deep in the wilderness. You enter and it explore it but it's completely empty, unless for a few bugs and plants. When you reach the end of the cave however you discover a portal with a strong yellow light. You enter it and you get transported to...

    The wing's first boss, Kalecgos:

    Kalecgos is a noble member of the blue dragonflight and was once corrupted by a dread lord named Sathrovarr. His corrupted self has once again returned, but you soon find out it’s not a demon behind the corruption this time but something else!

    This is the first fight of the first wing and it will start out with a bang! There are two realms in which this boss fight takes place. You start off meeting the dragon Kalecgos and he will shower you and your minions with powerful magic. However, from time to time you and your deck will be thrown into a different realm, where you will ally yourself with Kalec, Kalecgos’ half-elf form, against a mysterious yellow creature, the Mysterious One.

     This will happen when Kalecgos draws a copy of a certain card that has been shuffled into his deck, so be ready!.

    The fight in this realm will take place as the co-op Tavern Brawls against Mechazod and Nefarian did. This means that the Mysterious One will switch sides and have taunt while you and your ”opponent” try to destroy it. Your deck will follow you into this realm as I previously stated, however ”destroy a minion” cards will not work and will instead just make the yellow being mock you in different ways. The Mysterious One will use time to his advantage to mess with you and Kalec by reversing buffs, transforming certain tribes into their ”baby stage”, for example turning Dragons into Dragon Eggs or Whelps, making Murlocs into Murloc Tinyfins, Mechs into random spare parts and making fun of the power creep of certain cards, like for example turning Evil Hecklers into their original form, the Booty Bay Bodyguard (basically only as a joke).

    While you’re in this realm Kalec will focus on trying to help you survive by putting cards in your deck to counter potential fatigue and healing you. When Kalec draws a copy of the previously mentioned ”realm card” you will switch back to the Kalecgos bossfight. After you’ve destroyed one of the bosses you will be transported into the other realm automatically. This will, as you may tell, be an endurance boss battle where you have to watch out for drawing out your deck too much and also heal yourself quite alot as you are meeting two opponents.

    The second boss, Lady Vashj:

    Lady Vashj focuses alot on summoning other minions, particularly Murlocs and Sporebats, to do her bidding. A few of these cards help the survivability of Vashj by not only having taunt but making her immune. This will be a real swarmy battle and you have to fight through lots and lots of enemies to reach Vashj. Also worth noting is that she has three phases and her cards will change accordingly, both those in her deck and hand. Her hero power will also improve after a new stage. As you can see on the Hero Power above there are three different effects. The first on is active during phase 1, during phase 2 both the first and second effect are active and lastly, during phase 3 all effects or active.

    Phase 1 (21-30 HP) she focuses alot on using her bow to dispatch of your minions or even your own hero. Phase 2 (11-20 HP) she focuses mostly on buffing her minions and will also start using more powerful ones. Phase 3 (1-10 HP) she will start using powerful spells and and minions that counter spells. 

    Targeted ice spells: Frostbolt, Frost ShockIcelance, Shatter

    The third boss, Illidan Stormrage:

    ---> 

    The third and last boss of the wing is Illidan Stormrage. He uses his powerful weapon, Warglaives of Azzinoth, to deal with your minions easily (it can only attack minions and not your hero). Worth noting is that trying to destroy his precious weapon might not go as well as you might hope...

    Illidan has two phases. During the first one he builds up his power to later transform himself into his demon form (no, Sacrificial Pact won’t work on him, you cheater! :P)! When he transforms into his demon form he regains all lost health and his deck gets replaced with better, more "demon-y" cards aswell as several Sacrificial Pacts so he can stay alive better. After he has transformed he will get a new 2 mana hero power that summons four demons. These demons can't attack minions, so remember to put a few minions with taunt in your deck! What really is interesting in this phase is that Illidan will be able to use his weapon during your turn! So this can become quite intense as your minions might not live that long. Using minions with taunt or freezing Illidan is a good idea. 

    Posted in: Fan Creations
  • 1

    posted a message on Probably quitting Hearthstone, forever. Thanks to Shaman

    I have reached rank 5 with a weird Murloc Zoo hybrid thingy, consisting of for example not one but two Murloc Tinyfins (I even crafted them in gold a few weeks ago haha!), a card considered bad. Think outside the box, make your opponents question WTF kind of deck they're playing and what will come next. Look through all/the standard cards and think; what can I do with this card? With what cards does it synergize and how do I bring out the best of it? 

    Posted in: General Discussion
  • -6

    posted a message on A Dark Recipe - Tavern Brawl #61

    Is this Brawl a joke?

    Posted in: News
  • 6

    posted a message on Adventure Creation Competition - [PHASE I SUBMISSION]

    A Timely Tale

    Several powerful villains that were once dead and others that had disappeared are back in Azeroth once more doing evil deeds. However it seems like it's not necromancy that brought them back, because the powerful characters are back to their old selves and not some kind of undead version of their former selves. What on Earth* is going on exactly?! You are visited by the dragon Chronormu in her gnome form, Chromie, and she informs you that the leader of the Bronze Dragonflight, Nozdormu, became corrupted by some kind of evil might before he became saved by her. She also tells you that time in Azeroth has been distorted by this power. This has led to villains travelling to the future to join each other in spreading destruction across Azeroth. It's up to you, your minions and Chromie to fight against the villains and figure out what's going on!

    *Azeroth

    Overview

    So, this adventure would be about the distortion of time and would present a history of WoW, which I think is appropriate at the moment because of the soon to be released expansion, Legion (30th August). It would be an overview over all expansions so far (5) and would feature iconic bosses from these expansions. Each wing would be about one expansion with the "evil power" being the last boss in the last wing. However, because time has been distorted, the expansions might not be in their real order, who knows?

    The adventure will feature a quite small but hopefully fun feature that I call "Time Traps & Time Tools" which will only be present in the adventure. These things are of different sorts and one to five of each will randomly shuffle into your deck at the start of each boss encounter, apart from the first boss battle. One each for the first wing, two for the second etc. The Time Traps and Time Tools will activate when drawn, like Flame Leviathan's effect does, with a negative effect, respective a postitive effect. They would encourage players to "find them all in their decks" and who knows, players who find them all might get some kind of reward? However, because some persons dislike all forms of RNG it would be possible to turn the both Time Traps and Time Tools off in a corner on the Adventure screen. Also worth mentioning is that some A Timely Tale-cards (ATT for short) only would be available and these would synergize with the Time Traps and Time Tools in different ways, by for example negating a Time Trap's (negative) effect. These ATT-only cards would be unlocked by completing different challenges, for example beating a boss in X amount of rounds. All this would increase the re-playability of this adventure and would give completionists a fun challenge. Just to make this adventure EXTRA special. The adventure only-cards would be based more on fun and synergy than viability, so they are not needed to complete the adventure. Just an added bonus!

    Nozdormu, the first boss of the adventure

    Nozdormu would be featured in the adventure's prologue (only one boss in it). However, this boss would be very different from bosses so far featured in the game!

     

    As you can see, this will be no standard boss fight. As this is a prologue you will not play as any of the real classes but instead play as Chromie in her attempt to help Nozdormu overcome his corruption. The deck will be premade and focus on helping Nozdormu in different ways, by for example healing your "opponent". If Nozdormu's health is reduced to 0 or below the fight is lost. You must instead make Nozdormu survive for 12 rounds to win. The corrupted Nozdormu will destroy Chromie's minions, damage himself with his Hero Power and suffer the consequences of the Time Traps.

    Example Cards

     

     

    Thoughts on Chromie:

    In a buff heavy meta a card like my Chromie would be a good choice in many decks as you would revert the buffs. She would also be good versus silence as she will not only remove buffs but also debuffs. Another thing worth noting is that the health of all minions would be restored to their original state which means she could act like a pseudo-heal. This could be especially good in Priest when played on curve after an Injured Blademaster as she would make the Injured Blademaster into a 4/7. Also worth noting is that minions like Blackwing Technician would not keep its battle cry buff as it's original state is what its stats are in the player's hand.

     

    Thoughts on Shadowfreak:

    Priests need a good 2-drop and Shadowfiend wants to help! This would be a great minion for early game trades and would be quite sticky. If your opponent attacks this minion with a minion that dies after attacking Shadowfiend, Shadowfiend will gain +2 Health despite it not being your turn, as long as Shadowfiend doesn't die aswell in the attack. If you don't think the art and name is "priesty" enough, there are actually Shadowpriests in the Warcraft universe and these use....questionable powers if you ask me.

    Thoughts on Payback Time!:

    This adventure will be a lot about time so I thought this would be a good way of showing that off. Paladins are also lacking good single target removal if you ask me so this was a good match if you ask me.

     

    Other things

    Time Trap example:

    Time Tool example:

    Exclusive A Timely Tale-minion:

     

    Posted in: Fan Creations
  • 3

    posted a message on Blizzard Responds to Community Outrage on Purify

    He says that "flavor" is part of the card making. Why the lack of it in this adventure's card set then?

    Posted in: News
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