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    posted a message on Hooded Acolyte or Crazed Worshipper?

    Priest C'Thun cards suck. Hooded Acolyte is basically Twilight Elder with more HP and a weaker buff effect.

    Twilight Darkmender is a joke compared to Ancient Shieldbearer. Armor is better than Health because Armor lets you exceed 30 HP while a lot of the time you don't get full value from Darkmenders effect. And Darkmender has a weaker stat allocation being a 6/5 compared to Shieldbearers 6/6 Body. But then again Shieldbearer cost 2 more. 

     

    Posted in: Card Discussion
  • 1

    posted a message on Deck tips for a Zoo deck

    Drop zoo and play a more skill based deck. Thank you. 

    Posted in: Warlock
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    posted a message on Card Design Competition Returns with Season 4 - Expensive Taste

    You actually make a Solid point. And that gives this card a lot of value. This card alone can create so much strategy. 

    Posted in: News
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    posted a message on Card Design Competition Returns with Season 4 - Expensive Taste

    I said "Assuming Priest Shadow Form will get a buff". One of the most requested Buffs to Shadow Form is to have a spell that renounces Shadow Form. So if they do buff Shadow Form this card fits. If they don't buff it in that manner, then just take out the "Double this minions HP" and just give it a 8/16 body.

    Posted in: News
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    posted a message on Weekly Card Design Competition #4.01 [SUBMISSION]

    Ezadrakes Quest. Ezadrake is a Legendary Dragon. Similar to Elise Starseeker, their is a quest you must complete to summon the power of Ezadrake, Lights Wing.

    First you must be in Shadow Form to do the quest. You must Awaken Ezadrake, by playing the spell "Ezadrake, Awaken", then you must remove Ezadrake's Bane from the stone by playing and using the weapon "Ezadrakes, Bane", then you are able to command Ezadrakes power.

    SImilar to how Elise Starseeker is the card that starts the quest, and the Map/Golden Monkey aren't actually in your deck until you play her. The egg is the spell thats starts the quest, and you get Ezadrakes Bane, and Ezadrake as you complete the quest.

           

     

     

     

    Posted in: Fan Creations
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    posted a message on What's you favorite hero?

    Anduin. May be in a tough spot power wise, but so satisfying to win with because you're always the underdog.

    Posted in: General Discussion
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    posted a message on Card Design Competition Returns with Season 4 - Expensive Taste

    I think it should just set HP to 30, because "Exchange 2 players life" seems a bit underwhelming. What if you and your opponent are low on HP? Then this card becomes useless, last thing a priest need is another semi-useful Legendary.

    Posted in: News
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    posted a message on Card Design Competition Returns with Season 4 - Expensive Taste

    Interesting card. Since the Rogue has a lot of decks built around Fatigue, this will be a great card.

    Posted in: News
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    posted a message on Card Design Competition Returns with Season 4 - Expensive Taste

    How is this card playable?

    1: it requires 15 minions to die in one turn. Which is impossible. So it is unplayable.

    2: Even if you fixed its unplayability it is a bit too OP, because it will be nearly impossible to kill, and you will win unless your opponent top decks an answer.

     

    Posted in: News
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    posted a message on Card Design Competition Returns with Season 4 - Expensive Taste

    Assuming that Priest Shadow Form will get a buff to make it Viable soon. I theory crafted this to Synergize with Dragons, and Shadow Form.

    Basically Ezadrake, is a beefy Taunt/Board Clear that costs 15 Mana, until you hatch it's egg with the spell "Ezadrake, Awaken" which will reduce its cost to 10. So Ezadrake is unusable until you play that spell to Awaken him. 

    Awaken, Ezadrake

    Ezadrake

     

     

     

     

    Posted in: News
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    posted a message on Jason Chayes on Monetization and Card Backs in Hearthstone

    I have been F2P since I started. And I face minimal disadvantages. Dust is a struggle, I play at least 3-4 hours a day. And I gross an average of maybe 30 dust a day, if I manage to get a card pack. Sometimes I get lucky and get an Epic maybe once or twice a week. And throughout my entire time playing I've only gotten 3 Legendaries, and I've sadly had to dust all of them to fund my deck. And cards like Resurrect and Museum Curator that I NEED for my Priest, are very tough to get. 

    I've still enjoyed Hearthstone thoroughly, and don't really mind being limited too much. Balance changes are desperately need for the Shaman, Zoo(Too strong), and Priest(Too Weak) decks. But that's about all that grinds my gears ;P

    Posted in: News
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    posted a message on How to buff Priest?
    Quote from TheWamts >>
    Quote from DiViNE_Priest >>

    I've used Priest exclusively since I started HearthStone(2 expansions ago). I find it to be the most frustrating class to play, but the most satisfying class to win with!

    Throughout my time exclusively playing priest, I've noticed that their are a few things that make the class almost unbearable to play.

    1: No real play for Turns 1-3, Your Hero power is completely useless until about Turn 4, because before then you likely either don't have any minions to play, or any minions to heal. Also your 1-3 Mana spells all can not be used unless you already have minions on the board, such as Divine Spirit, and Power Word: Shield. If you use Divine Spirit within the first 3 turns it loses a ton of value, and Power Word shield is alright.

    2: Lack of Board Clears, Holy Nova is ok, but since it is 5 Mana for only 2 damage AOE, you lose so much tempo when you play it. And it usually isnt enough, 2 damage AOE is laughable at Turn 5+. Where as the Shaman can do 2-3 damage AOE 3 turns earlier, at the cost of Overload(2) which isn't much since they have things like 2 Mana 3/4's so overloading isnt a problem for them.

    3: Lastly, the priest has no reliable Class Legendary. Confessor Paletress has arguabley the strongest inspire ability in HearthStone but her stats are so bad, she will never survive more than 1 turn being a 7 Mana 5/4. Herald Velazj is extremely situational and generally not worth using.  And Prophet Velen is decent.

    So basically, adding a new strong and viable class Legendary for Priest would be amazing. My suggestions: a 6 Mana 5/5 Battlecry: "Silence all enemy Minions, Draw a card. If in ShadowForm deal 5 damage to the enemy hero", and/or a 10 Mana 6/6 Taunt, Battlecry "Destroy all enemy minions with 3 or less attack. While in ShadowForm, double this minions HP".

    Give Priest more Early game options. Buff ShadowForm Add ShadowForm Synergy Minions. Make ShadwForm 0-1 Mana, change ShadowForm to "Your hero power becomes 'Deal 2 Damage', Shuffle "Renounce Shadows" into your deck.  Renounce Shadows "Deactiveate ShadowForm, Draw a card" That buff alone would give Priest a great early game option. Adding 2 more 2-3 cost minions would help. My suggestions: 2 Mana 2/4 BattleCry "If in ShadowForm, deal 1 damage to all minions". 3 Mana 3/4 "If in ShadowForm, destroy your opponents weapon".

    Buff Holy nova to 3 damage.

     1, 2 and 3 all apply to Rogue, and somehow they're doing alright.
     You're very wrong. I was using Priest against a Rogue yesterday. I play Boneguard Lieutenant 2 Mana 3/2 Inspire "Gain +1 HP". Next turn he Backstaps it, plays Defias Ringleader combos to summon a 2/1 then plays Argent Squire 1 Mana 1/1 Divine Shield. So for 0 Mana he killed my Boneguard, for 2 mana he summoned a 2/2, 2/1, and had 1 mana for a 1/1 Divine Shield.  Rogue does have a solid early game, unlike priest. 
    Posted in: Priest
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    posted a message on How to buff Priest?

    I've used Priest exclusively since I started HearthStone(2 expansions ago). I find it to be the most frustrating class to play, but the most satisfying class to win with!

    Throughout my time exclusively playing priest, I've noticed that their are a few things that make the class almost unbearable to play.

    1: No real play for Turns 1-3, Your Hero power is completely useless until about Turn 4, because before then you likely either don't have any minions to play, or any minions to heal. Also your 1-3 Mana spells all can not be used unless you already have minions on the board, such as Divine Spirit, and Power Word: Shield. If you use Divine Spirit within the first 3 turns it loses a ton of value, and Power Word shield is alright.

    2: Lack of Board Clears, Holy Nova is ok, but since it is 5 Mana for only 2 damage AOE, you lose so much tempo when you play it. And it usually isnt enough, 2 damage AOE is laughable at Turn 5+. Where as the Shaman can do 2-3 damage AOE 3 turns earlier, at the cost of Overload(2) which isn't much since they have things like 2 Mana 3/4's so overloading isnt a problem for them.

    3: Lastly, the priest has no reliable Class Legendary. Confessor Paletress has arguabley the strongest inspire ability in HearthStone but her stats are so bad, she will never survive more than 1 turn being a 7 Mana 5/4. Herald Velazj is extremely situational and generally not worth using.  And Prophet Velen is decent.

    So basically, adding a new strong and viable class Legendary for Priest would be amazing. My suggestions: a 6 Mana 5/5 Battlecry: "Silence all enemy Minions, Draw a card. If in ShadowForm deal 5 damage to the enemy hero", and/or a 10 Mana 6/6 Taunt, Battlecry "Destroy all enemy minions with 3 or less attack. While in ShadowForm, double this minions HP".

    Give Priest more Early game options. Buff ShadowForm Add ShadowForm Synergy Minions. Make ShadwForm 0-1 Mana, change ShadowForm to "Your hero power becomes 'Deal 2 Damage', Shuffle "Renounce Shadows" into your deck.  Renounce Shadows "Deactiveate ShadowForm, Draw a card" That buff alone would give Priest a great early game option. Adding 2 more 2-3 cost minions would help. My suggestions: 2 Mana 2/4 BattleCry "If in ShadowForm, deal 1 damage to all minions". 3 Mana 3/4 "If in ShadowForm, destroy your opponents weapon".

    Buff Holy nova to 3 damage.

    Posted in: Priest
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