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    posted a message on Weekly Card Design Competition 10.6 - Discussion Topic

    Last idea;

     

    I wanted to bring Dr. 6 back, but the cost for playing a great card like that will be playing this slow garbage. I actually wanted to give him 1/6 stats with divine shield to make him even harder to kill, but refrained from it as divine shield doesn't really suit it's name and that statline is too garbo. As I called it undead it should prob have reborn, but it does not have that for obvious reasons. 

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 10.6 - Discussion Topic

    Had another idea;

     

     

    This guy packs a punch, and adds his ol' captain to your hand if you play him right. Obviously catered towards a pirate-based deck, but the 6 mana deal 4 with a 4/4 body is already a pretty good deal. Skycap'n Kragg also functions as a decent turn 7 if you didn't already have a play.

     

     

    *Edit: Forgot the (Battlecry:)

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 10.6 - Discussion Topic
    Quote from Chandranel >>
    Quote from t3lecast3r >>

    For me it's complicated for no reason. I think Combo should give Shaku Rush or Charge instead of the current effect. Silence is not Rogue's theme.

    Quote from Dewox >>

    Summon a 1/1 minion and add 2 cards to your hand for 7 Mana. And you have destroy two of your minions to get these cards. The Cost of this card is way too high, it shouldn't cost more than 3-4. Plus 'Discover' is a keyword, so you should use a capital letter.

    Quote from Nohva >>

    Summoned N'Zoth wouldn't trigger its Battlecry. I think he (it?) should be added to the owner's hand instead and the Cost of N'Raqi should be reduced (to 10 for example). Khaldarro seems to be overpowered.

     

    It seems I didn't make my card clear enough; Forgotten Hallway makes you summon the 1/1 AND the two 0/3 Dark Cages onto the board, not into your hand. The discover effect then gives the 0/3 Dark Cages a deathrattle that makes them summon the discovered minion. The way I intended the card to work, no cards were meant to be added to your own hand.

    I set the card to 7 mana because I wanted the Dark Cages' health points to be 3. This makes them easy to activate by cards such as hellfire and abyssal enforcer. If the mana cost was too low, let's say 4, then you could theoretically summon two 8/8 Ragnaros the fire lord by turn 5, and I don't think that's fair for the opponent.

    Thanks for the feedback tho, I really appreciate it! :)

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.6 - Discussion Topic

    Had fun designing this card.

    The discover action on the spell is not supposed to give you a card in hand, didn't know what to write to clarify that. But then again, maybe the card is too slow otherwise?

     

     

     

     

    *Edit; Made Unknowing Squatter into legendary quality

    Posted in: Fan Creations
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