This deck is shit...
- Devizz
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Member for 10 years, 5 months, and 8 days
Last active Fri, Sep, 30 2022 09:32:05 -
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- 31 Total Posts
- 11 Thanks
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sudajalem posted a message on Vargâs's F2P Gluth Mage Secret DeckPosted in: Vargâs's F2P Gluth Mage Secret Deck -
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DrPratt posted a message on Faceroll Heroic GluthPosted in: Faceroll Heroic GluthThanks for this deck. It's WAY better than the one featured on Hearthpwn right now.
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GravityStar posted a message on Faceroll Heroic ThaddiusPosted in: Faceroll Heroic ThaddiusFirst try. Perfect deck.
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Prowkonsen posted a message on Faceroll Heroic ThaddiusPosted in: Faceroll Heroic ThaddiusVery nice deck, did it on my first try. Tirion Fordring MVP
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Triskaidekaphilia posted a message on Heroic 3rd wing of Naxx - thoughts?Posted in: General DiscussionOh, I quite agree. If this wasn't going up against an AI that draws 2 cards every turn I wouldn't even consider Dancing Swords.
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PsiPhiFrog posted a message on "Next, We're Planning for a Larger set of Cards" - Ben Brode Interview, Deck Spotlight: Beasty Tactics, Military Quarter GuidePosted in: NewsYou should know better than to ask "when" to Blizzard.....
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AbsoluteZero111 posted a message on "Next, We're Planning for a Larger set of Cards" - Ben Brode Interview, Deck Spotlight: Beasty Tactics, Military Quarter GuidePosted in: NewsYour decklist and graveyard as well as your opponent's graveyard should be viewable in-match. Its not fair considering people are using the decktracker program for this feature already. It gives them an advantage over everyone else who isnt using a third-party program. You should be able to click just on your deck or the skulls during a game and it would just pop up.
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PoeticStanziel posted a message on "Next, We're Planning for a Larger set of Cards" - Ben Brode Interview, Deck Spotlight: Beasty Tactics, Military Quarter GuidePosted in: NewsMy guess would be around November.
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sentiHS posted a message on "Next, We're Planning for a Larger set of Cards" - Ben Brode Interview, Deck Spotlight: Beasty Tactics, Military Quarter GuidePosted in: NewsThe question is: when will this new set be released? In a year or earlier?
I think with all the Naxxramas cards released, meta will stabilize within one or two months. New cards at the beginning of next year would be nice then!
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TheSithCode posted a message on "Next, We're Planning for a Larger set of Cards" - Ben Brode Interview, Deck Spotlight: Beasty Tactics, Military Quarter GuidePosted in: NewsObserver mode is in the works. No details yet!
This pleases me. Now to write them a lengthy request for more match types.
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Death Knight
Back when Knights of the Frozen Throne expansion came out, I was really disappointed as a big fan of the Warcraft franchise and an avid Hearthstone player that Blizzard decided not to implement an additional class. In my book the KotFT content never did the Death Knight player fantasy justice - so much potential was wasted back then. UI/UX limitations were always an issue with this I suppose (among other reasons). Now with the recent Demon Hunter announcement, I am wondering if the game's fundamental design space was opened up for even more character classes down the line. I sure hope so. I mean, when a new class was to be introduced, it made sense to pursue the Demon Hunter since the Death Knight player fantasy was sort of already explored. Anyhow, I decided to take matters into my own hands for now and designed a set of my own, a full-fledged Death Knight class. This is more of a starting point for further iterative work, an early draft if you will. All of the cards seen here would require a lot of playtesting if they were to be ever implemented into the game. Designing this set to keep it in line with the current Death Knight related content implemented was quite a challenge. I didn't want to reuse any cards, be it text or art nor to render them less meaningful in any way, shape, or form (even the ones from older/rotated out sets).
I tried to push boundaries with the designs, some cards are bound to be potentially game breaking - that is fine, I'd rather experiment and do something new and interesting, even if the entire set is scrapped after playtesting - an interesting gameplay aspect might emerge that can be further explored.
The permanent effect of Unholy Presence might prove to be problematic and as a result, will probably have to be further iterated upon into something like ‘Deal 1 damage to your hero and give it +2 Attack until the next time it attacks.‘ (2 mana). Still, I really want to prototype the initial 'bonkers' one and perhaps the playtesting sessions will give birth to something different and equally interesting.
Blood Presence probably needs an additional effect like 'If not used, restore 1 Health to your hero.'.
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Disclaimer: This is a fan project that is completely non-profit, all the art assets belong to Blizzard.
https://imgur.com/gallery/QrbLeMC