Rogue 22 is golden sinister strike, 24-26 looks to be golden assassinates.
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Balrage posted a message on Card Rewards for Leveling Up Your HeroesPosted in: General Discussion -
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Rabidwhale posted a message on Card Rewards for Leveling Up Your HeroesThe level 20 warrior is also Heroic strike If you needed some proof.
@zagnaphein you cant unlock any of these cards in boosters, they are basic cards and will unlock through leveling. All the standard cards by level ten then you will start unlocking the golden versions.
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Fluxflashor posted a message on Card Rewards for Leveling Up Your HeroesPosted in: General DiscussionQuote from Rabidwhale »
All the level 22s are the same as the level 20s, and the level 24s and 26s as well.
That's what I had assumed, good to see I was right.
Thanks for your contributions <3 -
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Zagnaphein posted a message on Card Rewards for Leveling Up Your HeroesPosted in: General DiscussionSo pretty much you need to Level up to have those cards unless u are lucky to receive them through booster packs? Or those cards are only receivable through leveling since they look class specific cards?
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Fluxflashor posted a message on Hearthstone Beta Key Contest Submission ThreadPosted in: General DiscussionThe contest has come to a close and winners have been selected. Please login and check your private messages to see if you have won. Winners have 48 hours to respond. Failure to respond to this message will result in forfeiture of your Beta key. Thank you for entering!
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Fluxflashor posted a message on Crafting in HearthstoneCrafting
Crafting is one of the game systems in Hearthstone. The goal is to disenchant your useless cards into the crafting material, Arcane Dust, which can be used to craft new cards. Due to the random nature of obtaining cards in Hearthstone, the crafting system will be one of your best friends, and worst enemies, when you're missing the cards needed to complete your perfect deck.
Disenchanting cards and crafting your Arcane Dust into new ones does not have an equal return. You will need to disenchant multiple cards in order to craft just one of your precious desires. Below is a table which contains the amount of Arcane Dust you will need to craft your desired card.
Card Rarity Arcane Dust Cost (Normal Card) Arcane Dust Cost (Gold Card) Common (White) Cards 40 400 Rare (Blue) Cards 100 800 Epic (Purple) Cards 400 1600 Legendary (Orange) Cards 1600 3200 Disenchanting
Disenchanting breaks down your unwanted Expert cards into the crafting material Arcane Dust. Expert cards are acquired through the opening of booster packs, which are purchased in-game through the in-game currency, Gold, or real money. The rarer a card is, the more valuable it is, and therefore breaks down into more Arcane Dust. Below is a table of values at which cards disenchant into Arcane Dust.
Card Rarity Arcane Dust Gained (Normal Card) Arcane Dust Gained (Gold Card) Common (White) Cards 5 50 Rare (Blue) Cards 20 100 Epic (Purple) Cards 100 400 Legendary (Orange) Cards 400 1600 - To post a comment, please login or register a new account.
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Death Knight
Back when Knights of the Frozen Throne expansion came out, I was really disappointed as a big fan of the Warcraft franchise and an avid Hearthstone player that Blizzard decided not to implement an additional class. In my book the KotFT content never did the Death Knight player fantasy justice - so much potential was wasted back then. UI/UX limitations were always an issue with this I suppose (among other reasons). Now with the recent Demon Hunter announcement, I am wondering if the game's fundamental design space was opened up for even more character classes down the line. I sure hope so. I mean, when a new class was to be introduced, it made sense to pursue the Demon Hunter since the Death Knight player fantasy was sort of already explored. Anyhow, I decided to take matters into my own hands for now and designed a set of my own, a full-fledged Death Knight class. This is more of a starting point for further iterative work, an early draft if you will. All of the cards seen here would require a lot of playtesting if they were to be ever implemented into the game. Designing this set to keep it in line with the current Death Knight related content implemented was quite a challenge. I didn't want to reuse any cards, be it text or art nor to render them less meaningful in any way, shape, or form (even the ones from older/rotated out sets).
I tried to push boundaries with the designs, some cards are bound to be potentially game breaking - that is fine, I'd rather experiment and do something new and interesting, even if the entire set is scrapped after playtesting - an interesting gameplay aspect might emerge that can be further explored.
The permanent effect of Unholy Presence might prove to be problematic and as a result, will probably have to be further iterated upon into something like ‘Deal 1 damage to your hero and give it +2 Attack until the next time it attacks.‘ (2 mana). Still, I really want to prototype the initial 'bonkers' one and perhaps the playtesting sessions will give birth to something different and equally interesting.
Blood Presence probably needs an additional effect like 'If not used, restore 1 Health to your hero.'.
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Disclaimer: This is a fan project that is completely non-profit, all the art assets belong to Blizzard.
https://imgur.com/gallery/QrbLeMC