Bob: That’s a great idea!
- Devizz
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Member for 11 years, 4 months, and 5 days
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SoulPleumz posted a message on Custom Battlegrounds 'Spells' Mini-SetPosted in: Fan Creations -
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SanityBox posted a message on Devizz's LEGEND Aggro DH, 80% Win Ratio (/w Guide)Posted in: Devizz's LEGEND Aggro DH, 80% Win Ratio (/w Guide)Nice guide, deserves more attention. But you are far from being safe with 10 health after clearing opponent's board if your opponent used a skull during the game and didn't yet Altruis yet... discounted kayn, glaivebound, warglaives, chaos strike & metamorphosis with slices also can reach 10 in one turn.
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McF4rtson posted a message on Introducing the Death Knight: A new Hearthstone class!Posted in: Fan CreationsCouple of "errors", though that is not quite the correct word:
- Twinspell is an expansion-exclusive keyword, you can't use it. It also does not exist in the Basic set.
- No basic set uses a class-specific keyword. Therefore, you cannot use Syphon in your Basic set.
- Same thing with Silence, it does not appear in the Basic set.
As for balance (I skimmed quickly though, probably didn't catch everything):
- I think your Hero Power is way too complicated. If anything, DH has shown us simplistic Hero Powers are the way to go.
- All Will Serve is a 1 mana draw a card, no drawbacks whatsoever. These are typically not printed in Hearthstone, as they turn a deck from a 30-card deck into a 28-card one. (That is, they are auto-includes)
- Sapphiron is awful. Very low impact, and you have no control over what it freezes.
- Succor is a very strange card from a design standpoint. You have absolutely no cards that activate on discard, nor benefit from it. Discard should probably be left as a warlock thing.
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Klipce posted a message on Introducing the Death Knight: A new Hearthstone class!Posted in: Fan CreationsLove the concept ! It's great that Demon Hunter inspires people to design their own class. Death Kight is a safe pick as it is well established both in WoW and Hearthstone and I think you did a good job representing it.
That being said, I have a few points I'd like to discuss.
First your keyword "Syphon". While I like the mechanic, I think it's not very on brand for Hearthstone. Only one keyword in the game works with a number (Overload) and I think it's for the sake of simplicity. It's fine if you want to keep it that way but I think something like "If a minion died this turn" or "If a friendly minion died this turn" would be better.
Then your Hero Power. I must say, I don't like it. Having 3 different effects make it confusing. Which one do you start with ? Do they change in a predetermined patern or at random ? Does Unholy Presence grant permanent Attack ? Also each effect is very distinct and the fact that they have different costs make it very hard to plan your turns ahead. I like Frost Presence so I think you should either keep that one only or find something completly new. I made a thread about Hero Powers where you can find inspiration, borrow ideas or pitch new concepts : https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/237382-custom-hero-powers
I'll read all the cards eventualy and maybe review them one by one if I find the courage but I wanted to start with basic elements.
Hope to see more of this !
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modnar935 posted a message on Faceroll Heroic ThaddiusPosted in: Faceroll Heroic ThaddiusDidn't have Lay on Hands + Tirion Fordring, but added Feugen and Stalagg instead. Worked like a charm.
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SDhn2a posted a message on Game of Thrones/Hearthstone MashupPosted in: Fan CreationsThe Red Viper, Jon Snow, Arya Stark and Littlefinger are all incredibly OP: The Red Viper and Arya Stark simply provide too much value, because they can destroy minion after minion with almost no counterplay. Jon Snow and Littlefinger are insane in aggro: Jon Snow can't be traded into, and so he can just go face turn after turn, while Littlefinger gives an enormous tempo swing very early on, and if they ever kill him off, they're taking another 10 damage to the face. I like the other cards, though you might consider making the dragons a little more distinctive, rather than just 3 different AOEs.
Overall, while the balance need some serious work, the story behind each of the cards is definitely there, which is the most important part of card design. For this reason, I think these are some really awesome cards, you just need to focus a little more on balancing them.
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Kanthu1158 posted a message on Weekly Card Design Competition 5.06 - Submission TopicPosted in: Fan CreationsThis guy isn't exactly a highlander card, but then again the competition never specified that it had to be, ha ha ha.
The idea behind Lei Shen is basically that I miss seeing powerful minions that feel almost like boss battles, like Juraxxus and Ysera. Lei Shen is a powerful defensive tool, enabling his defenses, the conduits, to protect the player from spells and minion attacks. Your hero power is upgraded from summoning random totems to a random one of these conduits, and as long as the hero power is up there will be at least one conduit in play to protect you. The only catch is that with such a powerful effect, Lei Shen requires your deck to be "whole". If it isn't, he will enter the board silenced, which isn't terrible, as a vanilla 8/8 is no small matter, but you won't be given his full potential. If you draw your deck's last duplicate while he is in play, he will immediately withdraw his powers and your last conduit will not be replaced upon its death.
Here are the Conduits:
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Fluxflashor posted a message on List of Achievements and Daily Quests in HearthstonePosted in: General DiscussionThis data is accurate as of Patch 8416 (2015-04-21).
Achievements
Name Description Reward First Blood Complete a game in Play mode. 1 Classic Card Pack Level Up Get any class to level 10. 1 Classic Card Pack Crafting Time Disenchant a card. 95 Arcane Dust Enter The Arena Enter The Arena 1 Arena Credit (Free Round) Arrrrrr!!! [G] Acquire every Pirate. Captain's Parrot Golden Arrrrrr!!! [G] Acquire every Golden Pirate. Captain's Parrot (Golden) Mrglglglgl! [G] Acquire every Murloc. Old Murk-Eye Golden Mrglglglgl! [G] Acquire every Golden Murloc. Old Murk-Eye (Golden) Chicken Dinner Win 100 games in any mode. 300 Gold Big Winner Win 1000 games in any mode. 300 Gold Ready to Go! Unlock every Hero. 100 Gold Beta Hero! Thank you for helping to test our Store! Gelbin Mekkatorque (Golden) Crushed Them All! Defeat every Expert AI Hero. 100 Gold Got the Basics! Collect every card in the Basic Set. 100 Gold One of Everything! Collect every card in the Expert Set. 100 Gold Golden Malfurion Stormrage Win 500 Ranked games with Malfurion Stormrage. Golden Hero Portrait Golden Rexxar Win 500 Ranked games with Rexxar. Golden Hero Portrait Golden Jaina Proudmoore Win 500 Ranked games with Jaina Proudmoore. Golden Hero Portrait Golden Uther Lightbringer Win 500 Ranked games with Uther Lightbringer. Golden Hero Portrait Golden Anduin Wrynn Win 500 Ranked games with Anduin Wrynn. Golden Hero Portrait Golden Valeera Sanguinar Win 500 Ranked games with Valeera Sanguinar. Golden Hero Portrait Golden Thrall Win 500 Ranked games with Thrall. Golden Hero Portrait Golden Gul'dan Win 500 Ranked games with Gul'dan. Golden Hero Portrait Golden Garrosh Hellscream Win 500 Ranked games with Garrosh Hellscream. Golden Hero Portrait Greater Reaper of Packs Your Diablo III Reaper of Souls Collector's Edition comes with 2 packs. 2 Classic Card Packs Mount Up! A special reward for your third win! Log in to World of Warcraft to claim it! Hearthsteed WoW Mount You are Legend Welcome to the Hearthstone Elite! Show it off with your Legendary Card Back! Legend Card Back Fireside Friends Hearthstone is better with friends! Enjoy the company, and your new card back! Launch Card Back Reaper of Packs Your Diablo III Reaper of Souls comes with 1 pack. 1 Classic Card Pack iPack Awarded for playing a game on iPad. 1 Classic Card Pack Android Tablet Awarded for playing a game on an Android tablet. 1 Classic Card Pack iPhone Awarded for playing a game on an iPhone. 1 Classic Card Pack Android Phone Awarded for playing a game on an Android Phone. 1 Classic Card Pack Greater Reaper of Packs Your Diablo III Reaper of Souls Collector's Edition comes with 3 packs. 3 Classic Card Packs Win 5 Practice Games Win 5 Games in Practice Mode. 1 Classic Card Pack
Daily Quests
Upon logging into Hearthstone for the first time each day, you will be given one of the following daily quests. Beta Patch 3890 changed the individual class dailies to including two classes in each daily to make them easier to complete.
Name Description Reward Druid or Hunter Victory Win 2 games with Druid or Hunter. 40 Gold Druid or Rogue Victory Win 2 games with Druid or Rogue. 40 Gold Hunter or Mage Victory Win 2 games with Hunter or Mage. 40 Gold Mage or Shaman Victory Win 2 games with Mage or Shaman. 40 Gold Paladin or Priest Victory Win 2 games with Paladin or Priest. 40 Gold Paladin or Warrior Victory Win 2 games with Paladin or Warrior. 40 Gold Priest or Warlock Victory Win 2 games with Priest or Warlock. 40 Gold Rogue or Warrior Victory Win 2 games with Rogue or Warrior. 40 Gold Shaman or Warlock Victory Win 2 games with Shaman or Warlock. 40 Gold Druid or Hunter Dominance Win 5 games with Druid or Hunter. 60 Gold Druid or Rogue Dominance Win 5 games with Druid or Rogue. 60 Gold Hunter or Mage Dominance Win 5 games with Hunter or Mage. 60 Gold Mage or Shaman Dominance Win 5 games with Mage or Shaman. 60 Gold Paladin or Priest Dominance Win 5 games with Paladin or Priest. 60 Gold Paladin or Warrior Dominance Win 5 games with Paladin or Warrior. 60 Gold Priest or Warlock Dominance Win 5 games with Priest or Warlock. 60 Gold Rogue or Warrior Dominance Win 5 games with Rogue or Warrior. 60 Gold Shaman or Warlock Dominance Win 5 games with Shaman or Warlock. 60 Gold Destroy them All Destroy 40 minions. 40 Gold Only the Mighty Play 20 minions that cost 5 or more. 40 Gold The Meek Shall Inherit Play 40 minions that cost 2 or less. 40 Gold Spell Master Cast 40 spells. 40 Gold Beat Down Deal 100 damage to enemy heroes. 40 Gold Total Dominance Win 7 games in any mode. 100 Gold 3 Victories! Win 3 games with any class. 40 Gold Watch and Learn! Watch a friend win in spectator mode. 1 Classic Card Pack -
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Fluxflashor posted a message on Card Rewards for Leveling Up Your HeroesPosted in: General DiscussionYay!
We've once again completed the leveling rewards sticky. This is the only thread of its kind out in the Hearthstone world! Thank you to the 72 people who have made this thread possible in one way or another.
Leveling Rewards
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DaveGags posted a message on Faceroll Heroic GluthPosted in: Faceroll Heroic GluthAfter trying all of the top rated Gluth decks multiple times and failing miserably, I tried this one and was able to beat this encounter on my 2nd try with it.
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Death Knight
Back when Knights of the Frozen Throne expansion came out, I was really disappointed as a big fan of the Warcraft franchise and an avid Hearthstone player that Blizzard decided not to implement an additional class. In my book the KotFT content never did the Death Knight player fantasy justice - so much potential was wasted back then. UI/UX limitations were always an issue with this I suppose (among other reasons). Now with the recent Demon Hunter announcement, I am wondering if the game's fundamental design space was opened up for even more character classes down the line. I sure hope so. I mean, when a new class was to be introduced, it made sense to pursue the Demon Hunter since the Death Knight player fantasy was sort of already explored. Anyhow, I decided to take matters into my own hands for now and designed a set of my own, a full-fledged Death Knight class. This is more of a starting point for further iterative work, an early draft if you will. All of the cards seen here would require a lot of playtesting if they were to be ever implemented into the game. Designing this set to keep it in line with the current Death Knight related content implemented was quite a challenge. I didn't want to reuse any cards, be it text or art nor to render them less meaningful in any way, shape, or form (even the ones from older/rotated out sets).
I tried to push boundaries with the designs, some cards are bound to be potentially game breaking - that is fine, I'd rather experiment and do something new and interesting, even if the entire set is scrapped after playtesting - an interesting gameplay aspect might emerge that can be further explored.
The permanent effect of Unholy Presence might prove to be problematic and as a result, will probably have to be further iterated upon into something like ‘Deal 1 damage to your hero and give it +2 Attack until the next time it attacks.‘ (2 mana). Still, I really want to prototype the initial 'bonkers' one and perhaps the playtesting sessions will give birth to something different and equally interesting.
Blood Presence probably needs an additional effect like 'If not used, restore 1 Health to your hero.'.
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Disclaimer: This is a fan project that is completely non-profit, all the art assets belong to Blizzard.
https://imgur.com/gallery/QrbLeMC