LOL! Compare this to the Paladin secret:
Did you also bother to compare the mana cost?
I actually cant believe they didn't think about that and didn't update the card to not give minions from higher taverns. They have updated any other card, like Lookout to never give minions from higher tavern cause it was a broken mechanism in general and they completely forgot to do it about this card which can give 3 different tavern 6 elementals? They are gonna need to patch this soon.
Its still random to the most part. They only made it so you cant face the same opponent for the next 2 turns. This only fixes the issue with who will face the ghost when 3 players are left. The overrall matching system is still random though, you can face 1 guy 3 times and you can have another guy in the lobby which you never faced. It's really stupid and its definitely the main thing i'd like them to address next.
it's an auto battle mode. it isn't meant to be competitive lol just have fun. People take battleground wayyy to seriously like .. jeez
God i really hate this type of argument "Game is not competitive so its shouldnt be balanced" That's bullshit. Just because the mode is not competitive (not yet though cause BG tournaments are more and more frequent) it doesnt mean it shouldnt be balanced. Balance is a matter of fun not only a matter of competitiveness.
A lot of ppl have been calling them OP but i honestly find them mid tier build at best. I have been crushing them with double amalgadon murloc builds in high MMR. They face the same weakness as Pirates, they have no protection against poison and their scaling is useless if you run into poison divine shield amalgadons. I guess they are better than Pirates because they have better scaling but they have a lot of the same weaknesses. I still find Murloc and Dragon builds better than Elementals. I think people will eventually realize that they have been overrating them, exactly the same thing that happened when Pirates were added.
Just make it so any minion you swap with hero power, loses all previous enchantments. Problem with Pogos and Amalgadons solved. She can still use the hero power for insane value on battlecry minions.
I dont want Pogos to be nerfed/removed just because Jandice is braindead OP. Pogos used to be completely fine before Jandice. Just nerf Jandice and leave pogos alone.
I had a performance issue a while ago on my high end pc, severe FPS drops that were unexplained and tried everything from reinstalling HS to doing factory reinstall on GPU drivers.I eventually found the reason and it was something to do with decktracker. So if you are using decktracker there is good chance that is the reason. What fixed it for me was adding an exclusion on Windows Defender for this path C:\Users\YourUserName\AppData\Local\Blizzard. You can also try to delete everything inside the folder some people got it fixed by doing that.
Daryl is still very strong hero, easily S tier. But since the game has become a lot more aggressive and you take bigger amounts of damage, you should not be greedy with the dance, you should dance faster and dont tunnelvision into dancing in one particular minion.
I fear this is gonna be prenerf Hooktusk period all over again. She is also insane with Pogos. I think her hero power should make the minion that you removed from your board cost 4 mana. So you cant abuse battlecries that easily.