Since when buffs destroyed metas? It's massive nerfs what destroyed metas.
Every time there is a patch with massive nerfs, the game becomes boring and stale very fast. The greatest example of this is when they butchered warrior last expansion.
High powerlevel is fun, as long as it's accessible by all classes. Buffs are way better than nerfs.
I would much prefer if they targeted Macaw rather than guardian itself, but I guess that will do it.
Alignment nerf was exactly what I had proposed months ago, glad to see this change.
Warlock nerf is probably not enough. But if the buffs are enough warlock will have counters, so maybe it's for the best (I was also hoping for a rafaam nerf, not because they should do, but just because I have a golden one).
Now I hope the buffs will be interesting. I wanna play Relic DH so bad, hope they will drop another buff there, aside from just the location.
I would be happy for Warlock,Mage and Shaman one being deleted. Maybe Priest one too. It doesnt see much play now but it will definitely create problems if the meta slows down.
The other questlines are pretty balanced. The Rogue questline is exactly how questlines should have been. Fun to play with nice flavor, not gamebreaking and not making half decks unplayable.
This meta has some good things like the created by random BS is limited, mostly because Control Priest is unplayable (thank god it is). But games ending on turn 5, even games that are non aggro is definitely a problem. Warlock and Shaman are the main offenders right now. Mage is also very unfun to play against. If the recent changes they did were actual changes the game would have been ok. But the Warlock nerfs were a complete joke, also Forgeborn becoming a 4/4 from 4/5? Thats the change? Are you even serious? Even Incanters Flow at 3 mana is still very unfun to play against. I'd rather have warsong commander type of nerf instead of not nerfing the cards at all. The only nerf that really had impact was the Conviction nerf and Ilgynoth one.
@EvilZero Guess what, you CAN actually stop buying products from companies that are corrupted and have inhuman conditions for their workers. I have stopped buying products from several companies when i learn something i dont like about them. Just because you are not doing it that doesnt mean other people are not doing it as well.
I don't mind a 15-20 minute game but when it's all abt discover , tonnes of card generation, slow plays...it gets so tiring to just sit and watch them as opponents..priest is worst kind of control
Well here is the problem.They didnt really go after the card generation. They chose to nerf Priests healing instead. I guess a dead priest cant discover more cards, still a terrible way to address the problem. Only thing the patch did was make Priest weaker against aggro and almost the same vs control.
..... Or you could just play a brainless aggro deck (shaman or hunter) that doesn't care about what your opponent is playing, play 5 minute games and just go legend immediately. Works since the launch of HS.
Gibberling was insanely problematic. Losing on turn 1 is just BS.
Apotheosis wasnt a problematic card imo. They should nerf card generation and created by BS of Priest, not solid cards like Apotheosis. Sethekk is way more problematic than Apotheosis imo.
1
Cool card but hate how they are keeping adding Rune requirement in all the nice DK cards. Limiting deckbuilding with no reason at all.
0
Ah yeah you are right. Thanks.
0
Possibly Im missing somthing here but is Pala and Shaman getting excavate support with no excavate final treasure? I'm a bit confused
-2
Since when buffs destroyed metas? It's massive nerfs what destroyed metas.
Every time there is a patch with massive nerfs, the game becomes boring and stale very fast. The greatest example of this is when they butchered warrior last expansion.
High powerlevel is fun, as long as it's accessible by all classes. Buffs are way better than nerfs.
3
I would much prefer if they targeted Macaw rather than guardian itself, but I guess that will do it.
Alignment nerf was exactly what I had proposed months ago, glad to see this change.
Warlock nerf is probably not enough. But if the buffs are enough warlock will have counters, so maybe it's for the best (I was also hoping for a rafaam nerf, not because they should do, but just because I have a golden one).
Now I hope the buffs will be interesting. I wanna play Relic DH so bad, hope they will drop another buff there, aside from just the location.
0
If you have 8 single spells left in the deck, the % chance is 3/8 x 100
Duplicates increase or decrease this chance.
3
Kinda disappointed, as a Rogue main.
Jackpot!is support for Tess which I love, but feels too expensive at 2 mana, It could easily cost 1 mana.
Shattershambler is support for naval mine deck, but don't trust the hype, this deck is absolute garbage.
Inkveil Ambusher Is a solid 2drop but I don't really what this really fits into. I guess another tempo card for pirate rogue?
Still I was expecting more for Rogue.
1
I would be happy for Warlock,Mage and Shaman one being deleted. Maybe Priest one too. It doesnt see much play now but it will definitely create problems if the meta slows down.
The other questlines are pretty balanced. The Rogue questline is exactly how questlines should have been. Fun to play with nice flavor, not gamebreaking and not making half decks unplayable.
0
f
0
This meta has some good things like the created by random BS is limited, mostly because Control Priest is unplayable (thank god it is). But games ending on turn 5, even games that are non aggro is definitely a problem. Warlock and Shaman are the main offenders right now. Mage is also very unfun to play against. If the recent changes they did were actual changes the game would have been ok. But the Warlock nerfs were a complete joke, also Forgeborn becoming a 4/4 from 4/5? Thats the change? Are you even serious? Even Incanters Flow at 3 mana is still very unfun to play against. I'd rather have warsong commander type of nerf instead of not nerfing the cards at all. The only nerf that really had impact was the Conviction nerf and Ilgynoth one.
0
@EvilZero Guess what, you CAN actually stop buying products from companies that are corrupted and have inhuman conditions for their workers. I have stopped buying products from several companies when i learn something i dont like about them. Just because you are not doing it that doesnt mean other people are not doing it as well.
1
Well here is the problem.They didnt really go after the card generation. They chose to nerf Priests healing instead. I guess a dead priest cant discover more cards, still a terrible way to address the problem. Only thing the patch did was make Priest weaker against aggro and almost the same vs control.
2
..... Or you could just play a brainless aggro deck (shaman or hunter) that doesn't care about what your opponent is playing, play 5 minute games and just go legend immediately. Works since the launch of HS.
4
Gibberling was insanely problematic. Losing on turn 1 is just BS.
Apotheosis wasnt a problematic card imo. They should nerf card generation and created by BS of Priest, not solid cards like Apotheosis. Sethekk is way more problematic than Apotheosis imo.
1
Did you also bother to compare the mana cost?