It could be fun if there were proper answers to it. Or if ways to punish it were more common. Although it seems like the class with most means of detruding the opponent deck and hand is also the class who is the best at benefitting at that being done to it
I think one of the main issues with Mercenary (beside the subjective one about appearance) is that is resource system to buy packs is shared with the main game.
The fact that the gold you earned can be used for both modes causes discontent as it subconsciously push player to split their attention and consequently in game earnings between modes, while acting like they are basically different games.
If you have 10 mana you can technically complete it and play the reward in 1 turn for the druid one, feral rage or amulet (part 1 complete 3 total mana) + park panther attack + pounce (part 2 complete 7 total mana) + feral rage or amulet + pounce (part 3 complete 10 mana) + bloom +bloom + innervate + reward. Total benefit/ cost 8 cards + reward for a total of 23 attack + 18 armor + 1 card drawn + an 8/8 taunt beast.
You can also switch the park panther for another feral rage or moontouched amulet for 1 more attack and 1 card less as you won't need innervate
2
a card
0
Does this dragon smile while sleeping ?
0
well they share 3(4) main mechanics:
swarming the board
gaining attack
drawing cards
(and kind of ) cheating big minions out
2
I would love a dual class Druid+Demon hunter hero card, maybe a dual hero for the Stormrage brothers.
Or if you go tri class cards again add Tyrande for priest too for the trio
1
If you go on the official hearthstone website and go to the card section, here is the english(eu) link
https://hearthstone.blizzard.com/en-gb/cards?set=wild&sort=dateadded%3Adesc%2Cname%3Aasc%2Cclasses%3Aasc
and you select a card, in between all the text, at the minion type line, it shows all minion types that card is counted as,
for example Radiance of Azshara is listed as Elemental, Naga
and Murlocula is listed as Murloc, Undead
do note that it is not reflected in the card image and that right now the page feels a bit glitchy, probably because it is being updated.
0
That is a quite slow combo, and it is not even a certain win
4
Murder accusation is a rogue card, not a druid one
1
It does, is a single damage istance
0
MarkMcKz already tried it at the theory craft live stream , it works here's the video
https://www.youtube.com/watch?v=siRCOKiYB3c
0
Ohh, that explain this
0
It could be fun if there were proper answers to it. Or if ways to punish it were more common. Although it seems like the class with most means of detruding the opponent deck and hand is also the class who is the best at benefitting at that being done to it
6
He obviously plays yogg
0
I think one of the main issues with Mercenary (beside the subjective one about appearance) is that is resource system to buy packs is shared with the main game.
The fact that the gold you earned can be used for both modes causes discontent as it subconsciously push player to split their attention and consequently in game earnings between modes, while acting like they are basically different games.
0
If you have 10 mana you can technically complete it and play the reward in 1 turn for the druid one, feral rage or amulet (part 1 complete 3 total mana) + park panther attack + pounce (part 2 complete 7 total mana) + feral rage or amulet + pounce (part 3 complete 10 mana) + bloom +bloom + innervate + reward. Total benefit/ cost 8 cards + reward for a total of 23 attack + 18 armor + 1 card drawn + an 8/8 taunt beast.
You can also switch the park panther for another feral rage or moontouched amulet for 1 more attack and 1 card less as you won't need innervate
4
This is not a nature spell