Shaman got a lot of love in this expansion. They got some very strong cards and immediately stomped players who were just testing decks. I learnt pretty quickly that Shaman absolutely crushes any C'thun deck that only has C'thun as a win condition. I think the main offender I have found when playing against a shaman is the flamewreathed faceless, as a 4 mana 7/7 it has an immediate impact when it comes out. It is not uncounterable because you can kill it with removal, but because of its body it immediately demands an answer. When I have faced shaman I always try to make sure I have a removal spell in my hand by turn 4 because if it is not dealt with quickly than it literally can steamroll you. Shaman is powerful right now because the meta has not settled down yet and Shaman got some of the most powerful cards in this expansion. When the meta settles down and people have more refined decks than shaman may not be such a problem, just watch out for the big guy on turn 4.
- DeusExLamina
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Truffles20 posted a message on Shaman is too broken. What was Blizzard thinking?Posted in: Shaman -
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Merlyn123 posted a message on Lesser Emerald SpellstonePosted in: Lesser Emerald Spellstoneit's or it is* not its it
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EternalFinality posted a message on Tharr be Booty! Pirates Day has Begun! Login to Hearthstone and get 100 Gold for Free!Posted in: News"Sorry we nerfed the wrong things, here's some gold"
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Grotesque posted a message on Deck Spotlight: Rufeng's #1 Legend China Pirate RoguePosted in: NewsI'll stick to a real Rogue deck, like Miracle or Maly, thanks for promoting more cancer on ladder tho. We don't have enough of that.
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Sushin posted a message on S35 Savjz's Legend #1Posted in: S35 Savjz's Legend #1You are playing it wrong. Dirty rat is good against fast decks and aggro decks because their minions suck. It's also good for combo decks so you can pull out something like leeroy (later in the game) and kill it on your turn before they can use it. You DON'T use dirty rat against a control deck, especially on turn one.
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TheFuriousFist posted a message on New Rogue Card Reveal: Gadgetzan FerrymanPosted in: Newswhy do a fish need a boat?...
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Crawsushi posted a message on Weekly Card Design Competition #4.12 [SUBMISSION]Sorry.
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Th3D4rkL0rd posted a message on Weekly Card Design Competition #4.12 [SUBMISSION]The dream: T1 Twilight Whelp, T2 The Coin into this, T3 Laughing Sister, T4 Emerald Drake... Priest win?
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My gold went toward 35 dust
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Imagine if Rania just had enough one day, came in, and hit the button, ending hearthstone... for a couple hours anyway.
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Example 4: 2 people are shooting 10 arrows to target, winner takes 5 gold and after that they toss a coin, winner takes 10 gold. Yogg-Saron, Hope's End with Ben Brode's face takes the entire pool of gold after the fact and tosses a bunch of 20-sided dice, throws the dice away, then awards the gold to a random person, laughs obnoxiously, and says it was a skilled result.
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Here's the thing: The Devs have absolutely no idea what constitutes good random effects or bad random effects before they create cards that they put into the game. Discover was a great mechanic, I don't think anyone has ever had a valid issue with that mechanic because it was implemented so well. Yogg, however, has a very poor random effect for reasons pro players have already talked about and is generally anti-fun for whoever receives the bad end of it. The issue is not RNG, but how it is implemented. There is choice and skill involved in picking from Discover results, but with Yogg it's so wild and out there that it takes away player agency completely and ruins games even at the top. Yogg is the absolute worst RNG implemented in the game at the moment.
Another example of good RNG vs. bad RNG: Animal Companion, while one usually hopes for a specific result (always Huffer), never has a truly negative effect on the game for the person playing it and is generally fair. Compare that to Lightning Storm in which that RNG can be absolutely painful to watch at times and can make or break the early game against a more aggressive boardstate, as it always has been since long before Shaman became one of the best classes (due mostly to cards that will exit in Standard at the beginning of next year).
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This is not even fair and I love it. Completed 2 60g quests for me in 5 games.
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Worked way better than the Pally one, thanks. Still took a while due to the orc not behaving as people said she does though, but I'm sure that's mostly just the RNG of the heroic.
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I would love it if aggro players would go just away and stop ruining the game for the rest of us for at least a couple weeks. Can't have fun or try new things out when you have face spammers in every match.
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I like how they waited until Hemet was out of Standard to release all these beast deck-centric cards
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Speeeectacular!
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Purify meta incoming in t-minus 23 minutes. :^)