I fully agree. I could be biased because they are my two favorite classes but I feel like to a lesser extent Priest and a major extent Mage got the really short end of the stick when it comes to the old gods.
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d3vine posted a message on Blizzard, either make Priest competitive or just kill it off.Posted in: General Discussion -
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The_Odinson posted a message on Breaking the gilded cage. How I learned to love Wild.Posted in: General DiscussionWhen Blizzard decided to create Standard and Wild, thus creating a clear division in the game, and allowing new players to have a slightly easier starting point they also made a very drastic decision, and this was to completely remove the source of the "Wild Only" cards. This also means moving forward, eventually the Expansions and Adventures currently usable in Standard will go away as a purchasable product. This means that a number of the cards you're currently using in Standard will eventually be 1 of 2 things. Dust for you to quickly shift into the new Standard format, or a tool that gives you an even greater deckbuilding experience. Currently, not a huge number of cards were lost, but within 2 years there will be more cards that aren't Standard playable than there are currently available in Standard. This means if you aren't a new player, but an older player like me, that wants his purchases to have long lasting meaning you will have to start looking to Wild to maintain a purpose to your collection.
Now, Wild also has a few other issues showing up. First off, Blizzard has stated they don't plan to worry about balance in Wild (EDIT: They will balance actually broken combo-y harshly meta warping stuff, but they also have to create that first, currently cards like Mysterious Challenger and Dr. Boom aren't in this line of cards, like Warsong Commander was, twice.). This means if a card isn't currently in the Classic or Basic sets its very unlikely to get nerfed now or ever. This means the most powerful cards within each expansion will stay so, and archtypes based on these cards will be popular. As we all know, currently this means a number of the decks from the old Meta are still around, Secret Paladin, Tempo and Freeze Mage, Face and Midrange Hunter, Patron and Control Warrior, Face Shaman, and any number of other decks many of us felt tired of. However, there were enough nerfs to Classic cards, and enough new cards, to actually lend a touch more spicy than one might expect in Wild. Moving forward I feel like this will obviously continue, as new cards and strategies will almost always find a home, even in Wild. So, you can count on the most powerful decks being viable, adding only a couple, if any Wild cards. For example, I've seen Face Shaman that only has Crackle in Wild, that's just 80 dust to convert a deck and for it to be powerful. I've seen N'Zoth paladin with 2 Muster for Battle and 2 Shielded Mini-bot (and you could maybe even skip the Mini-bot) to get in for 200-280 dust. Patron Warrior with just Unstable Ghoul, again just 80 dust. Mage and Hunter decks typically need Mad Scientist and a couple other common cards, never breaking past 240 dust to be viable. That's the thing, very few of these decks have to have Dr. Boom. Yes he's good, but he's not the end all be all. This means you can get into the format much much cheaper than you think. Also, you've probably been buying Old Gods cards, TGT cards, and at the least League of Explorers, and eventually you'll have to choose whether you want to split your efforts between the two formats and maintain your investment, or dust everything and keep being a Standard only player.
Before I actually began playing Standard I was sure I'd never care for Wild. I thought I might eventually disenchant all my Naxx and GvG cards to help complete my collection for Standard. However, the more Standard I played the more I realized even this new format would be old soon. In fact it didn't take me long at all to grow tired of the new Standard. Soon I was actually curious of what was happening in Wild, so I started building and playing. I found the ability to use all the cards liberating. I found the format to be both stale, but fresh. Yes, I knew most of what to expect from my opponents, but there were enough differences to have a slightly different game experience. Also, I found that many of the newer cards were having a pretty decent impact on the format. Sure, the top decks are still probably Secret Paladin and Tempo Mage, and man do you run into a lot of that. They aren't as oppressively good as they used to be. Some of the new haymakers are strong enough to allow solid control decks to exist even in an aggressive tempo ridden format. I've actually built at least 2 decks, unintentionally, containing no Wild cards, and I've had success with them. I'm not saying I've hit legend, I only played the last week of last season and the start of this one, but I could actually see myself continuing to play. That doesn't mean I'm abandoning Standard, I still like that format also, but its even nicer to have variety. It helps prevent staleness all around.
Remember, HS is a game, its meant to be fun, and you're investing in cards, be it from your gold grind, or your wallet, and you shouldn't just throw that away, or even decrease its value but just turning it into dust. Have fun with all your cards. Play Standard all you want, but don't forget the Wild is waiting, whenever you're ready.
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Khristophesaurus posted a message on Nzoth Reno Budget friendly! Ideal for f2p playersPosted in: Nzoth Reno Budget friendly! Ideal for f2p playersSO MUCH VALUE :forsenGASM:
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DracoOccisor posted a message on Which is the best control deck?Posted in: General DiscussionN'zoth Paladin is very strong. Overall, it probably has a higher winrate than CW against most of the decks on the ladder (20-5 at least). However, I voted for Control Warrior because my criteria for "best" or "good" control decks takes into account more than just winrates. N'zoth Pally doesn't have the same sustain, consistency, or "control spirit" as CW. N'zoth Pally, without a proper N'zoth (drawing it too early/late/threats polymorphed or hexed/threats entombed or stolen etc) is a weak control deck. With a good N'zoth, it gets its strength from a loosely associated combo. The traditional control archetype gets its strength from individual cards - and with good reason. Much in the same way if your haste murlocs never die in an Anyfin control deck, the rest of the deck becomes lackluster and fails to control because the cards rely on one another. Dependency is a hallmark of combo, not control. As such, I have voted Control Warrior as best control deck, despite Nzoth Pally's much higher winrate.
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GratedWasabi posted a message on Stoned Monkey Mage *UPDATED*Posted in: MageYou always get value. It's effectively an ultra taunt in that they have to immediately clear it. Plus you always have low value spells to get an immediate board from it. Stone + nova into flames trike or blizzard is a thing.
You generate fireballs from Antonidas, conjurer, tome, etc. I thought it was strange, too, but you don't need them.
I eliminated Violet Teacher and 1x Forgotten torch for Elise Starseeker and 1x Poly. Gives you Monkey for control matches/fatigue and poly is required for Cthun and Nzoth.
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iandakar posted a message on What ive learned from the meta So far (standard)Posted in: General Discussion1. As others have said, C'thun is supposed to be rather dull and easy to use because it's a new player's deck. Now they have something other than face decks to get started on. For folks like us who already have strong collections and a lot of game-time on our belts, C'thun isn't realyl that much for us. We have 3 other Gods to play with, and other decks outside of them.
Also Warrior has a pretty big gap in their armoring thanks to armorsmith going away. I'm suspecting they will adopt C'thun, using the God himself like they used Grom, as just an interesting big boy+removal tool, and mostly just taking in the powerful 7 mana taunt, +20 armor, and 3 mana 2-damage removal tool.
2. I actually think if they hit anything it'll be the 7/7. However, it IS rather early, and it's FAR from the last time we've dealt with a Shaman deck with a MASSIVE big boy sent off early. We can handle the 7/7 for 4 like we handled the 8/8 for 5, and it wasn't alwasy with BGH. We just have to start actually using removal tools, which are still very much lacking in a lot of decks right now.
3. I don't think reviving BGH is the key to 'restoring the balance'. Then we'd be back to having every 7 attack creature be a Dr. Boom to ever have a chance in the world. Old Gods exists as it is BECAUSE BGH isn't an autoinclude.
Also most classes have a way of dealing with a Big Boy. Warriors have execute, priests with Death, Hunters have Mark, Shaman's Hex, Mages have Polymorph, Rogues have Sap, Druid's have Mulch, Paladins Peacekeeper/Uldi. Only warlocks have nothing immediate and they can either drop their own, cheaper giant or PO+a few minions to overwhelm it anyway.
Many of those tools haven't seen play because we've been too busy pushing for tempo and relied on BGH instead. Time to get back to that.
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chaksander posted a message on What ive learned from the meta So far (standard)Posted in: General DiscussionI agree with your likes: Control pally is really good and there's of new stuff to explore and old cards to try again with the new meta. That's most fun part I think.
As far as your dislikes:
1. I agree that C'thun decks are pretty meh overall. Personally I think it's because you have to play a bunch of vanilla minions and a lot of neutrals in the decks. You end up where the class almost doesn't matter. Yeah, druid has taunts and warrior has armor, but they have that anyway. The games quickly devolve into who can draw C'Thun and win. All card games have rng, but when you literally both have a "you win" card in your deck, it's not very interesting.
2. Shaman is definately powerful. The BGH nerf makes flamewreathed faceless alot more frustrating. You can't answer an on curve 7/7 unless you still have coin going second. I don't think blizzard is going to do anything about shaman power level though. So I would get used to several months of losing to doomhammer + rockbiter. The new zoo is nearly as powerful though, if any card would get nerfed I actually think it would sea giant not the 7/7.
3. I think the BGH nerf is big part of this. It's hard to run BGH now, because it's a big tempo loss if you don't have a target, but then when you matchup with shaman and zoo, it's hard to have answers to the turn 4 or turn 5 7/7's and 8/8's. Basically if GvG had a 5 mana BGH everyone would be hating on all of the Fel Reaver decks and how OP they were. It's BGH that kept that in check. I think a 4 mana BGH is better for hearthstone, personally. It means you lose less tempo and you can respond on curve to giants or the flamewreathed or even fel reaver if you're playing wild.
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Taucesauce posted a message on Flexible Dragon PaladinPosted in: Flexible Dragon PaladinBy the time I'm playing Deathwing, Dragonlord it's mainly for the body. I've been toying with just replacing it for Nefarian since the battlecry has much better value then replacing the board after DW dies. It's on my list of tweaks when I start to lose more games with it in my hand :)
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Baldazar01 posted a message on Unbeaten Taunt WarriorPosted in: Unbeaten Taunt WarriorYsera and Sylvanas Windrunner but if Varian Wrynn summon Soggoth the Slitherer or Y'Shaarj, Rage Unbound, it's often win!
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WwildcardD posted a message on C'Thun Elise Control WarriorPosted in: C'Thun Elise Control WarriorIt is explained in alternative cards section. It is a good card but doesn't help me win games. Nefarian usually picks up some removals and has more value as it gives you extra cards outside your deck. Not liking its randomness though.
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Can Renounce Darkness put 2 of the same newly rolled class cards in your deck? Nulifying Reno possibly?
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Great Vid, I think you had lethal with coin and Barron at 12min with 10dmg from minions and 5dmg weapon! Keep Slayin Boss!
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Would the secret played via deathrattle count as a "cast" spell toward Yoggs battlecry?
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If your playing a Cthun deck then I would craft Twin Emp. If your playing tempo I would go with Malkorok. Just my opinion
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Both are 2 mana and provide +1 Spell Power. I guess the distinction I am trying to make is that the larger body for trading in the early game is more valuable than the single card draw for me usually. I have been doing great vs Shaman from Rank 15-9 so far.
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How often do you get value from the stone?
No FIREBALL?
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Cons #2 & #3.....this for days, feelsbadman.
Evolve should cost 1 mana per friendly minion or something, instead of 1 mana IMO. 4 mana 7/7... dont they know Overload is basically InstaRamp but you dont have to draw the ramp cards, considering you get to clear all your overload with a 2 mana card AND do 2 dmg... FML
/end salt
PS: Glad to have Cairne back too!
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Blizz loves to re-color, re-hash, re-produce....one can still "create" something new even if its corrupt, time travel, cataclysmic...
Maybe im just a tilted WoW player tired of the insane "replay" value of Blizzard games?
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i prefer the 2 mana WW effect that can hit for 3dmg aoe, great vs zoo/aggro.
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