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    posted a message on Weekly Card Design Competition 9.12 - Discussion Topic
    Quote from Wailor >>
    Quote from DestroyerR >>
    Quote from Quippster >>
    Quote from DestroyerR >>

    Initial ideas:

     

    Would they count?

    @DestroyerR

    This counts. I really like the start of this design (If 14 cards in your deck have duplicates) but Twinspelling everything seems bonkers at any cost.

     We don’t really know how good Twinspell actually IS, so I don’t know if that’s as broken as you think

     Well, yes, but Twinspell Pyroblast and Fireball seem quite broken.

     I suppose you’re right. How about this, then?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.12 - Discussion Topic
    Quote from Quippster >>
    Quote from DestroyerR >>

    Initial ideas:

     

    Would they count?

    @DestroyerR

    This counts. I really like the start of this design (If 14 cards in your deck have duplicates) but Twinspelling everything seems bonkers at any cost.

     We don’t really know how good Twinspell actually IS, so I don’t know if that’s as broken as you think

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.12 - Discussion Topic

    Initial ideas:

    Would they count?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.11 - Final Poll
    Quote from Kovachut >>
    Quote from DestroyerR >>
    Quote from Kovachut >>

    I don't mean to downgrade DestroyerR's submission, but the card is really weak imho. 

    For 2 mana you summon a 2/1 with poisonous, which can't attack, because it's summoned at the start of your turn. And when the opponent's turn begins, they can just ping it.

    Anyway my favourite cards are Shadow's and Unicorn's.

     The idea of the card is supposed to be that 1. You play mind games with your opponent, letting him guess which Secret is it, and 2. Saving a Poisonous minion for whenever you need it, which can be very useful later in the game. Also: pinging it isn’t always available in all classes, and it might ruin their curve if they have to ping it, and there are ways of guaranteeing the Pit Snake gets value (Serrated Tooth comes to mind)

    That's very nice, but:

    1) Rogue secrets can be tested rather quickly and since there are only 3 of them, it's not really hard to distinguish them. It's not like playing around Counterspell and the real secret is Spellbender. Moreover, when people face certain archtypes and are aware of your deck's strategy, they will put 2 and 2 together and will exclude the unfitting secrets (like evasion in a tempo deck).

    2) Come on, as if classes can't deal 1 damage to a minion. They can sacrifice a small token or use their weapon/HP/small spell. And what's better - to ruin your curve a bit or to ruin your tempo? Imho you ruin your tempo a lot more by sacrificing 2 mana for a slow poisonous minion.

    As for the aforementioned combo - everyone can pull it off and it will be more optimal than this. In wild rogues can pull it off with Pit Snake from hand (they can also use it as a cheap combo activator) and in standard rogues already have Patient Assassin, who has Stealth.

     Eh, you’re probably right. I won’t try too hard to make a case why this isn’t UP, because admittedly I was less concentrated on balance while making the card

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.11 - Final Poll
    Quote from Shatterstar1998 >>

    For some reason there's so few upvote this week. Guess everybody were too busy hyping up for the expansion.

    Snake in a Boot is so close to getting my vote if it just use Emperor Cobra. Beside not being UP, the card will also using an evergreen Classic card.

     Didn’t even think about that! I guess I was just concerned with making it similar to the card’s art. Had you just said that in the discussion topic...

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.11 - Final Poll
    Quote from Kovachut >>

    I don't mean to downgrade DestroyerR's submission, but the card is really weak imho. 

    For 2 mana you summon a 2/1 with poisonous, which can't attack, because it's summoned at the start of your turn. And when the opponent's turn begins, they can just ping it.

    Anyway my favourite cards are Shadow's and Unicorn's.

     The idea of the card is supposed to be that 1. You play mind games with your opponent, letting him guess which Secret is it, and 2. Saving a Poisonous minion for whenever you need it, which can be very useful later in the game. Also: pinging it isn’t always available in all classes, and it might ruin their curve if they have to ping it, and there are ways of guaranteeing the Pit Snake gets value (Serrated Tooth comes to mind)

    Posted in: Fan Creations
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    posted a message on Here's some art, make a card! [Game]

    Next:

    Legendary minion with a condition Battlecry (“Battlecry: If X, trigger special effect”)

    Posted in: Fan Creations
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    posted a message on Here's some art, make a card! [Game]

    Forgot to tag it as a mech, w/e

    Next:

    Legendary for warrior

    Posted in: Fan Creations
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    posted a message on Here's some art, make a card! [Game]

    Next:

    The first art must be a quest with the second art as a reward

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.11 - Submission Topic

    The two options show up at the start of your turn. If you run out of time, Wait for It... is automatically picked.

    Flavor text: “Ah yes, waiting with a poisonous snake inside my shoe seems like a great idea!” - No one ever

    Posted in: Fan Creations
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    posted a message on New card - Rafaam's Scheme

    Blizzard has always refrained from writing 2 numbers in a row, it just looks ugly. Why not write “Summon 1 Imp” instead? People can figure out they are 1/1s

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic

    Thanks for all the feedback guys!

    but you’ve left me confused: GerVez0512 likes Chester (which was said to be against the rules by linkblade and I didn’t explicitly receive the OK from Wailor about him, so that doesn’t matter), Kovachut likes Gambler, Wailor likes SiaB, and my personal favorite is Murloc Holmes...

    My feedback:

    @GerVez0512

    I definitely like Larissa better, for a number of reasons:

    1) Emerald Druid’s effect would be very complicated to execute in terms of UI (4 fills the screen, there are 5 Dream cards)

    2) Larissa’s effect is much more interesting than Emerald Druid’s

    3) Larissa’s art is amazing

    Something you could change though: you can just call it fantastic Treasure, it just looks weird that way (the shuffle would then be de-capitalized)

    @Wailor

    Did We Forget Someone? is the absolute best IMO. Balanced, flavor on point, original... the other two are nice (although one could argue that Masked Plotter can be a little OP) but DWFS is just the best. Well done!

     @MurderyUnicorn

    EVIL Worthyfinder has the same problem as GerVez’s Emerald Druid, difficult UI execution (5 Lackeys, screen fits 4 at most). If I were you, I’d try something else

     @ShatterStar1998

    Fight or Flight has awesome flavor, balanced and is what this competition is looking for. I’d say you’re good to go!

    @Kovachut

    As WUBRGWBRG said, the current wording doesn’t make sense. Even if it did, I think it would be too bad to be played as removal, since you’re forcing your Beasts to attack a minion with 3+ Attack, and it wouldn’t even be really worth it, because if it was a minion that needed removal, you’d have done so without the spell (yes, I know this bypasses Taunt but it’s still a pretty bad removal compared to what Hunter already has). And using this as a buff... meh. Okay at best. Summing it up, I’d try another idea if I were you

     

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic

    @Wailor Awesome, thanks! Which one do you like better, if I may ask?

    Posted in: Fan Creations
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    posted a message on Here's some art, make a card! [Game]

    Next:

    Must be a minion with “destroy the enemy hero” in its text

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.11 - Discussion Topic

    @linkblade91 so just to be clear, Murloc is ok now right? If it isn’t, these have GOT to count:

    Or this:

    Posted in: Fan Creations
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