• -2

    posted a message on New Priest Card Reveal - Princess Talanji

    To slow, you must steal minions cards and then you must draw this card for the value, inmy opinion it is trash.

    Posted in: News
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

     Battletag: Destroyergt#11293

    Region: NA

    Trade?: Yes, you go first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Destroyergt#11293

    Region: NA

    Trade Only: Yes, you go first. I'll provide proof.

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)
    • Battletag: Destroyergt#11293
    • Region: NA
    • Trade Only?: Yes, you go first.
    • I'll show quest , super fast and secure trades
    Posted in: Players and Teams Discussion
  • 2

    posted a message on Rastakhan's Rumble Card Reveal Kickoff Livestream

    TWITCH IT IS UP!!!!

    Posted in: News
  • 0

    posted a message on Rastakhan's Rumble Card Reveal Kickoff Livestream

    Unable to watch the youtube stream at externals links...

    Posted in: News
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: DestroyerGT#11293
    Region: NA 
    Trade Only?:Yes, you first 

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Destroyergt#11293
    Region: NA

    Trade Only?: 
    Yes, you go first.

    Posted in: Players and Teams Discussion
  • 1

    posted a message on 90% Win Rate Murloc Pirate Tavern Brawl Deck

    My defile card farm this deck easy...

    Posted in: 90% Win Rate Murloc Pirate Tavern Brawl Deck
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Destroyergt#11293
    Region: NA
    Trade Only?: Yes, you go first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: DestroyerGT#11293
    Region: NA
    Trade Only?: Yes, you go first.

    Posted in: Players and Teams Discussion
  • 0

    posted a message on The Grim Guzzler/Coren Direbrew Heroic [VIDEO]

    First try turn 4 dead adding lich king and ragnaros firelord

    Posted in: The Grim Guzzler/Coren Direbrew Heroic [VIDEO]
  • 1

    posted a message on Card Nerf - Call to Arms

     

    Quote from batanete >>

     

    Quote from Highwayman37 >>

    Great...now Odd Pally, a deck I cannot stand, becomes stronger.  

     Jesus fucking christ, are people really this dumb?
    Tell me, would you pay 5 mana to play 3 one drops? I don't think you would.
     
     Dude the card is very strong because you cicle your deck 4 or 5 mana, instantly remove 3 cards from your deck and put in the field that is a OP card no matter what.
    Posted in: Card Discussion
  • 1

    posted a message on Your changes to problematic cards and balance-patch predictions

     

    Quote from Manuelo46 >>

    Divine Favor: If your opponent has 5 more cards in their hand than you do, draw 3 cards.

    Call to Arms: Recruit three (1) Cost minions.

    Doomguard: Battlecry: Gain Charge and discard random 2 cards.

    Grumble, Worldshaker: Battlecry: return your other Elementals to your hand. They cost (1).

    Spiteful Summoner: Battlecry: Reveal a spell in your deck, if it costs (6) or more, summon a random 6-cost minion. (Dr. 6 lol)

     
     I like more this spiteful summoner:
    Posted in: Card Discussion
  • 0

    posted a message on Your changes to problematic cards and balance-patch predictions

     

    Quote from badhank14 >>

    My issue with any of these strong cards is the high roll potential of most of them.  Call to Arms can get 2 Knife Jugglers and get the Divine Shield Taunt as well and unless you have direct removal, your minions will get dinged and removed easily with a bunch of minions coming into play.

    Spiteful Summoner is another problematic card like Barnes.  Getting free or discounted minions needs to be balanced properly.  I actually like the idea of 'destroying' the spell you reveal.  Why?  Because it's thematic.  He is a spiteful summoner, meaning he is going to do something bad in order to give you something in return.  Destroying the spell works for me.  It means you no longer have the 10 mana spell later in the game.  Risk vs Reward.

    Possessed Lackey is another issue because getting a 9 drop on turn 6 or 5 (with the coin) is not fair as no other class can pull this off and it also limits future Demon designs because of it.  If they ever wanted to print a fun or strong 10 cost demon, now they can't or should be wary to do so.

    It's why Corridor Creeper had to be nerfed because an unconditional 0 cost 5/5 is way too strong.  Trading minions and destroying them is all the natural part of the game.  That's the unconditional part as it requires no 'extra' effort.  Other free or discounted minions usually require some sort of prerequisite. 

    I have actually designed cards for fun before and many of the design themes I have had, gives you powerful effects, but also 'destroys' the card in the process, so that infinite combos are less likely.

    Example: Mage Secret, Cost 3 mana - Whenever your opponent plays any card, Discover a Secret in your deck.  Put a copy of that Secret into the Battlefield and in your hand.  Destroy the discovered secret afterwards in your deck.

    What the above Secret does is gives you a copy in your hand.  This has synergy with Quest mage and the 4 drop elemental.  I think if Spiteful Summoner destroyed the spell, that would be at least balanced.

    Right now, getting a 10 drop AND having access to the spell later is not a fair card.

    Now the other issue I have is that not all classes have 8, 9 or 10 cost spells so this 'neutral' minion is not usable or very powerful in other classes.  That makes the card feel like it was designed for Priest, Mage and Druid specifically.  I think that if other classes had similar access to a 8, 9 or 10 cost minion, it would be fair as everyone would have the choice to run it.

    Lastly, the Witching Hour - Hadronox Druid deck is fair even though for 3 mana you get a 9 drop.  Guess what, its not unconditional, its not easy to do and takes a lot of setup to pull off.  You also CANNOT build your deck with any other beasts otherwise you risk not getting Hadronox.  That's a well designed card as it takes effort.

    Spiteful and Possessed are not at all fair and require no setup or effort to pull off.

     
    I am agreed with you, dealing with a +12/+12 Minion (Tyrantus) at turn 6 or 5 (with the coin) I think it is unfair, Increasing her cost and mana will make this card a little bit  less problematic.
     
    Posted in: Card Discussion
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