It's just a better loot hoarder with pirate synergy, nothing bad about it.
Arguably the 3 health is a negative in certain instances, since wanting to draw the card could be more valuable than having a 1/3 lying around unable to die. It's a weird card to be sure.
Well... this is not Shadow Visions, as it doesn’t copy the spell but draws it, much like Master’s Call. It comes with a body and is (1) mana cheaper, so probably an auto-include in a Dragon deck.
Think you misread this card my dude, it's mechanically exactly like Shadow Visions except for the dragon requirement. Key word being "discover", and not "draw".
Imagine if Cold Blood was still 1 mana, holy bajolies. This is alright, it has a place in certain decks, but is fairly underwhelming. Also Rogue has weak Pirate synergy in Standard atm.
Lackeys this time. . . every few months someone else has a new reason why everyone's leaving Hearthstone, and the game's about to die, etc etc. If they changed the lackey thing tomorrow, some other guy or girl would quit over some other dumb thing they don't like, and everyone will jump on that doom wagon. If Zetalot wants to leave, good for him, everyone needs to switch it up now and then. Just as many people hated his Priest concoctions as hate the stupid lackey nonsense now, so his proclamation is essentially meaningless.
The logic you used to get to "his proclamation is essentially meangingless" is so flimsy and weak, it makes me question if you even bothered to use ANY critical thinking on this issue, instead of spouting narrowminded vitriol that serves no feasible purpose or adds any extra element of debate or constructed criticism. This is the definition of a meaningless opinion sir or ma'am, you have unironically turned the spotlight on your own thinly stretched attempt at discourse.
The 1/3 Warrior is very good with lackey, acoytle of pain , Bloodsworn, Grommash etc.. , or just solid 1 drop vs fast deck. very good card
2 Discover card are very good
The anti battlecry tech card, I dont know. Loatheb was good because it can save your board or your face vs boardclear or lethal in 1 turn. Stop battlecry? Not so much.
The 3/3 demon. Very good . HAPPy ghoul mkII basically
The Shaman weapon. Good, not great
Galakrond. It stops Galakrond. 4/5 for that alone, since this is a Galakrond meta.
Auto include in every quest deck, except maybe Druid, which quite frankly makes the design space of this card VERY boring. That being said, it's just strong, get extra tempo, remove something, you don't think twice about putting this in your quest deck in Standard. Also fantastic art, and the Pirate tag gives hope that the warrior and rogue quests can add some pirate goodness.
I don't think this is good enough, body is weak, it does nothing on its own, and value is not something that leads to victories in most lackey classes, except for Warlock. I think this works in Warlock, also possibly Shaman, but Warrior and Rogue will pass. Rogue has much better things to do than play this, and at best it serves as a Spirit of teh Shark replacement come rotation, but as most rogue players know, that card is not very good and has been overhyped for too long, and the data has supported that for quite a while.
The card is pretty toxic in Arena, since it doesn't need any extra deckbuilding to get the highroll, like Spiteful Summoner. Must feel really bad to lose an Arena game solely because of this card, but Standard is basically teh same with Dragonqueen and Galakrond.
I tried this deck out for about 10 games, seems quite strong. My only problem with it is how linear, and quite frankly how boring it is to play. Bomb Warrior without the galakrond stuff, while most likely inherently weaker, is much more enjoyable and less autoplay. My only advice on the deckbuilding is another Brawl, card is ridiculous in the meta right now with swarm Locks and Druid's coming to the forefront of the meta.
Felt a little pigeonholed, more an excuse to bring back established characters for new legendaries n single player content, but that's not necessarily a bad thing; think of 2018, when they did something kinda new (RR/WW), they were for the most part poor expansions that saw little influence outside of very select cards. RR especially seemed to garner little to no interest from the playerbase, so Blizz clearly were paying attention to that, though largely because weak lore sets equate lower sales.
If they continue the trend of a year long story, if they continue to rehash old characters to fill the gaps of the story I will have 0 interest, you can only pull off the 1 trick pony once because it's completely used up and benign.
Really like that they've added more reborn minions to the pool to help Quest Pally, and since this is a solid card it'll be a staple in that deck. Hope they do more of this in the future to help archtypes that typically only see support in the expansion they come with.
If they buff classic and basic cards they could be playable -> players wouldnt have to buy packs to get playable cards -> less profits, so they probably wont do it ¯\_(ツ)_/¯
Literally answers the question completely, still depressing as hell.
Two weeks is all Blizzard can manage before they screw things up again. This time we didn't even get that much. OP Shaman was replaced with Hypercontrol Priest, and here we are.
Do you ever do anything other than whine and cry?
Do you do anything other than kiss developers ass?
You just have to ignore TardisGreen, they only spout toxic opinions without purpose. One of the few trolls left at Hearthpwn.
0
DRAKANOID OPERATIVE STATS!? You have my full attention, janky murloc dragon pally.
0
Arguably the 3 health is a negative in certain instances, since wanting to draw the card could be more valuable than having a 1/3 lying around unable to die. It's a weird card to be sure.
1
Think you misread this card my dude, it's mechanically exactly like Shadow Visions except for the dragon requirement. Key word being "discover", and not "draw".
1
Imagine if Cold Blood was still 1 mana, holy bajolies. This is alright, it has a place in certain decks, but is fairly underwhelming. Also Rogue has weak Pirate synergy in Standard atm.
3
The logic you used to get to "his proclamation is essentially meangingless" is so flimsy and weak, it makes me question if you even bothered to use ANY critical thinking on this issue, instead of spouting narrowminded vitriol that serves no feasible purpose or adds any extra element of debate or constructed criticism. This is the definition of a meaningless opinion sir or ma'am, you have unironically turned the spotlight on your own thinly stretched attempt at discourse.
0
Galakrond. It stops Galakrond. 4/5 for that alone, since this is a Galakrond meta.
0
Auto include in every quest deck, except maybe Druid, which quite frankly makes the design space of this card VERY boring. That being said, it's just strong, get extra tempo, remove something, you don't think twice about putting this in your quest deck in Standard. Also fantastic art, and the Pirate tag gives hope that the warrior and rogue quests can add some pirate goodness.
1
I don't think this is good enough, body is weak, it does nothing on its own, and value is not something that leads to victories in most lackey classes, except for Warlock. I think this works in Warlock, also possibly Shaman, but Warrior and Rogue will pass. Rogue has much better things to do than play this, and at best it serves as a Spirit of teh Shark replacement come rotation, but as most rogue players know, that card is not very good and has been overhyped for too long, and the data has supported that for quite a while.
0
The card is pretty toxic in Arena, since it doesn't need any extra deckbuilding to get the highroll, like Spiteful Summoner. Must feel really bad to lose an Arena game solely because of this card, but Standard is basically teh same with Dragonqueen and Galakrond.
0
I tried this deck out for about 10 games, seems quite strong. My only problem with it is how linear, and quite frankly how boring it is to play. Bomb Warrior without the galakrond stuff, while most likely inherently weaker, is much more enjoyable and less autoplay. My only advice on the deckbuilding is another Brawl, card is ridiculous in the meta right now with swarm Locks and Druid's coming to the forefront of the meta.
2
Felt a little pigeonholed, more an excuse to bring back established characters for new legendaries n single player content, but that's not necessarily a bad thing; think of 2018, when they did something kinda new (RR/WW), they were for the most part poor expansions that saw little influence outside of very select cards. RR especially seemed to garner little to no interest from the playerbase, so Blizz clearly were paying attention to that, though largely because weak lore sets equate lower sales.
If they continue the trend of a year long story, if they continue to rehash old characters to fill the gaps of the story I will have 0 interest, you can only pull off the 1 trick pony once because it's completely used up and benign.
0
Really like that they've added more reborn minions to the pool to help Quest Pally, and since this is a solid card it'll be a staple in that deck. Hope they do more of this in the future to help archtypes that typically only see support in the expansion they come with.
1
This thread makes no sense and is a legitimate waste of space. Thus the little brain comment, which quite frankly was too kind.
0
Literally answers the question completely, still depressing as hell.
0
You just have to ignore TardisGreen, they only spout toxic opinions without purpose. One of the few trolls left at Hearthpwn.