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    posted a message on [Game] Name another card that has the same...

    Light of the Naaru

    Summons something if a condition is met.

    Posted in: General Chat
  • 58

    posted a message on Weekly Card Design Competition 9.19 - Submission Topic

    The purpose of the Gyrocopter is to scout. This effect is based on the Gyrocopter's "True Sight" passive ability which reveals invisible units, so there are no surprise attacks. Note that whilst the enemy Secrets are visible, they can still be triggered normally, but you can play around them easier. The anti-Stealth ability also applies to your own minions as well.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic

    I was unsatisifed with Silver Hand Horse, so I wanted to make something else. I made a Phoenix card, but judging by Link's post up above, I don't think that's allowed, so I made something that I know for sure IS allowed.

    It's based on the Gyrocopter's scouting abilities where it can easily detect what's ahead, which is where all of the flavor for the effects come from.

    It's kind of an interesting anti-Secret card. The Secrets can still trigger, but you can play around them a lot easier when you know what they are. Just like Flare, it keeps the anti-Stealth and anti-Secret mechanics, but the real seller here is seeing your opponent's hand. This effect doesn't quite exist in Hearthstone yet (closest example we have is Azalina Soulthief which came out a little over 3 years after GvG), so it's hard to balance. I may be way off. It's understatted and the only effect that's guaranteed to be of any assistance is the hand revealing.

    Also note that all effects are temporary. When it dies, your opponent's Secrets and hand are no longer visible, and minions can have Stealth again. Unlike the first 2 effects, the anti-Stealth also applies to your own minions.

    Posted in: Fan Creations
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    posted a message on Custom Class: Time Traveler (Updated: May 21st 2019) (Finished up to Rise of Shadows)

    I appear to have set the bar for the alternate Hero Powers to be too high. Summon 25 Elementals as opposed to play 40 of them.

    Not to mention, imagine Case Study with The Rift. Possible infinite restarts as Case Study always stays in your deck. This may require me to slightly rework The Rift, as the way its worded will get rid of Unlock the Rift in your deck, even if The Rift was created by Case Study.

    Now I really want to see what all the possible card options are.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic
    Quote from CheeseEtc >>

    Fuck yeah! Nostalgia theme! Just a few questions:

    Anyway, here are my cards ftm:

    Scourge Acolyte - Dead Ringer

    Elven Huntress - Brave Archer

    My favorite cards here are Quel'Thalas Priest (although it should have a better name), Crypt Fiend (Rogue version), and Spirit Walker.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic

    So, how lenient are we going to be with what counts as a Warcraft III unit?

    Look at this example I made.

    There is no unit in Warcraft III called "Silver Hand Horse", but there are still horses and knights on horses, and this card is supposed to depict that idea.

    The first version to me might be weak because Silver Hand Recruits excel best at attacking face, which you can't do with Rush. If I made this card before Witchwood (which I actually did. I've had that card since as early as MSoG), it would have Charge instead. This is why the second version exists. The Rush definitely matters on version 2, but it might be too powerful.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic
    Quote from KrautSalad >>
    Also, this makes Unstable Evolution cost 0, which is quite powerful even without spell damage :p

     

    An oversight on my part. I guess I could go back to what I originally had planned which was to remove the Cost reduction and give it higher stats.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic

    First idea.

    I'm honestly surprised with how little Spell Damage Shaman has with the amount of damage spells they have and the fact that Spirit Claws exists. As far as I'm aware, the only Shaman-specific source of Spell Damage is Wrath of Air Totem. Thus, I propose Firelord. Not Ragnaros the Firelord. Just, Firelord. I'm not sure how balanced the second ability is, but I like a lot of applications it has.

    Posted in: Fan Creations
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    posted a message on Custom Class: Time Traveler (Updated: May 21st 2019) (Finished up to Rise of Shadows)

    Update: May 15th 2019

    In preparation for The Dalaran Heist, Chrona Wilson has been added as the first alternate hero for the class (and it took quite a while).

    Drum roll please... Meet Chrona Wilson.

    Chrona Wilson is the first alternate hero for Time Traveler (it took quite a while). She represents the Time Traveler class during Rise of Shadow's Dalaran Heist mode. Completing Dalaran Heist on Heroic difficulty will reward you with Chrona to use outside of Dalaran Heist.

    And here are her emotes:

    Opening Remark

    Mirror Opening Remark

    Greetings/Lunar New Year Greetings

    Mirror Greetings

    Well Played

    Thanks

    Oops

    Sorry

    Wow

    Threaten

    Attack

    "I'll handle this."

    Thinking 1

    Thinking 2

    Thinking 3

    Rope Burning

    Hand Full

    Concede

    Selection in Arena/Collection

    "The clock is ticking."

    Winter Veil Greetings

    Midsummer Fire Festival Greetings

    Hallow's End Greetings

    Happy New Year

    Opening Remark vs Thomas Temporison

    When playing The Rift.

    Opening Remark after playing The Rift.

    When playing Temporal Loop.

    Her 3 Hero Powers for this mode. As with every other class, the first one is the basic Hero Power for the class which is available from the beginning, and the remaining 2 are alternate ones unlocked with a certain objective.

     

    Unlocked from the beginning.

    Activate 25 Quick-Time effects.

    Play 40 Elementals.

    This new artwork has also now been added to the art gallery.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic
    Quote from linkblade91 >>

    Now sure how I feel about this idea, but might as well put it out there and get the ball rollin':

    ...sort of off-topic, but I can't wait for Warcraft III Reforged.

    Flavor is a little bit off when the Gryphon has 3 Attack and the weapon has 4.

    Posted in: Fan Creations
  • 0

    posted a message on [Game] Name another card that has the same...

    Battle Rage

    Self-damage synergy.

    Posted in: General Chat
  • 5

    posted a message on Weekly Card Design Competition 9.18 - Final Poll

    It's honestly quite fascinating how many people broke the rules when the competition quite literally had none.

    Posted in: Fan Creations
  • 0

    posted a message on [Class Competition Winner] - The Archaeologist
    Quote from linkblade91 >>
    Quote from Pircival >>

    I added four Archaeologist decks and tuned up the collection a bit. I would love feedback on the decks, and any suggestions for new decks would be great.

     I think the tune up looks pretty good, and the decks seem fine. I've never been a professional deck-builder, though, so maybe my opinion isn't worth much lel. I thought about doing a similar thing myself, but was worried I would make a bad deck and leave a poor impression D:

    Exactly why I don't make decks for custom classes either.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.18 - Discussion Topic
    Quote from Cogito_Ergo_Sum >>
    Quote from thepowrofcheese >>

    My new idea that can ensure you go second in game, because Bink needs all the Coins he can get. But if your opponent has it too, then it's up for grabs...

    I'm gonna be honest here and say that I'm not exactly a fan of this card because it basically punishes your opponent for not having enough dust/luck/money to craft this legendary and counter a deck that would favour this outcome. Depending on how the meta is, this would either be an auto-include for any tempo deck, or just not be played entirely because tempo decks don't work well enough to allow a 1/2. The fact that you need to expend money for a single specific card to swing the statistics into your favour against another specific card and have the chance just end up with a useless 1/2 in your deck seems kinda frustrating. The flavour is nice though, and I always love me some Coin interactions, but as it stands, I'm afraid that Bink ironically has money problems.


    Here's my cards if you wanna input feedback :3.

    Spellsmith - Well the Spell Damage part is useless in Paladin. What spells in Paladin deal damage? Hammer of Wrath, Consecration, and Avenging Wrath. You might pick Hammer of Wrath or Avenging Wrath from a Discover option, but you'd never actually run them in your deck. The card basically says "Your spells cost (2) less" that very occasionally might give you a board clear boost. Although reducing the Cost of your spells is good, it ironically has anti-synergy with Shirvallah, the Tiger.

    Lazul's Fortune Teller - Well it's an interesting effect. It seems very similar to Curious Glimmerroot, a favorite card amongst everyone (myself included). It even has the same stats and Cost. The fact that it's a guaranteed effect is a bit strong, but the card you will get will probably be weaker than Glimmerroot. I do see one technical problem with this card though: Suppose you Discover a minion from your opponent, then Dirty Rat it out. You can then possibly kill it. Is your opponent then given this choice? What happens if they pick it? What happens if it's still alive? If they pick it, will it be added to your hand? If they don't pick it, will it be discarded on the board? Suppose you also play Unseen Saboteur and cast their Plot Twist. Do they discard from the deck?

    Dragon's Call is interesting. I would say it is a bit strange that this card mentions a higher rarity card by name, but then you remember Windshear Stormcaller exists, so it's not quite out of the question.

    Dragon Swoop is pretty cool effect, although I must ask. If the minion dies, does it still return to your hand?

    If you review my card, just know that I literally made it in less than 60 seconds and submitted it without any feedback. I was just in pure "screw it" mode.

    Posted in: Fan Creations
  • 0

    posted a message on [Game] Name another card that has the same...

    Twilight Geomancer

    Buffs C'Thun.

    Posted in: General Chat
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