you have to pay a mana for the card it gives you. So it's really better to think of this as a 5 mana card.
- Card Design Champion
Member for 5 years, 7 months, and 4 days
Last active Thu, Aug, 29 2019 13:37:43
- 6 Followers
- 4,059 Total Posts
- 5603 Thanks
Mar 25, 2016Posted in: Xaril, Poisoned MindExcept that it's better than 5 mana card since you can save the 1 mana Toxin cards for when you actually want/need to use them.
Mar 25, 2016Posted in: Tentacles for Arms
Definitely worse than Poisoned Blade, but I don't know if this is worse than Cursed Blade. What could they have next expansion, a 10 mana 1/1 that deals 30 damage to your face? Seems about the route they're heading.
Mar 25, 2016Posted in: Xaril, Poisoned Mind
On a side note, this looks really interesting. A 3/2 for 4 mana is quite bad by itself but a 3/2 for 4 mana that effectively gives you 2 cards is not so bad (you should note that cards become better when they're generated by card effects like this, rather than being put in a deck). Unlike Spare Parts, the Toxin cards actually have value of their own (with some of the Toxin cards being literally exactly the same as some actual cards) Plus, even if the minion is silenced, you still got one of the Toxin cards and your opponent just waisted a silence on a 3/2 minion.
Would this be pushing it if you could discover a Toxin instead (I get that discover fits the theme of LoE but it's such a nice mechanic that it has potential outside of LoE)?
Mar 25, 2016Posted in: Xaril, Poisoned Mind
The toxin cards can be found here for reference. I would post them as card links but th pages for them haven't been made yet.
Mar 22, 2016Posted in: Hallazeal the Ascended
As someone who plays quite a bit of Shaman, I like this card a lot. It's like a Mistress of Pain for spells, but better. Can be used with a simple Lightning Bolt, Lava Burst or Forked Lightning to deal damage and restore some health to you at the same time. Also works great with Lightning Storm and Elemental Destruction to kill minions and restore a sh*tload of health to your hero (also worth noting that this card survives Elemental Destruction). Most damage spells Shaman have Overload in them, but there is where Lava Shock comes into play, dealing 2 damage and restoring 2 health to your hero and most importantly, unlocking the Overload.
On top of that, a pretty decent statline for the cost, has that annoying 4 attack for Priests and it heals you which is always nice.
I do fear that this card will end up like the Mistcaller (where it's a card we all have really high hopes for but ends up not being that good), but if Shaman gets some more good cards in this expansion, I think there's the real likelihood that Shaman will blast up the rankings which I'm all for, and if I get this card, I definitely try it out and see if I can make it work.
Mar 21, 2016Posted in: Fan Creations
Well, you guarantee 2 damage for 2 mana + a 2/2 body, so this is definitely OP. Would probably need to be 3 mana. Alternatively, the text could read "at the end of each turn", which would probably make it balanced-ish.It would still take 2 damage if it said "at the end of each turn".Yes, it would, but it would give the owner of the minion a chance to heal or trade. I agree that this would make the card more balancedYou do realize that "start of each turn" and "end of each turn" are almost exactly the same thing? "End of each turn" basically is just the same thing happens like 2 seconds before "start of each turn". For example, if Micro Machine said "at the end of each turn" instead of start, it would still be pretty much the same. It makes practically no difference.
Mar 21, 2016Posted in: DOOM!
I can't decide if this if this is better than Twisting Nether or worse. Sometimes this card is better but I'm leaning towards it being overall worse for a few reasons.
- Card draw is good, but is isn't necessary for Warlocks since they already have quite a bit of card draw (their Hero Power, Mortal Coil and to some extent, Dark Peddler.
- It costs 10 Mana, so barring minion attacks, it's almost certainly going to be the only thing you do that turn. Twisting Nether allows you to play a 1 or 2 drop afterwards.
- There's the possibility of milling yourself. Twisting Nether, you can play whenever you want to and not have to worry about anything (provided that you're smart enough to know when to use it right). With this card, you need to be very careful, noting how many minions are on the board and how many are in your hand.
- Twisting Nether isn't even played that much to begin with anyway.
EDIT: Made a code fail.
Mar 21, 2016Posted in: Forbidden Healing
I personally really like the idea of this mechanic. It's very versatile which is a big plus but unfortunately, it has the downside of not being so great when used.
2 Mana - Heal 4 Health, a worse Holy Light.
4 Mana - Heal 8 Health, a Healing Touch that costs 1 more mana to play.
5 Mana - Heal 10 Health, comparable to Antique Healbot (which I know is rotating out), where you lose 2 Health but get a 3/3 Mech on the board.
6 Mana - Heal 12 Health, nothing I can really compare this to.
7 Mana - Heal 14 Health, a Healing Wave that is guaranteed to win its Joust but costs more than twice as much but it is starting to get better.
8 Mana - Heal 16 Health, there's not a single card I can compare this to but I can compare it to 2 Healing Touches. Costs 2 mana more but only 1 card as opposed to 2 as well as having the extra versatility.
9 Mana - Heal 18 Health, alright this is actually looking better.
10 Mana - Heal 20 health. This is where the card gets good. It heals for 4 more than Health than two Antique Healbot's and it's all in one card. Yes, you don't get the two 3/3 bodies but the 3/3 bodies don't always make any difference.
Overall, while I understand sacrificing power for versatility, I don't know if this card will see any notable amount of play in Constructed.You cant compared it for the pure heal capability as I believe it can be cast on a minion too so it has it tempo plays with the usage of the remaining mana.But if you have at least 4 mana, you'll practically always use it on face unless you have a Ysera out. When was the last time you ever healed a minion for 8 and got the full 8 heal?
- To post a comment, please login or register a new account.