• 0

    posted a message on Xaril, Poisoned Mind
    Quote from JosarHearth >>

    you have to pay a mana for the card it gives you. So it's really better to think of this as a 5 mana card.

     Except that it's better than 5 mana card since you can save the 1 mana Toxin cards for when you actually want/need to use them.
    Posted in: Xaril, Poisoned Mind
  • 2

    posted a message on Tentacles for Arms

    Definitely worse than Poisoned Blade, but I don't know if this is worse than Cursed Blade. What could they have next expansion, a 10 mana 1/1 that deals 30 damage to your face? Seems about the route they're heading.

    Posted in: Tentacles for Arms
  • 2

    posted a message on Xaril, Poisoned Mind

    On a side note, this looks really interesting. A 3/2 for 4 mana is quite bad by itself but a 3/2 for 4 mana that effectively gives you 2 cards is not so bad (you should note that cards become better when they're generated by card effects like this, rather than being put in a deck). Unlike Spare Parts, the Toxin cards actually have value of their own (with some of the Toxin cards being literally exactly the same as some actual cards) Plus, even if the minion is silenced, you still got one of the Toxin cards and your opponent just waisted a silence on a 3/2 minion.

    Would this be pushing it if you could discover a Toxin instead (I get that discover fits the theme of LoE but it's such a nice mechanic that it has potential outside of LoE)?

    Posted in: Xaril, Poisoned Mind
  • 2

    posted a message on Xaril, Poisoned Mind

    http://www.hearthpwn.com/news/1233-rogue-legendary-card-reveal-xaril-poisoned-mind

    The toxin cards can be found here for reference. I would post them as card links but th pages for them haven't been made yet.

    Posted in: Xaril, Poisoned Mind
  • 0

    posted a message on Renounce Darkness

    And Shield Slam

    Posted in: Renounce Darkness
  • 2

    posted a message on Renounce Darkness
    Quote from Jikelink >>

    Warlock cards, only the hero power will change

     

     Yeah, that was the point of my post. It would be really bad to get it from Spellslinger is what I was trying to say.
    Posted in: Renounce Darkness
  • 5

    posted a message on Renounce Darkness

    That feeling when you get this from Spellslinger.

    Posted in: Renounce Darkness
  • 3

    posted a message on Well this is certainly interesting.

    (this doesn't relate to the brawl itself but happened while I played it so I thought it was okay to put it here)

    Posted in: Tavern Brawl
  • 0

    posted a message on Hallazeal the Ascended

    Lava Shock

    Posted in: Hallazeal the Ascended
  • 2

    posted a message on Hallazeal the Ascended

    As someone who plays quite a bit of Shaman, I like this card a lot. It's like a Mistress of Pain for spells, but better. Can be used with a simple Lightning BoltLava Burst or Forked Lightning to deal damage and restore some health to you at the same time. Also works great with Lightning Storm and Elemental Destruction to kill minions and restore a sh*tload of health to your hero (also worth noting that this card survives Elemental Destruction). Most damage spells Shaman have Overload in them, but there is where Lava Shock comes into play, dealing 2 damage and restoring 2 health to your hero and most importantly, unlocking the Overload.

    On top of that, a pretty decent statline for the cost, has that annoying 4 attack for Priests and it heals you which is always nice.

    I do fear that this card will end up like the Mistcaller (where it's a card we all have really high hopes for but ends up not being that good), but if Shaman gets some more good cards in this expansion, I think there's the real likelihood that Shaman will blast up the rankings which I'm all for, and if I get this card, I definitely try it out and see if I can make it work.

    Posted in: Hallazeal the Ascended
  • 0

    posted a message on Poison Alchemist
    Quote from Vaughn >>
    Quote from Demonxz95 >>
    Quote from sneakytoddman >>

    Well, you guarantee 2 damage for 2 mana + a 2/2 body, so this is definitely OP. Would probably need to be 3 mana. Alternatively, the text could read "at the end of each turn", which would probably make it balanced-ish.

     It would still take 2 damage if it said "at the end of each turn".
     Yes, it would, but it would give the owner of the minion a chance to heal or trade. I agree that this would make the card more balanced
     You do realize that "start of each turn" and "end of each turn" are almost exactly the same thing? "End of each turn" basically is just the same thing happens like 2 seconds before "start of each turn". For example, if Micro Machine said "at the end of each turn" instead of start, it would still be pretty much the same. It makes practically no difference.
    Posted in: Fan Creations
  • 10

    posted a message on DOOM!

    I can't decide if this if this is better than Twisting Nether or worse. Sometimes this card is better but I'm leaning towards it being overall worse for a few reasons.

    • Card draw is good, but is isn't necessary for Warlocks since they already have quite a bit of card draw (their Hero Power, Mortal Coil and to some extent, Dark Peddler.
    • It costs 10 Mana, so barring minion attacks, it's almost certainly going to be the only thing you do that turn. Twisting Nether allows you to play a 1 or 2 drop afterwards.
    • There's the possibility of milling yourself. Twisting Nether, you can play whenever you want to and not have to worry about anything (provided that you're smart enough to know when to use it right). With this card, you need to be very careful, noting how many minions are on the board and how many are in your hand.
    • Twisting Nether isn't even played that much to begin with anyway.

    EDIT: Made a code fail.

    Posted in: DOOM!
  • 0

    posted a message on Forbidden Healing
    Quote from maoshan_3 >>
    Quote from Demonxz95 >>

    I personally really like the idea of this mechanic. It's very versatile which is a big plus but unfortunately, it has the downside of not being so great when used.

    1 Mana - Heal 2 Health, compares unfavorably to Light of the Naaru (which is rotating out) and Flash Heal.

    2 Mana - Heal 4 Health, a worse Holy Light.

    3 Mana - Heal 6 Health, a worse Healing Touch or Healing Wave, but it is starting to get better.

    4 Mana - Heal 8 Health, a Healing Touch that costs 1 more mana to play.

    5 Mana - Heal 10 Health, comparable to Antique Healbot (which I know is rotating out), where you lose 2 Health but get a 3/3 Mech on the board.

    6 Mana - Heal 12 Health, nothing I can really compare this to.

    7 Mana - Heal 14 Health, a Healing Wave that is guaranteed to win its Joust but costs more than twice as much but it is starting to get better.

    8 Mana - Heal 16 Health, there's not a single card I can compare this to but I can compare it to 2 Healing Touches. Costs 2 mana more but only 1 card as opposed to 2 as well as having the extra versatility.

    9 Mana - Heal 18 Health, alright this is actually looking better.

    10 Mana - Heal 20 health. This is where the card gets good. It heals for 4 more than Health than two Antique Healbot's and it's all in one card. Yes, you don't get the two 3/3 bodies but the 3/3 bodies don't always make any difference.

     

    Overall, while I understand sacrificing  power for versatility, I don't know if this card will see any notable amount of play in Constructed.

     You cant compared it for the pure heal capability as I believe it can be cast on a minion too so it has it tempo plays with the usage of the remaining mana.
     But if you have at least 4 mana, you'll practically always use it on face unless you have a Ysera out. When was the last time you ever healed a minion for 8 and got the full 8 heal?
    Posted in: Forbidden Healing
  • 0

    posted a message on Poison Alchemist
    Quote from Rade01 >>

    Personally, I would make this a 2/1. But I like the effect.

     Dies to Hero Powers that way.
    Posted in: Fan Creations
  • 22

    posted a message on C'Thun
    Quote from PaperSoul >>

    It's separate damage so eye for an eye will only do one bac

    I think you missed the joke.
    Posted in: C'Thun
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