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    posted a message on Soggoth the Slitherer

    I agree that while this card could potentially be 8 mana and be acceptable in terms of balance, I think you underestimate how powerful a combination of Taunt and the Faerie Dragon effect is. It pretty much prevents it from being Polymorphed, Hexed, Entombed or hit by hard removal or even just damage, which needless to say can be a HUGE annoyance. The only bad thing is that it can't be the target of friendly Hero Power usage (which is ALMOST only in Priest) or your own buffing spells, but if you're running this card, you probably won't be running too many of those cards. It's also safe from Big Game Hunter so even if he doesn't get nerfed, it still has that going for it.

    Posted in: Soggoth the Slitherer
  • 0

    posted a message on Embrace the Shadow

    I meant for this post to be placed in the group of posts as the quoted posts were. Why did it not do that?

    Posted in: Embrace the Shadow
  • 2

    posted a message on Embrace the Shadow
    Quote from nutnarukex >>

    it's a paladin card...

     
    Quote from Mr_Makadi >>

    Forbidden Healing is a Paladin card

     Yeah but, you're a Priest and Priest is by far the best class to access other class's cards.
    Posted in: Embrace the Shadow
  • 0

    posted a message on No Discover, Joust and Inspire in other expansions

    Inspire probably isn't in because it doesn't really fit the theme of the expansion, it fits the TGT theme better since one of the most major TGT themes was Hero Power synergy and Hero Power effecting cards, and not just Inspire cards (cards that had Hero Power effecting cards but weren't Inspire cards are cards like Garrison Commander, Maiden of the Lake and Saboteur). It also wasn't that good because it was essentially adding an additional 2 mana to a minion's mana cost on a minion that already (most of the time) has underpowered stats for the mana cost to make up the effect, as you want to play the card and hero power the same turn. As a result, there were very few decent/good Inspire minions, and thus they might want to try to stray from a mechanic that proved to not work so well (though it's definitely very possible that the Standard Format will make them more playable).

    Joust doesn't really fit the theme of the expansion either, because most Joust cards had the "mount" theme to them. The mechanic was also a failure because it was too unreliable. Joust minions had sub-par stats for their mana cost to make up for their effects, but the problem was that if you lost the Joust, you'd have a minion that not only fails the vanilla test but also has no ability. They may also want to stay away from this mechanic too as it was also overall a failure.

    Discover was a really good mechanic and I would really like to see more cards with it, but the flavor of the mechanic was treasure finding and LoE was about that specific theme, resembling Indiana Jones.

    That being said though, with a lot of cards still left to go, it's possible that it might be used, though quite unlikely.

    Posted in: General Discussion
  • 1

    posted a message on GET RID OF CAPTAIN'S PARROT
    Quote from Moop547 >>

     Captain's Parrot has literally never been played in a single deck, including pirate decks since the hearthstone beta.

     

     And how do you know? Out of the billions beyond billions out Hearthstone matches and decks ever made, at least once has every single card in the game been used. Even cards that have been used in 1 out of the 25936908568903465890453690653490659043867 (hypothetical number) decks ever made have still been used in one deck.
    It's like saying "out of the entire population and everyone that has every lived, not a single person ever has done X". As long as it's theoretically possible, there's probably at least one time it has ever happened.
    When people say stuff like "X card" isn't played or was never played, they don't mean it has played literally 0 times in any deck, it just hasn't been seen in competitive play. Even some of the worst cards in the game (Magma RagerHemet NesingwaryEye for an EyePoisoned Blade, etc.) has been used at least 1 time ever in any deck ever made ever.
    Posted in: Card Discussion
  • 1

    posted a message on Golden Giant

    This card isn't designed with viability in mind, and is mostly meant just for conceptual purposes. I think someone could make an all golden deck and include this card in it. This card may or may not be OP for those people who have practically every gold card.

    Posted in: Fan Creations
  • 1

    posted a message on Cho'gall

    It has been confirmed that you cannot lethal yourself with Cho'Gall, and it doesn't pay mana instead of the health, it just disallows the spell.

    https://twitter.com/PlayHearthstone/status/718493678935937024

     

    While this isn't a big deal whatsoever, this is to note, anti-synergistic with Mal'Ganis.

    Posted in: Cho'gall
  • 0

    posted a message on Soggoth the Slitherer

    Arcane Nullifier's big brother.

    Posted in: Soggoth the Slitherer
  • 0

    posted a message on Wisps of the Old Gods

    Why does it have to be so hard to get N'Zoth card BBCode right?

    Posted in: Wisps of the Old Gods
  • 3

    posted a message on Wisps of the Old Gods

    Arcane Explosion

    Whirlwind

    Fan of Knives

    Swipe

    Unleash the Hounds

    N'Zoths Tentacle

    Ravaging Ghoul

     

    Need I say more about summoning the Wisps?

    Posted in: Wisps of the Old Gods
  • 19

    posted a message on Possessed Villager

    It's like a regular beast, but shadowy.

    Posted in: Possessed Villager
  • 18

    posted a message on Cho'gall

    The lack of a space between "Battlecry:" and the word "The" is kinda... disturbing.

    Posted in: Cho'gall
  • 3

    posted a message on Spreading Madness

    There's that moment where you take 9 damage to face. #FeelsBadMan

    Then there's that moment where your opponent takes 9 damage to face. #PogChamp

    Posted in: Spreading Madness
  • 1

    posted a message on Blood Warriors

    So, this is basically a slightly cheaper Echo of Medivh, but only works on damaged minions?

    Posted in: Blood Warriors
  • 0

    posted a message on Blood of The Ancient One

    I bet someone's going to try this in a deck with Echo of Medivh in Wild.

    Posted in: Blood of The Ancient One
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