I don't agree with placing Rogue dead last ; I'd actually say it's one of the strongest classes right now. Past 6 wins, all you see is mages (50% of opponents or more), paladins and rogues. This might be because good Rogue decks prey on greedy value decks.
For me, Warlock, Hunter and Warrior are the worst, depending entirely on having excellent drafts (good aggro picks for Warlock, high synergy deck or limitless efficient removal for Hunter, and a healthy number of low-cost weapons for Warrior) since their hero power does not affect the board in any way. It's just too easy to get eaten alive by both value and tempo decks with average drafts using these characters.
Mage and Paladin sit at the top of the food chain, having powerful class cards, common board wipes, and an impacting hero power that does not cost life to use (as opposed to Druid and Rogue who have to trade health to control the board).
Next would be Shaman (good class cards and power, but mostly being rare or epic slots, making them depend more on good drafts than Mage and Paladin), Priest (awesome hero power, but pigeonholed on drafting high value decks to make the most of it), Rogue (excellent tempo options, and cheap, efficient removal) and Druid (sometimes has trouble establishing early control, but unmatched in mid-late game options).
One last note on Priest and Shaman : both classes have many awful, extremely conditional class cards (Inner Fire, Ancestral Healing, Lightwell, Totemic Might) which makes them traps (in my opinion) for inexperienced drafters. In capable hands, though, they can shine.
98.9 (!) Picked a Mad Bomber over a Venture Co. Mercenary (felt the top of the curve was already great) because I love that card.
Looking at the ratings, I never knew Worgen Infiltrator had such a high rating (71 !) as I never even considered it above Shrinkmeister (who gets a 72). Strangely, Bloodfen Raptor also got a 74... it is completely unfathomable to me that it actually gets a better rating than Shrinkmeister, who is always a better pick (Priest having no beast synergies outside of Thoughtsteal shenanigans).
Looking at it, it might be because as a relatively new card, it's got a smaller sample size from played games. Still, it's weirding me out.
When the game is no longer enjoyable to me to the point that i don't care about winning anymore.
I have to agree with that. Just conceded in Arena against a shaman who, three turns in a row, used his hero power (when he had no totem on board), got a spellpower totem, and used it to kill a minion with a earth or frost shock getting just enough damage... the tempo loss was harsh, but mostly, I felt I was raging and no longer having fun, so I conceded and played something else for a while ^^.
The way the card is worded, I don't think it works with UtH, Snake Trap or Muster for Battle... but it can be a beast with Acolytes of Pain, the new Warrior mech 1-drop, Armorsmith, Unstable Ghoul... I dig it.
So this deck was weird. Almost nothing going on prior to turn 5 - but then, almost every single card is a natural 2 for 1 (Fire Elementals, Stormwind Knight, Azure Drake). The removal suite was pretty good, and Earth Shock, especially with easy access to spell power boosts (throough totems and drakes), is extremely good - there are so many targets for it!
So first 12-win using a warlock. Standouts were the 3 Soulfires, lots of big charge minions. Leper Gnome and Murloc Tidehunter were mostly pointless, but Deathlord proved its worth every time it was played. Undertaker is insane - people are afraid of it so they spend cards dealing with them, and if left unchecked, they only need one trigger to be worth the investment - everything above that is pure gravy.
Demolisher deserves more respect. Sure, it's RNG, but on turn 3 (or 2 with the coin) it can consolidate a winning position easily.
First time reaching 12 wins, and using a priest to boot! I felt the deck was unimpressive and had a bad curve, but the Priest's hero power synergizes so well with big fat minions that I was able to ride them to victory!
0
I don't agree with placing Rogue dead last ; I'd actually say it's one of the strongest classes right now. Past 6 wins, all you see is mages (50% of opponents or more), paladins and rogues. This might be because good Rogue decks prey on greedy value decks.
For me, Warlock, Hunter and Warrior are the worst, depending entirely on having excellent drafts (good aggro picks for Warlock, high synergy deck or limitless efficient removal for Hunter, and a healthy number of low-cost weapons for Warrior) since their hero power does not affect the board in any way. It's just too easy to get eaten alive by both value and tempo decks with average drafts using these characters.
Mage and Paladin sit at the top of the food chain, having powerful class cards, common board wipes, and an impacting hero power that does not cost life to use (as opposed to Druid and Rogue who have to trade health to control the board).
Next would be Shaman (good class cards and power, but mostly being rare or epic slots, making them depend more on good drafts than Mage and Paladin), Priest (awesome hero power, but pigeonholed on drafting high value decks to make the most of it), Rogue (excellent tempo options, and cheap, efficient removal) and Druid (sometimes has trouble establishing early control, but unmatched in mid-late game options).
One last note on Priest and Shaman : both classes have many awful, extremely conditional class cards (Inner Fire, Ancestral Healing, Lightwell, Totemic Might) which makes them traps (in my opinion) for inexperienced drafters. In capable hands, though, they can shine.
0
Thanks Klokanjj! I thought these were fixed from the start ^^
0
98.9 (!) Picked a Mad Bomber over a Venture Co. Mercenary (felt the top of the curve was already great) because I love that card.
Looking at the ratings, I never knew Worgen Infiltrator had such a high rating (71 !) as I never even considered it above Shrinkmeister (who gets a 72). Strangely, Bloodfen Raptor also got a 74... it is completely unfathomable to me that it actually gets a better rating than Shrinkmeister, who is always a better pick (Priest having no beast synergies outside of Thoughtsteal shenanigans).
Looking at it, it might be because as a relatively new card, it's got a smaller sample size from played games. Still, it's weirding me out.
0
I have to agree with that. Just conceded in Arena against a shaman who, three turns in a row, used his hero power (when he had no totem on board), got a spellpower totem, and used it to kill a minion with a earth or frost shock getting just enough damage... the tempo loss was harsh, but mostly, I felt I was raging and no longer having fun, so I conceded and played something else for a while ^^.
4
The way the card is worded, I don't think it works with UtH, Snake Trap or Muster for Battle... but it can be a beast with Acolytes of Pain, the new Warrior mech 1-drop, Armorsmith, Unstable Ghoul... I dig it.
0
So this deck was weird. Almost nothing going on prior to turn 5 - but then, almost every single card is a natural 2 for 1 (Fire Elementals, Stormwind Knight, Azure Drake). The removal suite was pretty good, and Earth Shock, especially with easy access to spell power boosts (throough totems and drakes), is extremely good - there are so many targets for it!
0
So first 12-win using a warlock. Standouts were the 3 Soulfires, lots of big charge minions. Leper Gnome and Murloc Tidehunter were mostly pointless, but Deathlord proved its worth every time it was played. Undertaker is insane - people are afraid of it so they spend cards dealing with them, and if left unchecked, they only need one trigger to be worth the investment - everything above that is pure gravy.
Demolisher deserves more respect. Sure, it's RNG, but on turn 3 (or 2 with the coin) it can consolidate a winning position easily.
0
First time reaching 12 wins, and using a priest to boot! I felt the deck was unimpressive and had a bad curve, but the Priest's hero power synergizes so well with big fat minions that I was able to ride them to victory!
Edit : Got 250 gold, a Bestial Wrath and two packs in rewards. King Krush in one of the packs, so yay!