Im back again... I won my first game with this. But it feels like you need to be SO lucky with draws. And i still die to pala every time.
- DemonicPlushie
- Card Design Champion
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Member for 7 years, 6 months, and 11 days
Last active Fri, May, 3 2024 20:09:37 -
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BiscuitChan posted a message on 18-3 OTK Burst ShamanPosted in: 18-3 OTK Burst Shaman -
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Pryexez posted a message on 18-3 OTK Burst ShamanPosted in: 18-3 OTK Burst ShamanNah this Deck stinks
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Randyrhoads posted a message on 18-3 OTK Burst ShamanPosted in: 18-3 OTK Burst ShamanDead before turn 6 or 7
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sPacEtiMe19 posted a message on New Warlock Legendary Card Revealed - Wheel of DeathPosted in: NewsIt’s so ungodly bad. An 8 mana card that is just decent is bad in this meta. An 8 mana “do nothing” is horrible in this meta. But an 8 mana “do nothing, and start a 15 damage fatigue timer on yourself” is beyond horrendous.
To put into perspective how bad this is, warrior sometimes has a hard time playing Odin safely. And that’s in a far tanker class than warlock and doesn’t start a fatigue timer.
The ONLY deck this has a modicum of a chance against is the greediest of priests, and even then. I’m not exaggerating when I say that this may possibly be the worst hearthstone card ever printed in all of history.
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Lucksnipe3040 posted a message on Introducing Catch-Up Packs!Posted in: NewsTo all the people who are going to say "why are the dedicated players not being rewarded" please look at it this way.
Blizzard doesn't owe you anything and you wouldn't be complaining if nothing was being given out at all.
If you're a returning player, you get free cards to catch up to the crowd. If your a dedicated player you get to enjoy your game with more than just bots. Everyone wins
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Boy_A posted a message on Multiple New Warrior Cards RevealedPosted in: NewsBoth feels like 2-Cost mana cards
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Cinazz posted a message on Multiple New Druid Cards RevealedPosted in: NewsWhy do I have to see two cards with "Refresh mana Crystals" and the class is Druid, just why
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Ldrago1254HS posted a message on Multiple New Druid Cards RevealedPosted in: Newsmore 0 cost cards for Druid, classic Blizzard
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Rulasdogs posted a message on Multiple New Druid Cards RevealedPosted in: NewsStop giving the druid more ramp because of this type of card, the druid becomes stronger, they should rework all the ramp cards and force the druid to play cards in their respective turns like the other classes -
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bhihiumu posted a message on New Warlock Cards Revealed - 3 CardsPosted in: NewsOkay so this confirms it. The designers are creatively bankrupt. They want us to play IMPS Again for the third expansion in a row? I'm not sure what's worse. Warrior getting nothing for a year or Warlock getting the same cards for almost a year.
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Ah yes paladin which has been the top cancer for more than a year is deleted because two blatantly overpowered cards were nerfed, such a tragedy.
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It's a casino deck with a 49% winrate, it rolls over slow decks that do nothing but vs hunter, warrior, even pala half the time you auto lose, not to mention if you don't draw flash of lightning you auto lose, if you can't OTK by about turn 6 you auto lose since even the slow decks will kill you since you have 0 board presence.
It's basically a much, much worse naga dh from badlands. You need perfect draw, your opponent to not do anything, but your "go-s" don't replenish any cards so if you don't kill you lose too.
Sometimes you absolutely dumpster your opponent but an equal amount of times you will get dumpstered. It's 99% up to luck.
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After 5 tries every single one of my opponents' eggs hatched into 3+ cost minions and I've yet to get anything that isn't a plain 1 mana minion with no text
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It's literally at a more convenient time for Europe, what are you on about?
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Introducing big demon synergy to finally make Voidcaller good and rotating voidcaller out at the same time, simply incredible
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Because everybody and their mother is playing aggro paladin at that level and that counters it, but shaman's great against pretty much every other matchup.
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Honestly I feel like the longer time goes on this deck is just gonna remove sharpshooter for generic DH aggro cards lol. This variation feels perhaps better than the casino OTK version but at the same time sharpshooter feels like a brick in most matches.
Edit: Went 4-11 with it at dia 2-5, maybe it isn't better after all lmao. Aggro minions don't seem to be good enough vs any of the meta decks, plague & blood dk, every paladin list including highlander, warlock, druid, warrior all dumpster it without breaking a sweat. Combo will still probably be better.
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"so long" - they have it by turn 5-6 almost every game
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As cool as the card is I just don't see Slagmaw working. The execute excavate card is incredibly awful and against a number of decks isn't even feasibly playable on the board, so that leaves you with the armour and the neutrals. Problem is, both the kobold miner and the armour card cost less than Slagmaw, which means if you draw them before you draw Slagmaw then either you're holding a hand of bricks or Slagmaw is going to be useless. Similarly if you do not play Slagmaw on turn 4 the longer the game goes on the less impressive his effect will be. You can theoretically awaken him on turn 6 but you have to draw both him and all 4 low cost excavate cards, and also not use them to do anything until that turn.
tl;dr the Azerite Ox seems good enough to build excavate around but Slagmaw doesn't
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Well, why would they bother giving you more stuff when by your own admission you spend a ton of money each expansion anyway? : ^)
The whales are always the least catered to because they'll buy everything they throw at them anyways.