NOW i'm hyped!
- DelireMan7
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Member for 8 years, 6 months, and 23 days
Last active Mon, Jun, 24 2019 09:59:22 -
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Lambda posted a message on New Rogue Legendary Weapon Reveal: KingsbanePosted in: News -
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Wailor posted a message on Is RR the worse expansion to date?Posted in: General DiscussionQuote from formulas666 >>It is getting worse with every new expansion, isn't it???
It's not.
Posts about "This is the worst expansion evah!!1!!!!" are getting worse every expansion, though.
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iandakar posted a message on Could a Ban System work and solve all our problems?Posted in: General DiscussionQuote from AkiraTerion >>Not really, no. Not on ladder. It's simply not viable because what do you do? You just ban all of, or most of, the bad matchups for the deck you're laddering with.
Bans work in Conquest formats because you *have* to use multiple decks and there's a tactical element to the ban because of that fact.
but im not talking of banning an entire deck, just one brocken card would be enough... like, odd mage would still be viable without dk jaina.. deathrattle hunter would still be viable without dk rexar and so on... of course, for some combo decks or decks like kingsbane or baku, etc that would ruin the hole deck, but that would have to be figured out somehow...
and its a thing that you would not be able to know wich archetype you would be facing, like you choose to ban hagatha when you face a shaman. If your opponent doesnt use hagatha then nothing happens, but if he does, it is replaced by the reserve card that he chose (grumble, for example)
the thing is that its such a waste that we have hundreds of cards, dozens of legendaries that never see play because the meta lets no more than ten decks to be viable.. dont you think thats a problem, and that it could be solved somehow?Your idea does no such thing to solving it. You're picturing some situation where, say, a Deathrattle hunter deck would swap out, say, their DK for some other card and find some unique way to win.
I'm sorry, but it doesn't work that way.
Banning the DK in Deathrattle Hunter would completely gut the card against odd warrior or Elemental mage. That card is the reason why the deck has a chance against slower decks. Otherwise it's only win condition is to hope for a perfect opening hand for a hyper fast start with their eggs.
(sidenote, against faster decks you just have to ban the egg to gut the deck)
That you even think that odd mage has a chance without Jaina DK is maddening. Elemental cards, by themselves, are weak offensively. Rag is interesting but that card wasn't overwhelming when you were able to play him without a messed up conditional. The deck has no staying power without Jaina.
What's worse is that the game still goes on. Unlike past 'ban' ideas where you get to play your deck, just not against folks who don't like it, your idea still forces me to play with the deck after it's gutted and think that being able to just slot in some other card will fix things up. So if I play Odd Paladin and they ban Baku, what card is going to make losing the entire point to the deck WORK OUT?
(also how WOULD that be set up? Do I have to auto-pick the card, even though I won't really know what card is going to be banned? Do we go to our collections and choose the card after finding out that something was banned, thus causing both players to have to sit while the other spends 5, 10+ minutes looking through their entire collection to decide which card to add in? Both methods sound rather messed up)
So any deck where a key card being removed results in a risk of getting autolost. And since the smart strategy would be to knock out the deck you are weak to (NOT the one you are sick of playing against) that means your opponents will either gut your deck or be strong against your deck. Which means the decks you will need to play to avoid this will need to be decks which don't really care which card is lost. That typically means aggro decks. A major point to aggro is their lack of a bad start since they tool their entire deck to 'work' whatever the combination (i..e lots of 1 drops so that no matter what cards show or don't show they'll have a 1 drop of some type).
So how does this idea actually INCREASE deck diversity? Just make a tier 1 aggro deck without a lot of enemies, nerf the key card in that deck, and most of your opponents will either be too weak of a deck to fight you, a deck you naturally counter, or a gutted version of what would be your counter deck.
You already see some of these issues, yet you gloss it off with a "we'll figure out something." Then you wonder why everyone is so critical of it and instead of arguing their points you just assume everyone just LIKES netdecking and playing with only a few decks. "It couldn't possibly be that they see my idea as not only not working but possibly backfiring to create a worse situation. No. my idea is perfect. They just know it and don't want my idea to happen because it'll ruin their good thing."
Most of us like deck diversity, and wouldn't mind a good idea that encourages it.
But this isn't it. There's a LOT of holes to your idea that you either haven't pieced together or do notice but don't want to get into in your hope that it'll bring a utopia of homemade decks.
We don't hate utopia. We just think your idea won't bring about that utopia.
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PneumaPilot posted a message on The Standard Brawliseum Has Taken Over Tavern Brawl This Week!Posted in: NewsDang, I do NOT like these...
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MaximGorkij posted a message on Free packs?Posted in: General Discussion6 packs + 1 legendary Loa + 2 corresponding spirits
And you can get one more free pack if you participated here https://www.hearthpwn.com/news/6241-get-a-free-rastakhans-rumble-card-pack
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TallAr92 posted a message on Paladin and Da Undatakah = God ModePosted in: PaladinI can tell you how its gonna work for the paladin. Like shit :)
You play it against aggro - you're dead. Tempo? Dead. Control? Morphed, silenced unless your deck is greedy enough to bait silences and morphs b4 you play it. It will be good in hunter and maybe rogue because those are the classes who can activate his effect the turn he is played.
This card is not for the paladin. Not unless it is a meta greedier than the one we have right now.
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onceupop posted a message on Paladin and Da Undatakah = God ModePosted in: PaladinEverybody said people would run 4-6 silences when boomsday went live because of the OP mech decks that was incoming...
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macadow posted a message on Paladin and Da Undatakah = God ModePosted in: PaladinI dont know why but I feel like Da Undatakah is the most overrated card of the set and won't be even good in the upcoming meta.
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sicknantos posted a message on Why So Much RNG?Posted in: General DiscussionHearthstone thrives on offering RNG as a way of "equalizing" matches, such as Deathstalker Rexxar singlehandedly winning matches vs odd warrior and other control decks. Ever wonder why Deck of Wonders exists? What about Yogg-Saron, Hope's End? RNG brings with it potential swings that can both work for and against players that are behind in a match. I think it was Ben Brode that said it was one of the reasons they kept RNG as such a central tenant to the game (correct me if I'm wrong here).
Depending on the situation, RNG can be fun, hilarious, infuriating, and even a source of despair. Removing this drama from hearthstone would make it a little less "Hearthstone-y," though it would remove a lot of the tilt caused by randomly generated wins. If you want a card game with less RNG, go for Gwent and try to not fall asleep during one of the 20+-minute matches. It may make you angry sometimes, but RNG is something that is part and parcel to this game, take it or leave it.
Last note: RNG exists in any and all card games in the form of card draw. You can't know what you're going to draw from your deck for sure, you can manipulate the odds, but you won't ever know for sure, so it's random.
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tekkenpro posted a message on New Shaman Legendary - Krag'wa, the FrogPosted in: Card DiscussionQuote from tictactucroc >>Shaman : 6 mana return all spells you played last turn
Hunter : 10 mana cast all spells you played this game
Guess who isn't going to see play
Yeah because I totally want to Lava Burst my own face, then Hex my The Lich King and give my opponent's King Krush Windfury.
To make it clear: Krag'wa, the Frog and Zul'jin serve very different pruposes and shouldn't be compared.
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Here my submission :
Flavor text : "It's time to get lighter !"
I love shaman and overload so I'd like to have some more synergies with it.
With this card you can get an heavy combo finisher (2x Elemental Destruction + Earth Elemental) or an "emergency" removal.
To clarify : You choose which cards you discard.
Art from NightBlue on Deviantart.
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Here my submission :
As your opponent knows which secret you'll play, I wanted to make a card which confront him to a choice.
He has the choice to give me a minion or having a 4 or more Attack minion becoming a 2 Attack.
It gives a solution for the 4 Attack minion (I am looking at you Piloted Shredder and Chillwind Yeti) and put high attack minions in range of Shadow Word: Pain and Cabal Shadow Priest.
It also allows combo like Crazed Alchemist/Confuse + Holy Smite.
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Hi there !
I just submitted this card :
Not sure about the mana cost. I put 4 like Shadow Madness even if it's a permanent control but it can be avoid.
And the fact that it's lowering the attack to 2 of the 4+ attack minion, allows Shadow Word: Pain or Cabal Shadow Priest to be play later on it.
What do you think about it ?
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Google image, Blizzard website...
There are several links in the Guide for Card creation topic for finding images.
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Hre my submission :
Note that it can attack any other character including allies.
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Here my submission :
Flavor text : "Let's kill this togeth... Hum, thank you !"
Praise the sun ! \[T]/
Edit : Art from MrFr2eman on Deviantart.
Edit2 : Flavor text added.
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Here my submission :
Not really inspire by this week theme ^^
So I just made a funny card for the Rogue.
Can synergize with the hero power and card like Assassin's Blade, Fan of Knives, Shiv, Undercity Valiant, Sinister Strike... Not the most used cards but I'd like to see a card which make them more used.
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I know it's basically a Water Elemental with 1 less health but it's a beast and so enable all the synergies of the hunter.
Art from Genzoman found on Deviantart.
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I can't vote, C'thun is not in the list :P
I don't like it because the C'thun decks are lazy and uncreative :)
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RNG >>> everything
These cards are awesome :)
1/1 body is not really a threat but still you're opponent have to deal with it. So if you play it Turn 1 you can force a Hero power (mage, druid, rogue) or a cheap removal. Leaving the board empty for Turn 2.
And a 1 mana card in rogue is never bad for the combo.
And the joy to get a Tirion Fordring from the Swashburglar can't be match :P