But it end up giving me only a 1/1 copy of a Mechanical Whelp and a "invisible minion".
I played on mobile and was playing while having a walk with my dog so don't remember the exact situation of the trigger of the deathrattle but here is what I remember :
I had 6 (maybe 7) minions on my board (one being a dormant The Darkness) before the 1/1 Myra died.
My opponent used a Duskbreaker to kill Myra and 1 of my other minion.
I ended up with 6 minions on board (with on the far right the 1/1 copy of mechanical whelp produced by Myra) but the placement was like I had 7 minions (I counted several times my minions because I was surprised to not have the Mechanical Dragon)
Then few turns later I took this screenshot which clearly shows the "invisible" minion (the Mechanical Dragon is from the 1/1 Mechanical Whelp).
It stayed till the end of the game and couldn't interact with it.
I am not a meta or competitive player so my capacity to categorize a deck is probably not the best ^^
It feels really control to me as I only react to my opponent actions.
I've hesitated to had Brawl but so far didn't really had the need to. And Firetree Witchdoctor can help you to find the good answer.
But yes, I think I had once a opponent with a perfect draw and me not that much, I died pretty quickly due to not being able to take the board. But again it was more bad luck (none of my rush minions in hand).
Now that you made the comparison between Execute and Devastate, it strikes me how Execute looks better (I think I auto exclude it for being a old card xD). Will think about it, for the moment I prefer Devastate for flavour and 1 mana less (in late game can be interesting to play a 9 drop with) but it's for sure a good suggestion.
I've had a similar idea and have been testing with Baku, odd. I like your deck a lot. Good luck, I will copy and test! (though I lack yip and akali) I will replace one with a brawl and one with Wyrmguard
Geosculptor Yip is really great. Quite often turn the game when popping a 8,9 or 10 drop.
Akali, the Rhino is there because it does look a bit niche and I like that, but it's definitly quite slow. Your replacement should be good (anyway Brawl can never hurts ^^)
It's a control warrior with dragon, rush, armor and mech synergies. I know it sounds too much to be a "serious" deck but as I am not a competitive player and play only to create fun decks with usually underused card, this one is the more "metadeck" I have built so far.
I don't know if it can climb high in ladder but feel free to try it if you want some change/fun ^^ (Expect some really long game...)
The plan is simple :
Control the board early game with rush minions. Then slowdown midgame with dragons and profit of your lategame value (Dr. Boom, Mad Genius is great for that)
"Just an idea" is there to suggest I haven't try the brawl yet.
You should improve your feedback skills;)
Edit : but it points the fact that brawl description are not detailed enough. So many times I built a deck but discovered when playing that it doesn't fit due to lack of info on the description
At the launch of Witchwood, I had around 5000 gold and usually buy packs by 10-15 (because it's a pain on mobile to buy more).
So I bought 15 and when I went to open them I realized I bought KoFT packs...
That's not bad considering the power level of two sets
As a F2P it hurts a bit and I don't have a "competitive" vision of the game. I just like build fun deck with cards. So I basically want as much as possible different cards to create decks. I don't mind about powerlevel of cards/expansion
I'm ok with the idea of making someone mill trough effects like naturalize because there is player to player interaction.
The irony of this sentence make me smile in the context of countering OTK deck ;) (No offense really, I just find it amusing)
On the topic, I am ok with destructive combo cards. Of coure it can feel unfair to lose a game because you lose one piece of your combo but in my opinion when a build a deck around a specific win combo you should assume the fact you can autolose if one of your key card is destroy.
But I am biased as I don’t like OTK (to play or play against)
So I decided since he like long game, let's play a long game and I just rope him (while playing Borderlands 2 xD) each turn. I play on mobile and at the end it was unplayable, I thought my mobile gonna die. At one point I couldn't do anything but realized that my opponent (now with 8 HP and something like 500 armor) neither. And suddenly :
0
Can I get my name change to DelireMan7 ?
I made a bullshit when reentering my name ...
Thanks
0
Hi everyone,
I just had a game before where I had a glitch on my side of the board.
Thanks to Spirit of the shark + Gurubashi Hypemon, I got a 1/1 Myra Rotspring. Which I played also immediately (with Spirit of the shark on board)
With it, I discovered Mechanical Whelp and Kobold Illusionist. Myra was supposed to give me a 1/1 copy of a minion on my hand and a Mechanical Dragon.
But it end up giving me only a 1/1 copy of a Mechanical Whelp and a "invisible minion".
I played on mobile and was playing while having a walk with my dog so don't remember the exact situation of the trigger of the deathrattle but here is what I remember :
Does someone have an explanation ?
1
Haha, as we say in french "Les grands esprits se rencontrent" (Great minds think alike).
So didn't had problem when it went to fatigue. But yes, the games are really long ^^
I am not a meta or competitive player so my capacity to categorize a deck is probably not the best ^^
It feels really control to me as I only react to my opponent actions.
I've hesitated to had Brawl but so far didn't really had the need to. And Firetree Witchdoctor can help you to find the good answer.
But yes, I think I had once a opponent with a perfect draw and me not that much, I died pretty quickly due to not being able to take the board. But again it was more bad luck (none of my rush minions in hand).
Now that you made the comparison between Execute and Devastate, it strikes me how Execute looks better (I think I auto exclude it for being a old card xD). Will think about it, for the moment I prefer Devastate for flavour and 1 mana less (in late game can be interesting to play a 9 drop with) but it's for sure a good suggestion.
Geosculptor Yip is really great. Quite often turn the game when popping a 8,9 or 10 drop.
Akali, the Rhino is there because it does look a bit niche and I like that, but it's definitly quite slow. Your replacement should be good (anyway Brawl can never hurts ^^)
2
Hey everyone !
I am usually not a Warrior player but with the cards I got for RR and my love for dragons deck, I decided to give it a go.
I receive Akali, the Rhino and as it doesn't look OP, I wanted to try it.
The deck :
It's a control warrior with dragon, rush, armor and mech synergies. I know it sounds too much to be a "serious" deck but as I am not a competitive player and play only to create fun decks with usually underused card, this one is the more "metadeck" I have built so far.
I don't know if it can climb high in ladder but feel free to try it if you want some change/fun ^^ (Expect some really long game...)
The plan is simple :
Control the board early game with rush minions. Then slowdown midgame with dragons and profit of your lategame value (Dr. Boom, Mad Genius is great for that)
Here some synergies of the deck :
Cards synergy :
I'll not expand much as I just wanted to share this deck with which I have quite some fun.
0
It's kind of the goal of the deck to win with your opponent cards... And if it goes late game you swap to have your card back.
0
Try a similar deck (only 8+ mana cards) and works perfectly
-1
Did you read the description ?
"Just an idea" is there to suggest I haven't try the brawl yet.
You should improve your feedback skills;)
Edit : but it points the fact that brawl description are not detailed enough. So many times I built a deck but discovered when playing that it doesn't fit due to lack of info on the description
2
Ha ok good to know. So I guess we will only see "meta deck" and everybody switch back.
0
As a F2P it hurts a bit and I don't have a "competitive" vision of the game. I just like build fun deck with cards. So I basically want as much as possible different cards to create decks. I don't mind about powerlevel of cards/expansion
0
Did the same and do not regret it :D
2
At the launch of Witchwood, I had around 5000 gold and usually buy packs by 10-15 (because it's a pain on mobile to buy more).
So I bought 15 and when I went to open them I realized I bought KoFT packs...
0
But are you sure you could play it with my Nerub'ar Weblord on board ?
1
Looks like someone was Confuse...
Let's refresh this board with Deathwing
1
The irony of this sentence make me smile in the context of countering OTK deck ;) (No offense really, I just find it amusing)
On the topic, I am ok with destructive combo cards. Of coure it can feel unfair to lose a game because you lose one piece of your combo but in my opinion when a build a deck around a specific win combo you should assume the fact you can autolose if one of your key card is destroy.
But I am biased as I don’t like OTK (to play or play against)
1
I just finish a 1h30 game. My opponent is a Shudderwock shaman with battlecry like Ice Cream Peddler, Glacial Shard, Hyldnir Frostrider, Mojomaster Zihi and the usual package.
So basically once he drew his Shudderwock, he was spamming 6 per turn gaining armor and freezing constantly my board.
I play a kind of control warrior and my Geosculptor Yip give me Hakkar, the Soulflayer. For one turn my opponent just pass so I sacrifrice my hakkar (as he's on fatigue but not me) but forgot that he has an full hand so the Corrupted Blood is burn...
So I decided since he like long game, let's play a long game and I just rope him (while playing Borderlands 2 xD) each turn. I play on mobile and at the end it was unplayable, I thought my mobile gonna die. At one point I couldn't do anything but realized that my opponent (now with 8 HP and something like 500 armor) neither. And suddenly :
" Your opponent left the game"
Feels good man !