Ha, Shadow Priest is real.
- Deftheros
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Member for 8 years, 2 months, and 28 days
Last active Wed, Jul, 14 2021 14:17:55 -
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SoupCan51 posted a message on Darkbishop BenedictusPosted in: Darkbishop BenedictusKeep in mind that you don't even have to run any spells at all to make the effect go off
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Hex94 posted a message on 20.4 Patch Notes - Mini-Set, Balance Changes, Permanently Purchasable Skins & More!Posted in: Newslol I was look for mecha jaraxsus D:
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Black369Ace posted a message on Wailing Caverns Mini Set - New CardsPosted in: NewsWhich video? You mean the custom card vid?
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Beatsz posted a message on Wailing Caverns Mini Set - New CardsPosted in: NewsOr you could, y'know, do the same combo on Alexstrazsa and just kill your opponent.
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Lyconik posted a message on is warlock new king after paladin nerfs?Posted in: General DiscussionYeah since Conviction didn't get nerfed, Paladin is still very strong. Sure First Day of School nerf (and yes, it is a nerf) affect paladin quite a bit, the Hysteria offset it.
Also, no more Crabrider, but Paladin have plenty of other option to fit the spot. and it really enjoy having Refreshing Spring Water to 5 mana
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TheArcanist236 posted a message on How to nerf Oh My Yogg!Posted in: Card DiscussionWhen your opponent casts a spell, give your Charge minions +1 Attack.
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TheBlastedTower posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & NeutralPosted in: NewsDoes anybody wanna hear 'hey loser, wasn't me" for one more year...pls nerf the damn thing.
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GiantHaystacks posted a message on It's mindblowing how terrible Standard is right nowPosted in: Standard FormatJust for fun, I did a search for "Worst meta"...
This is the worst meta ever !by robert_fanr <time>Aug 12, 2018</time>
by MandelbrotorblednaM <time>Feb 13, 2018</time>Worst meta EVER!by qbuteq <time>Aug 23, 2017</time>by kr1kit <time>Nov 20, 2015</time>So... you know... plus ca change plus ca meme chose... -
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ZagniefMaster posted a message on F2P sitting on 8k gold. Thinking I will only buy 10 packs.Posted in: General Discussionf2p too, sitting on 10k. I guess i'll just buy 10 packs and be saving for next expo til i play only one class and have enough dust to create anything i want (even without dusting rotating cards)
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Sad Nat Pagle noises
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It is virtually unplayable at 1 mana in current archetypes. At 0 it was the perfect curve enabler. At 1 mana it is very difficult to use even if it gives you 3 1-drops. It is not a good t1 play, and later in the game it is not impactful. Paladin win-rate should go down a point or two because of this nerf I believe. Still too oppressive imho, specially in wild with those anti-fun tax tactics.
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I'm F2P sitting on 12.7k gold after buying both shaman and hunter portraits and I only log to finish daily quests. How did you guys end with so little gold?
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Bc there is nothing Holy in Wrath jk. Most likely an oversight.
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Man it cannot be 8, it has to be 7. Don't be so salty.
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It cannot be 8 mana, it must be 7. It goes against the design Philosophy of HS. Dr. Boom Must Have All 7s (stats and cost).
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Although I agree with the RNG fiesta. There are a few issues related with not all classes having access to similar power level cards. And in particular Hero Cards give high advantages. In the current set, the game has slowed down a lot compared to when the Witchwood was released a year ago, now it looks like it might be more likely to arrive to turn 10.
Those cards are fun to play. But maybe not so much to play against.
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Balance-wise even and odd decks are challenging to balance due to the nature of the 'Start of the Game' mechanic and in particular how oppressive certain hero powers are when either upgrade (Tank Up, Fireblast Rank 2, The Silver Hand, Poisoned Dagger) or when costing 1 mana (Life Tap, Reinforce, Totemic Slam).
As the issue is related with the hero power and how repetitive does it feel playing against Even/Odd decks. Instead of changing the numbers on the hero powers I rather suggest follow the thematic of Genn Greymane and Baku the Mooneater, i.e. using the modified hero power on:
In any Even/Odd turn respectively, your hero power becomes your regular hero power (2 cost standard effect). On average this effect will not change the functionality of the hero powers (and Justicar Trueheart will not be affected), will have the average effect of reducing the numbers as the Devs. suggested,while also adding a more challenging usage of such hero powers instead of the brain-dead 'press hero power each turn'. This way the first 2 turns remain the same, but the change is noticed turn 3 onwards. This change will mainly affect Odd Warrior, Odd Mage, and Odd Paladin, while being less impactful on Odd Rogue (but to be fair Rogue is in a pretty bad spot at the moment in Standard...).
In practice this can be implemented in a similar way as Dr. Boom, Mad Genius in which the hero power changes each turn accordingly (reducing its cost for Even decks and Upgrading for Odd decks).
(Also... an option to skip the voice lines of Baku the Mooneater and Genn Greymane may be necessary...)