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    posted a message on Peasant

    Sad Nat Pagle noises

    Posted in: Peasant
  • 0

    posted a message on 20.4 Patch Notes - Mini-Set, Balance Changes, Permanently Purchasable Skins & More!

    I wait for Deathwing.

    Posted in: News
  • 0

    posted a message on Wailing Caverns Mini Set - New Cards

    Don't forget that Warlock has HOLY!!! (Renounce Darkness)

    Posted in: News
  • 0

    posted a message on Nerfing and Buffing Cards

    The only card we need unnerf is Leeching Poison so Kingsbane stops being a Toxic Aggro Card and becomes a Toxic control card.

    Posted in: General Discussion
  • 0

    posted a message on I am now forced to admit a Blizz does not care about the meta

    Just play BGs and do your quests. Forget about the ladder for a few months or just come when new cards are introduced, play a couple of days then go back to BGs, HS gets stagnant quite quickly. And no, Blizzard doesn't care about the metagame, current feels too degenerate (and I have been playing since open beta...). 

    Posted in: General Discussion
  • 1

    posted a message on Patch 20.2.2 - Balance Changes, Quilboars In Battlegrounds Nerfed & More

    That should've been back in the day Patches the Pirate nerf. Battlecry: Gain Charge. Quite cool for Crabrider as doesn't kill completely the card (I don't mean that patches is a dead card as it is very powerful indeed, but it is a dead draw though)

    Posted in: News
  • 2

    posted a message on Patch 20.2.2 - Balance Changes, Quilboars In Battlegrounds Nerfed & More

    It is virtually unplayable at 1 mana in current archetypes. At 0 it was the perfect curve enabler. At 1 mana it is very difficult to use even if it gives you 3 1-drops. It is not  a good t1 play, and later in the game it is not impactful. Paladin win-rate should go down a point or two because of this nerf I believe. Still too oppressive imho, specially in wild with those anti-fun tax tactics. 

    Posted in: News
  • 0

    posted a message on How to nerf Oh My Yogg!

    Some random ideas:
    Oh my Yogg!
    When your opponent cast a spell:
    - they shuffle it in their library then cast a random spell of the same cost instead.
    - they cast a random spell instead. Take damage equal to its cost. *(Any cost spell)
    - they cast a random spell instead of the same cost then draw two cards. *(A major drawback)
    - they cast a random spell instead of the same cost then destroy one minion you control at random.  *(A minor drawback)
    - they cast a random spell instead of the same cost then you discard one card at random. *(Self disruption)
    - it turns into a sigil then they shuffle a scroll of wonders into their deck. *(The spell becomes a Sigil so it 'activates/recasts itself' at the start of your next turn with random targets).

    Posted in: Card Discussion
  • 0

    posted a message on New quillboars.

    Pirates weren't op tho, Elementals were. But this is ok, it shakes the meta and makes the game interesting. They will be balanced by next patch.

    Posted in: Battlegrounds
  • 1

    posted a message on F2P sitting on 8k gold. Thinking I will only buy 10 packs.

    I'm F2P sitting on 12.7k gold after buying both shaman and hunter portraits and I only log to finish daily quests. How did you guys end with so little gold?

    Posted in: General Discussion
  • 3

    posted a message on Why isn't Holy Wrath a Holy card?

    Bc there is nothing Holy in Wrath jk. Most likely an oversight.

    Posted in: Card Discussion
  • 0

    posted a message on Thoughts on post nitro-boost nerf, Caverns Bellow and Classic

    Until the next expansion release, then once the meta becomes stale in constructed.

    Posted in: Rogue
  • 0

    posted a message on Thoughts on post nitro-boost nerf, Caverns Bellow and Classic

    It is still a fun deck to play. In my opinion, but I don't think it is very good to climb atm.

    Posted in: Rogue
  • 0

    posted a message on Thoughts on post nitro-boost nerf, Caverns Bellow and Classic

    After playing a lot of post-nerf Kingsbane Rogue in Wild I think that Nitroboost Poison is now, if anything, a dead card now, understandable as the card was the source of salt for so many wild players (idk about standard but most likely the same). This will basically change the Kingsbane archetype into something more tempo-like as it currently lacks 2 mana 8 damage burst or something else.

    In the other hand the unnerfed The Caverns Below doesn't feel like a tier 1 control killer deck as it was in the past. Maybe I'm wrong, but although we can currently finish the quest with 2x Bloodsail Flybooter, waaay faster than we were ever able to finish it before, the deck doesn't feel as strong. Perhaps the most significant nerf was that indirect nerf to Sonya Shadowdancer

    Classic Mode rogue is a blast, it brings me awesome memories, I am a F2P player and back in the day I didn't have all the cards to play Miracle Rogue so I used to play the Mana Addict or Arcane Golem versions. Now 6 years later I can finally enjoy the OG Miracle Rogue. It would be amazing if they bring the "Year by Year" formats as well. But Classic is amazing at the moment!

    Let's hope however that the with new expansion we find a new way to climb the ranks.

    Posted in: Rogue
  • 0

    posted a message on Should Dr. Boom Mad Genius get Hofed?
    Quote from DSchu102285 >>

    So what is the compelling case to HoF Dr. Boom exclusively when all the other DK Hero cards haven't been added to the HoF? That is the premise of the topic, no?

     For the Sake of Consistency. If they didn't plan to add more Hero Cards (they probably will tho), they should have HoF all of 'em.

    I agree that Dr. 7 is not OP and does not deserve a Nerf. Hagatha is also fine. And Zul'Jin is borderline Op. But no other class has this mechanic available while before every class had it.

    Posted in: General Discussion
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