• 0

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    Think of this card as a 10 mana - cast 10 random spells. 

    A little better now?

    Posted in: Card Discussion
  • 1

    posted a message on New Legendary Card - Yogg-Saron, Hope's End
    Quote from Cardstone >>
    Quote from TinkerSparkles >>

    Obviously this is NOT for every type of players. Players who were expecting something solid to help them build a top tier strategy and compete at high levels are utterly disappointing in this. Other players (like me) who love crafting crazy fun decks and revel in insane RNG situations are overjoyed with this card. 

    So which are you?

    The one that prefers to lose/win a game by my own merits and not have a coin flip deciding the game for me because I'm horrible at this game.
    Reew, feisty lil thang  
    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Yogg-Saron, Hope's End
    Quote from Catull0 >>
    Quote from DarkArchon21 >>

    This is gonna be a common result when playing Yogg-Saron

    He Swipe your own board

    Puts Blessing of Kings on a enemy minion

    Sense Demons when your not a Warlock

    Healing Touch a minion that didn't need healing

    Holy Smite your face

    Then you concede.

     Can it Swipe  your board? i don't think so
     Mate, we all know you just went through your hearthstone card collection looking for the most useless spells. What your doing is being intellectually dishonest and ignoring the fact that there's 10 times the amount of good spells than useless ones. 
    Posted in: Card Discussion
  • 1

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    Mate, we all know you just went through your hearthstone card collection looking for the most useless spells. What your doing is being intellectually dishonest and ignoring the fact that there's 10 times the amount of good spells than useless ones. 

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    I think that's the case. If it's like that with the hero, example; you can't execute the face, I don't see why it would be different for an undamaged minion. 

    But with this card, all minions will be damaged :p :p

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    Im a little optimistic still, I don't think that ones death is very Likely to occur when playing this card. You could look at it like this... 

    10 mana spell - play 10 random spells 

    that's not really bad if you think about it. It's entirely unpredictable, but with the amount of effects that go off your sure to get one that was good, like if your low on cards, or need a board clear. 

     

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    Sorry, that was my mistake of misreading the text, I assumed it would replay the exact cards you played, so if I played a secret on turn 3, when turn 10 rolls around I would get the same secret back. Blizzard lost an opportunity to make a usable card with deck altering effects which is what I assume they are trying to do this expansion.

    Posted in: Card Discussion
  • 2

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    oh, is it saying a random spell from any class in the quantity of spells you cast? 

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    Ye with little faith. Imagin this in a deck with echo of madivh and ice block. 

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    Echo of madihv and ice block.

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    What!! Imagine this in a Mage deck with echo of midivh and ice block.. When you play yogg saron you'll get a new copy of it in hand, along with IMMORTALITY for the rest of the game from ice block! And any other spell you played that game like fireball and frost bolt! Then just repeat turn after turn! Is this not op?

    Posted in: Card Discussion
  • 1

    posted a message on Master of Evolution

    oh damn, is it of the same cost??? its been so long iv completely forgotten about that, thanks for correcting me man :)

    Posted in: Master of Evolution
  • -7

    posted a message on Thing from Below

    this sequence is under the assumption that the opponent will not act for 4 turns, which is very unlikely.

    Posted in: Thing from Below
  • -1

    posted a message on Thing from Below

    its a little strange but i think its accurate. whats your opposition to it?

     

    Posted in: Thing from Below
  • -2

    posted a message on Master of Evolution

     

    recombobulators effect is about equal id say because you have the chance of turning trash into gold, for instance a 1/1 into Ysera. but theres also a chance you'll turn an okay card into a bad one. but this is almost impossible with a 1/1.

    while it is still possible with Master of Evolution to turn a card worse (for instance turning a chill wind yeti into a faceless manipulator) its much less likely because higher mana costs tend to have better stats and effects. 

    with remcombobluator you get to sacrifice your worst minion on the board and chances are is its low value, that it will be replaced with a better value card (but not always). with the Master of Evolution, you have to sacrifice one of your best minions on board in the hopes you will get a better value minion. 

    so which effect is better? id have to say recombobulator. but which card is better? Master of evolution, because its a chilwind yeti with a dope effect. looking forward to shaman not being trash :)

    Posted in: Master of Evolution
  • To post a comment, please login or register a new account.