quest shaman is fine
priest on the other hand is broken AF
1
quest shaman is fine
priest on the other hand is broken AF
2
Soooo, I'm playing Huntard, The good kind with Zephrys and Zul'Jin. The balanced one. (<- Irony inside)
Anyway, I'm facing this quest Shaman, Trying to survive as I know I will screw him late. Turn 9 he floods the board, I'm at 9HP and one card in had, uh oh looks grim, when comes the: Greetings, Friend, Oh you want to BM? Let's go. I bring him to rope town.
Here come top deck Zephrys, Flamestrike. Wait the rope... Beng.
He floods again, Here come the top deck Zul'Jin. Here comes Flamestrike again! Oh and as it seems to be my lucky day I get the dogs before the flame strike and Leokk!
Where are your emotes now bruh? I think I heard his keyboards being smashed from here.
3
When your Blink fox adds a Dinotamer to your hand right next to your Spirit of the Shark
3
THIS is the game that got me my 500th warlock win! And golden warlock!
Could it have been any more beautiful? I nearly cried.
How did the CW let this happen, you may wonder. Well, he spent all of his removal already, thats how! 2X Brawl, 2x Warpath, 1X Plague of Wrath.
And then it was Hir'eek's turn.
Decklist:
Handbuff warlock is finally good!
Zoolock Deck
by BrokenCycle - Sep 8, 2019
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Minion (24)
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Ability (6)
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4
:o i thought this only happens to the other people.
27
Secret: after your opponent casts conjur on a giant, destroy random mirror image.
2
Very situational card. Only instance i see this being really good at is big priest in wild.
Even Cyclone mage plays a lot of small minions and is easily able to play around it (Mirror Image being the first thing that comes to my mind).
But Hearthpwn community sees "destroy an enemy minion" for 2 Mana and goes bananas it seems.
10
God, the community is so salty this expansion
11
Anka the Buried synergy (obviously, as everyone else has said). Also Coffin Crasher for priest to cheat it out early, in addition to Reckless Experimenter. Definitely a lot more synergy in wild (rogue especially), where this could be cheated out with Barnes and Kobold Illusionist, and made more greedy with Sonya Shadowdancer. In standard, hunter can get some serious value off this with Nine Lives and Necromechanic, as well as all the obvious normal deathrattle synergies (Play Dead, Terrorscale Stalker and Spiritsinger Umbra).
Also is a great pull off N'Zoth, the Corruptor and Da Undatakah.
Handbuffs can be really powerful in mech decks, because the magnetize effects basically give the buffed mechs in your hand charge, so maybe that could see play as well? Given that mech decks become more of a midrange and less of an aggressive archetype.
Super cool card, hopefully it won't get totally overrun by aggro decks and we can have fun with it!
11
Really good with both Fel Lord Betrug and Dollmaster Dorian in any plot twist Warlock deck! That deck often has large hands full of minions, many of them with taunt. Some crazy shenanigans could happen there.
1
The thing about tech cards is that they pop up in meta's that demand tech cards, removing them from the game will bring terrible imbalance to the game. Some decks demand tech cards against them, mind that you don't have any advantage against decks that don't require you to play them and you still have them in your deck.
1
This expansion has been good to me to be honest. After not saving gold early enough i was able to still buy 30ish something packs. Got like 1 legendary (Bran) out of it besides the quest so that got me bothered a bit. Now this brawl came along and with Zalae's quest shaman i got 11-3, 7-3 and 6-3 on the last day, which got me about 450g and some packs. I spent some on packs and decided to use the last 150 on an arena, which has been a while. After winning 10-2 i felt some presure, but finally made it to the end! 12-2 for me! Now that got me another 490g and a pack, which also contained Hack the System. I know it's not the best, but it felt like icing on the cake. Hurray for the lucky mutha (me)!
-13
Yes, I don't want too many children at my age, but your comment has nothing to do with mine.
Edit: Hah: i just saw you wrote projecting instead of protecting. I thought you meant protection against minions hence the children/prophylactic joke. Oops.
1
I get it that my pun wasn't that funny, I didn't mean anything by it, and did not want to offend anyone. I haven't played hunter that much since secret hunter and see mostly mech hunters atm. My humble apologies.
-25
This is not just a new hunter card, this is one of the first 'think before you act' hunter cards. It's all about timing to not become useless in the proces. I like giving the hunters something to think about as they normally think: "SMOrc? SMOrc right? Shall i...SMOrc? Oh, whait i'll just go face then."
2
Yeah priest died and was promised by the palladin to get resurrected, except he's still laughing at his corpse saying: "I thought resurrection was your thing now?"
1
I agree with Cronikz to some extent, if you go the mile to make a deck with only 1 copy of every card you have a certain disadvantage and the card text "at the start of the game" would be sufficient. But on the other hand there are reno decks that have copies of more cards in there for starters (like the mill rogue one) and use him later on so it would restrict deckbuilding in general. I actually run two copies of Conjurer's Calling in my wild reno summoners deck which works fine as you mulligan for that card and you don't need reno early on.
As for the bombwarriors, they are good enough at the moment and are easy enough to play, sure, but they can be dealt with in a manner of ways and i think we should wait wat kind of synergie blizzard has come up with, because you just don't create an amount of reno-type cards without thinking about existing cardsets, meta and archetypes, so i think @igotthis that you just don't get it, or are attention seeking for some reason.
People also don't take into account that the powerlevel of cards after rotation is set really low so that future sets can become more powerful, we've seen those waves happen over a couple of years now and are logical for the game to work. Weaker sets later on don't have impact and aren't fun, same with equally built cards that make stale meta's.
nuff said in this thread...
1
Please think ahead for a bit, would any gamemaker (besides Artifact -kappa) make a set of cards that totally antagonises with the previous set(s)? The answer is ofcourse not it would be suicide for the game. They make these sets one year ahead you know.
9
Hmm Scarlet Webweaver + The Beast, makes it 1 mana. Then play Hunting Party and combo it with Tundra Rhino.
Is a 2x9 + 2 = 20 dmg combo for 7 mana so with any decent card you can up it to i think max 25dmg in one turn for instance if you have Kill Command and 10 mana available.
On that note maybe making a deck that cheapens all minions is on the horizon like with Helpless Hatchling you can make the combo(s) even bigger.
1
And even our names are alike ;)