4th class on my top 5 list! Let's get right to it. For those of you who don't know, you make top 5 lists of priest cards and comment on others! Now for my turn!
2.Prophet Velen (Amazing for a priest deck with any spells. Goes well with Northshire Cleric and makes your hero power actually decent for 2 mana.)
3. Northshire Cleric (1/3 for 1 mana is already good, now you get free cards when you heal stuff?)
4. Dark Cultist (3 mana 3/7 card. Only flaw is that he pops d-rattle with or without minions. Still though, he's got good stats without the deathrattle, easily making this list.
5. Holy Nova (Better than consecrate because it heals your minions, giving them quite the boost considering their entire deck is based on heals.
As some may know, I've done a top 5 list for mage and lock. Now it's time for druid!
Make your own top 5 list in the comments. I want to see what you all think! Feel free to comment on mine as well as others' top 5s! You may state reasons why one of the cards you know is popular isn't in your list, if you, for example, dislike [card]Keeper of the Grove[card], or perhaps [card] Bite[card]
1.Poison Seeds(OBLIVION TO ALL MINIONS! FOR 4 MANA! Amazing for control decks, and especially deathrattle decks like my d-rattle droid deck.)
2. Ancient of War (5/10 for 7 mana? 10/5 for 7 mana? Both of them are yours at will! Whether you have the upper hand or struggling to come back, this card is the most amazing late game card for druid.
3. Ancient of Lore (5/5 for 7 mana with an Arcane Intellect Built in? Heck yea boi! Got a full hand? heal 5 health to ANYTHING!)
4. Soul of the Forest (Don't get me wrong, I think it's only decent in some decks, but in the right hands, it could be disastrous. Together with poison seeds, it's probably the winning card,
5. Wild Growth (The reason it's not #1 is because it is a poor choice in the late game. It's in the top 5 list because it's a real thorn in the opponent's side when you got +1 mana for multiple turns. It leads to an extremely powerful boost for the next bunch of turns. The Coin> wild growth is probably the most amazing combination for first turn without counting Innervate
Oh that's right, forgot to mention when a tendril dies, all minions get +4 attack, and all minions are benefited by the aspects to have +2/2. However, if the Madness is able to use Cata, the game ends and you lose automatically, so you gotta hurry!
Madness of Deathwing is now here! In this fight, the four dragon aspects are now your minions! However, fighting them are four giant tendrils, so you gotta use a spell or two to keep at least one of them alive! Coming soon: unlocked cards!
Spine of Deathwing is now here! He has no cards, does NOT take fatigue, and his hero ability is all he has to defend himself! However, he has one powerful hero ability, but it's his only weakness! Burn him to the ground and defeat him... once and for all?
I honestly think mage is a pretty awesome class altogether, and I want to see everyone's top 5 list! This card can be useful to mage but still neutral, such as Acolyte of Pain
1. Mad Scientist (It's technically a 4-5 mana card in a mage deck assuming you have at least 1 secret in your deck. I for one have a bunch, so good ol' Bill Nye gets me what I need.
2. Ethereal Arcanist (Perfect for secret decks. Activate your secret then pop it and you got a 5/5 or even better each turn. It works fantastic with ice block! (NOT ICE BARRIER, ICE BLOCK!))
3. Malygos (This legendary may seem crappy to some, but put it in a spell deck and you'll be virtually invincible. Arcane Missiles,Frostbolt, and imagine putting it in a deck with Archmage Antonidas!
5.Frostbolt (3 damage+freeze= one dead card. If you like using Ice Lance, whether it is bad or not (I'm neutral in that fight), frost 'em first. It's extremely useful for taking out the early game minions!)
Personally, lock is one my favorites, and I'd love to see your version of the top 5 cards for warlock, even if it's neutral, such as perhaps Illidan Stormrage because he IS a demon and available for demonfire buffs. Mine is indeed these 5:
1. Lord Jaraxxus (best hero power I've ever seen)
2. Pit Lord (only bad if your actually low on HP. Great card overall!)
2. Avenge (3/2 for 1 mana is the same as a flame imp without a punishment :\)
3. Aldor Peacekeeper
Why?
Tirion Fording is already on par to it's mana cost with D.S and taunt. Now he gives you a 5/3 weapon? You can destroy half the opponent's health in 3 turns!
Aldor Peacekeeper is so overpowered imagine this working in ANY late game fight.
Suggestion: Aldor Peackeeper should be a 2/3 and instead reduce an enemy's attack by 4. It cannot go below 1 attack.
That at least makes molten giants yet tolerable, and at the same time not ridiculously horrible for it's mana.
Suggestion: Make avenge 2/2 or perhaps 1/3 or 3/1.
At least then avenge won't be the highest stat worth for 1 mana ever.
Suggestion: Make Tirion a 5/6 and make it a 3/5 or 4/3 Ashbringer.
Least then it's not the most overpowered legendary that ever existed.
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4th class on my top 5 list! Let's get right to it. For those of you who don't know, you make top 5 lists of priest cards and comment on others! Now for my turn!
1. Temple Enforcer (6/9 for 6 mana. Extremely Powerful.
2.Prophet Velen (Amazing for a priest deck with any spells. Goes well with Northshire Cleric and makes your hero power actually decent for 2 mana.)
3. Northshire Cleric (1/3 for 1 mana is already good, now you get free cards when you heal stuff?)
4. Dark Cultist (3 mana 3/7 card. Only flaw is that he pops d-rattle with or without minions. Still though, he's got good stats without the deathrattle, easily making this list.
5. Holy Nova (Better than consecrate because it heals your minions, giving them quite the boost considering their entire deck is based on heals.
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As some may know, I've done a top 5 list for mage and lock. Now it's time for druid!
Make your own top 5 list in the comments. I want to see what you all think! Feel free to comment on mine as well as others' top 5s! You may state reasons why one of the cards you know is popular isn't in your list, if you, for example, dislike [card]Keeper of the Grove[card], or perhaps [card] Bite[card]
1.Poison Seeds(OBLIVION TO ALL MINIONS! FOR 4 MANA! Amazing for control decks, and especially deathrattle decks like my d-rattle droid deck.)
2. Ancient of War (5/10 for 7 mana? 10/5 for 7 mana? Both of them are yours at will! Whether you have the upper hand or struggling to come back, this card is the most amazing late game card for druid.
3. Ancient of Lore (5/5 for 7 mana with an Arcane Intellect Built in? Heck yea boi! Got a full hand? heal 5 health to ANYTHING!)
4. Soul of the Forest (Don't get me wrong, I think it's only decent in some decks, but in the right hands, it could be disastrous. Together with poison seeds, it's probably the winning card,
5. Wild Growth (The reason it's not #1 is because it is a poor choice in the late game. It's in the top 5 list because it's a real thorn in the opponent's side when you got +1 mana for multiple turns. It leads to an extremely powerful boost for the next bunch of turns. The Coin> wild growth is probably the most amazing combination for first turn without counting Innervate
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Oh that's right, forgot to mention when a tendril dies, all minions get +4 attack, and all minions are benefited by the aspects to have +2/2. However, if the Madness is able to use Cata, the game ends and you lose automatically, so you gotta hurry!
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Custom Card 1:
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Gameplay reasons mostly, in the game H.O.T is much less effective, but is cast much more.
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Madness of Deathwing is now here! In this fight, the four dragon aspects are now your minions! However, fighting them are four giant tendrils, so you gotta use a spell or two to keep at least one of them alive! Coming soon: unlocked cards!
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Spine of Deathwing is now here! He has no cards, does NOT take fatigue, and his hero ability is all he has to defend himself! However, he has one powerful hero ability, but it's his only weakness! Burn him to the ground and defeat him... once and for all?
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Time for Warmaster Blackhorn!
Phase 1: Goriona
Goriona has a hero power herself, and vrykul (from the actual fight in WoW) will be minions as well! She has 15 health, and Blackhorn has 20.
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I honestly think mage is a pretty awesome class altogether, and I want to see everyone's top 5 list! This card can be useful to mage but still neutral, such as Acolyte of Pain
1. Mad Scientist (It's technically a 4-5 mana card in a mage deck assuming you have at least 1 secret in your deck. I for one have a bunch, so good ol' Bill Nye gets me what I need.
2. Ethereal Arcanist (Perfect for secret decks. Activate your secret then pop it and you got a 5/5 or even better each turn. It works fantastic with ice block! (NOT ICE BARRIER, ICE BLOCK!))
3. Malygos (This legendary may seem crappy to some, but put it in a spell deck and you'll be virtually invincible. Arcane Missiles,Frostbolt, and imagine putting it in a deck with Archmage Antonidas!
4. Gurubashi Berserker (Fireblast it. That is all.)
5.Frostbolt (3 damage+freeze= one dead card. If you like using Ice Lance, whether it is bad or not (I'm neutral in that fight), frost 'em first. It's extremely useful for taking out the early game minions!)
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Ultraxion is now here!
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Personally, lock is one my favorites, and I'd love to see your version of the top 5 cards for warlock, even if it's neutral, such as perhaps Illidan Stormrage because he IS a demon and available for demonfire buffs. Mine is indeed these 5:
1. Lord Jaraxxus (best hero power I've ever seen)
2. Pit Lord (only bad if your actually low on HP. Great card overall!)
3. Blood Imp (heal, heal, heal, heeeeeeaaaaaaaaaaalllllllll)
4. Demonfire (because who doesn't like a mini-blessing of kings?)
5. Voidwalker (a 1/3 with taunt sure beats most cards in a buff fight)
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All that actually makes sense. I get it now.
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1. Tirion Fordring
2. Avenge (3/2 for 1 mana is the same as a flame imp without a punishment :\)
3. Aldor Peacekeeper
Why?
Tirion Fording is already on par to it's mana cost with D.S and taunt. Now he gives you a 5/3 weapon? You can destroy half the opponent's health in 3 turns!
Aldor Peacekeeper is so overpowered imagine this working in ANY late game fight.
Suggestion: Aldor Peackeeper should be a 2/3 and instead reduce an enemy's attack by 4. It cannot go below 1 attack.
That at least makes molten giants yet tolerable, and at the same time not ridiculously horrible for it's mana.
Suggestion: Make avenge 2/2 or perhaps 1/3 or 3/1.
At least then avenge won't be the highest stat worth for 1 mana ever.
Suggestion: Make Tirion a 5/6 and make it a 3/5 or 4/3 Ashbringer.
Least then it's not the most overpowered legendary that ever existed.
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Next wing coming soon!
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Hagara now here! Note four crystals are summoned.