But if I did that I'd probably cut the Jumbo Imp and add an additional School Spirits and a Sphere of Sapience but that would be a flex slot you could replace it with anything.
Thats just what I would do I don't know if it would improve the deck. I just don't like Jumbo Imp because you have to wait to draw it before you can reduce its cost.
Restless Spirit - 2 mana 1/1 "Soulbound" Souldevouring Scythe - 2 mana 4/1 weapon "Gain soulbound upon attacking and killing a minion" Cursed Crewmember - 3 mana 5/3 pirate "Battlecry: summon 0/2 Cursed Treasure for your opponent if he doesn't have one. Has soulbound as long as Cursed Treasure is alive" Token: Cursed Treasure - 0 mana 0/2 "Deathrattle: get 2 coins, kill ALL Cursed Crewmembers"
Next: Flow
Flow - Triggers the Flow effect if you played X amount of spells in a row before playing the Flow minion.
(I really did have fun coming up with cards and an effect for this keyword though my cards may be a bit janky.)
Was looking for some feedback on the deck. 29-13 in 1000’s legend and currently testing a couple of changes (Highlighted in the guide). I’ve been consistently getting on the front page of this site for warlock with the help of you guys and really wanted to thank you all for the advice and support (I also appreciate the naysayers as it’s just added motivation to make better lists for you all!).
It's been a few weeks - what are people experiencing with Sphere of Sapience? I really like the card and genuinely want to craft it, but of course I'm not sure if it's a safe craft or not. Thoughts?
I wouldn't. Theres better more useful cards to craft. Sphere doesn't even see all that much play.
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Foolish - When you attack a minion with a higher mana cost, trigger Foolish.
Next: Transcend
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Yeah it's good against aggro though.
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+2 Void Drinker +1 School Spirits probably.
But if I did that I'd probably cut the Jumbo Imp and add an additional School Spirits and a Sphere of Sapience but that would be a flex slot you could replace it with anything.
Thats just what I would do I don't know if it would improve the deck. I just don't like Jumbo Imp because you have to wait to draw it before you can reduce its cost.
1
No she's definitely replaceable just add more burst damage
2
History Buff
2
Sees Body Wrapper and History Buff
"Yeah I think I'll pass"
History Buff .
in highlander mage? really bro?
1
What are your thoughts on these?
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Yeah highlander mage has been legend worthy since it came out
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Flow - Triggers the Flow effect if you played X amount of spells in a row before playing the Flow minion.
(I really did have fun coming up with cards and an effect for this keyword though my cards may be a bit janky.)
Next: Rise
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- 2 Fiendish Rites -1 Twisted Knowledge
1
I wouldn't. Theres better more useful cards to craft. Sphere doesn't even see all that much play.
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More like
Battlecry: Play against Priest
After they generate 10 cards in 3 turns, lose the game.
1
I made this a while back eh. probably should be legendary spell or if not say "destroy all minions"
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you went from 6 downvotes to 6 upvotes lol
2
Why take away 2 of the best early game cards for Priest to improve the early game? Mindflayer Kaahrj and Breath of the Infinite