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    posted a message on Murlocs - Ideas for changes

    I read that they are finally going to nerf murlocs and buff beasts. Dunno what's taken them so long to tackle this issue. But I guess we'll see.

    Posted in: Battlegrounds
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    posted a message on Murlocs - Ideas for changes

    So i haven't played battlegrounds since scholomance got released and today i figured, ha I'll play a game.

    Didn't take long for me to regret it.

    5 out of 8 players ended up on murloc (not me) and all 5 were still around when i was defeated by...poisonous murlocs that were gigantic. The craziest part is that ALL of 5 players had huge poisonous murlocs.

    1) How is that possible?
    2) Seriously. Please kill off murlocs already.
    3) Poison is so so so dumb. Nerf beasts but sure, murlocs are cool.

    What a waste of time.

     

     

    Posted in: Battlegrounds
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    posted a message on Shudderwock is a huuuuge black eye. Please fix it.

    We all know shudderwock was a mistake. But that card seriously needs to be fixed because I keep having the worst games against it. I just lost a game where my opponent took at TWENTY FIVE minute turn. And he did this this like 5 times because he couldn't kill me. Why is this even possible?? Why did the timer never run out? He played something like 15 double triggered 'wocks and the only thing he was accomplishing is putting one bomb at a time in my deck. He also had like 30 loethleb triggers but wtv.

    Point is... His turn never roped. Wtf? Please fix this dumb card blizzard. It sucks all the fun out.

    Posted in: Wild Format
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    posted a message on Murlocs - Ideas for changes
    Quote from PAH >>

    They absolutely need to do something ... ideally a hotfix ASAP. I just came in fourth with an OKAY (but fun) menagerie build. Guess what the other THREE players were playing. They all had a full board of poisonous murlocs with 40 - 60 health. All three of them. That shouldn't be possible.

    Murlocs are the easiest build and the best build in the game. It's such bad design. I feel like you used to be able to have a chance at putting murloc players out early. I feel like you used to be punished for forcing murlocs, especially when other players also forced murlocs. Now it is insane. I am to the point where I concede with murlocs are in the tribe pool. I don't care about my rating enough to play the same thing over and over.

    The fact that they nerfed beasts this hard and did nothing to murlocs is INSANE.

    Worse setup: no pirates (the only tribe that still has a chance to eliminate midgame murlocs)

    Best setup: no murlocs ("oh. I can actually try to play something else... like demons or mechs)

     I definitely DON'T understand why they pushed the 4/4 deathrattle beast to 6. That made no sense to me. Beasts are completely unplayable now.

    I had a game where 7 out 8 players went murlocs..that was straight up stupid..

     That's been all of my games in the last 2 weeks. It's ridiculous. Everyone knows it now. Force murloc or lose. Duuuuuumb.

    Posted in: Battlegrounds
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    posted a message on Murlocs - Ideas for changes

    Sorry sir, but this makes zero sense.

    You can high roll any other class and you will still lose to murlocs. Poison is the issue, always has been. It's fine to have it in things like the 2/8 beast guy, that's totally balanced. But giving your whole board poison is stupid. Nothing else can compete with that. 

    Just played another game. Tried playing something else...lost to a board full of mediocre P/T murlocs who happened to all have poison and d/s...lost and died. I would have won the fight if they were just D/S but you know....that's not how murlocs roll. Great fun.

     

     

     

    Posted in: Battlegrounds
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    posted a message on Murlocs - Ideas for changes

    I've been complaining about this problem for months now.

    I would just remove murlocs entirely. Do something different (like pirates!!). Murlocs are boring and dumb. Get rid of 'em.

    Or if you REALLY want to keep them, kill of both Megasaur and Bran (Bran is utterly useless unless you play Murlocs and very rarely if you play Kadghar).

    Every single game I've gone in in the last couple of weeks is like...play murlocs or lose. You'll still probably lose with murlocs but at least you have a chance. If you play something else, guaranteed to lose to murlocs. The funnest games were the ones where Murlocs were excluded. Wish they'd just stick to those and add something new going forward.

    Posted in: Battlegrounds
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    posted a message on King Bagurgle and Gentle Megasaur are killing this mode

    So. Just had a few games with the updates and...Murlocs still are the best class by far. Almost no weakness whatsoever. I don't understand how some players say "they are weak midgame". That is simply untrue.

    Anyways, the last game I played I finished top 3. All 3 of us were...on murlocs. The game lasted a bit too long but the whole point ended up being about who hit DS first (I got 3 megasaurs, with bran and never hit the DS option so...I lost). The new 6 drop Megamalgam is cool and at least gives other classes the ability to have a minion with DS/Poison. But it's also...a murloc.

    Anyways, it is what it is but I've come to the conclusion that if murlocs are active in your pool, there's very little point in trying to be any other class. Because you will lose to murlocs.

    Posted in: Battlegrounds
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    posted a message on King Bagurgle and Gentle Megasaur are killing this mode

    So the updated BG is pretty fun. And Bran doesn't seem to be as big an issue anymore (he is literally only good with Murlocs). However, I've found that Murlocs still suck all the fun out of the game. There will always be at least one murloc player and since pretty much everyone else plays either beasts or pirates (mechs suck now, for some reason) they pretty much always get there. That in itself is fine, I guess. But poison really really sucks. It makes building  a good board pretty pointless. The games i've had the most fun were the ones where there were NO murlocs at all (i love that there is that option). Maybe what they are doing is just seeing how things play out and just eventually remove them entirely. That'd be the day....but ya, poison murlocs take all the fun away.

    Posted in: Battlegrounds
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    posted a message on King Bagurgle and Gentle Megasaur are killing this mode
    Quote from Spawn_of_RNGesus >>

    I don't think Mackerel needed to be removed anymore, this new meta is even more high-roll than mackerel divine builds ever were

     I've found that it's harder to go the murloc build but majrgablll or whatever his name is has the easiest time getting there. But having the additional pirates (and there are a LOT of them) causes all the other builds to be diluted somewhat. I seldomly run into beast builds. It's mostly just pirates but that's to be expected since it's new. But I don't want pirates to be causing other builds becoming impossible because they are so many of them every time you roll.

    Posted in: Battlegrounds
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    posted a message on King Bagurgle and Gentle Megasaur are killing this mode

    Bran and Megasaur still an issue. Poison murloc are invincible. I think Murloc may be 'ok' if they just freaking killed Megasaur already. There's literally no point in playing once you run into an opponent that has the bran and a board of murlocs because you KNOW they are going to get to the megasaur and just own every single person after that. Blergh.

    Posted in: Battlegrounds
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    posted a message on King Bagurgle and Gentle Megasaur are killing this mode

    Good riddance! That's at least a step in the right direction. Also, they just can't get Professor Putricide right. So good that he's also gone. Let's see how those pirates play out. Seem weak, as a tribal option. Doesn't look like they have good enough stats for late game.

    Posted in: Battlegrounds
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    posted a message on King Bagurgle and Gentle Megasaur are killing this mode

    This is my only source of complaining! I'm so sick and tired of Murlocs. Every single BG I've played in the last week has ended every single time because of someone high rolling poison murlocs. Every. Single. Game. If I don't pick poison murloc, I simply cannot win. Period. I don't know how folks are beating poison murloc or i've just been insanely unlucky but man...getting depressing to play knowing that if I don't high roll the murlocs, I cannot finish in first. My last win goes back to me just high rolling two Mackerels with divine shield/poison. Dummmmb card. /rant 

    Posted in: Battlegrounds
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    posted a message on King Bagurgle and Gentle Megasaur are killing this mode

    Bran is the only reason that someone can completely pivot into murlocs in round 11. Without Bran, this is not possible. Doubled megasaur is also a big issue because giving murlocs ds and plants make it so you having ds becomes meaningless.

    Posted in: Battlegrounds
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    posted a message on King Bagurgle and Gentle Megasaur are killing this mode

    Been a while since I complained and I have come to my final decision on what the problem is: it's Bran. The hero was a massive problem, how is the card itself not? Murlocs are garbage without Bran. But if you get Bran early enough, you will be unbeatable. Take Bran out and we're going to see much more even builds across the board. Probably want to take out our deathrattle friend too to ensure it's all even.

    Posted in: Battlegrounds
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    posted a message on King Bagurgle and Gentle Megasaur are killing this mode

    Playing right now. 5 out of 8 players are on Murlocs. Murlocs are horrendous in the early/mid game yet...almost all players go for that because they are the best late game. It's pretty telling that things are getting skewed towards them...

    Edit: Played 4 straight games and lost all 4 games to...Windfury'd, divine shielded giant murlocs. Every. Single. Game. More than half of the players go for murlocs. It's getting old real fast. I'm trying the new heroes but what's the point? The game play is always the same. Go murlocs or die. Mecs CANNOT beat murlocs. I don't know why anyone thinks this. I've never lost a game where i was divine shielded murlocs vs anything but a mirror (ok that's anecdotal, but i still don't believe mecs can reliably beat murlocs).

    Posted in: Battlegrounds
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