Three bundles will be for bounty rewards, one for mercs in your team, one random, for the five reward bounties.
Appears pretty flat distributionf or random and in-party mercs, though not really the scope of the study.
On HC, each of the three bounty rewards has an approximately 28% chance to be of the legendary (assuming you are doing a bounty with legendary coins). On normal that drops to approximately... 8-9%.
Yes, this is a split between normal and HC, and the 28% HC figure tracks between BRM and Felwood heroics.
Conclusion: Only farm HC if you can. Normal is not worth it whatsoever, particularly when you factor in that bundles are smaller across the board in N as well.
Something is not right here. I've been farming normal Emperor Thaurissan for diablo coins and the split was roughly equal (possibly tiny penalty to legendary like 2-3%, I. e 30% of coins where diablo's).
Pros: seems less random more tactical than heartstone nowadays (except maybe treasure mechanics)
Cons: buggy, graphically underwhelming, merc progression is kinda underwhelming too (I mean I didn't expect to much depth in terms of skill upgrades but the equipment could give you better variety than +1 damage to skill X or +2 to skill Y [sth like avoid all damage in a turn one time use, decrease damage taken, ignore taunts, increase all skills speed, anti-magic but with -50% attack etc.).
In standard? You kill them before they kill you, there is no other way (technically warrior can survive rogue by stacking up enough armor but good luck with doing it on time).
These threads are always a lot of fun, I'll admit. It always devolves into a bunch of nonsense between the hearthstone equivalent of flat-earthers and people who have at least a bare understanding of how chance and statistics work.
It's amazing how much these people really resemble flat-earthers, antivax, qanon etc etc. The pattern is eerily similar. Just make a frankly preposterous point that goes against logic and actual objective facts and when asked to prove in some way shape or form said point, hide back behind "well if you've played half a game, you'd know hearthstone was rigged", "oh, you're asking me proof but why don't you give me some" and the evergreen "THE PATENT OMG SOMEONE THINK OF THE PATENT".
It's 100% pointless to argue with these people. It's not that they lack understanding of what "random" is or how statistics work (which they most assuredly do) but that they lack the basic premise that should be at the base of a discussion...rational thought. Their belligerent refusal to understand what they're arguing about also can't help matters that much.
I was even going to go on a tirade explaining how if there was any "rigging" we'd know but...what's the point. It's like me trying to tell my cat not to climb the plant, I may shout as much as I want but the cat isn't able to understand me and does what she wants because that's how she is.
So please do carry on with the conspiracies, but I would like to ask you to at the very least come up with something new or a bit more original because the Hanon points are really...stale. A few reptilians, a kabal or two and maybe the NWO would make things more interesting.
Lol, your big argument is that believing that Video game makers in fremium games manipulate those game to inspire spending is equivalent to believing the earth is flat.
The reality is that believing that Blizzard would not do such a thing flies in the face of logic and reason.
You don't understand what being a conspiracy theorist is. Being a conspiracy theorist is not believing something ridiculous or impossible. Being a conspiracy theorist is believing in something for some silly reason and waving away every fact that contradicts the theory and explaining it by a wider conspiracy.
Also, just like flat earthers know nothing about basic physics, people like you know nothing about rather basic math. Because anyone who knows something about probabilities and statistics will understand that this rigging is impossible to hide in the world of data collection tools.
If Blizzard is capable of doing something or not IS IRRELEVANT. This hypothesis, which is based on that patent, contradicts reality, contradicts observable facts. What you claim is easy to spot by any HS data gathering software.
When, quite a few years ago, Unibet, a reputable (at that time) poker site, was accused of having superusers (players who could see opponent's cards) everyone dismissed it as yet another excuse... Until it was mathematically proven that they do have them because play patterns of superusers indicated that.
OK, so please point me to a dataset that includes not only few milions of games played but also what cards each players own, what are their money spending, cards crafting, modes choosing patterns. What classes they play, how frequent do they play etc. For at least 2 last years of course. And if you don't have one please learn a bit of "basic" math.
The truth is we can only speculate whether any form of "rigging" takes place or not (unless of course we can get hs source code, both user and server side).
Murlocs usually have bigger stats at the start of combat, so even against beasts with reborn they should live.
And then poison just stops the combo in its tracks
Until a Rat Pack pops and there's a whole new board of at least 50/50 rats. Beasts need a nerf ASAP
I'm quite sure making both normal hearthstone and battleground unplayable is done on purpose to increase mercenaries sells. As such I wouldn't expect any nerfs for the next month.
Incanter’s Flow, as well as any other mana discounting card, should have "to the minimum of 1" added. To safe space they can even make it default behaviour unless explicitly stated otherwise on the card.
I want to play an interactive game not some solitaire
If you want to play an interactive game then why are you playing HS?
Seriously, no targeted discard and no way to play during your opponent's turn mean that HS is one if not the least interactive TCG out there.
Just play MtG/Eternal and stop wanting HS to be something that it is not.
Money and sentiment mate.
First Hearthstone is relatively cheap (I don't believe I'm saying that) but what is even more important is sentimental part I guess. My adventure with card games started with WoW tcg (which is still my personal favourite, but I lack people to play with nowadays) and in the beginning hearthstone was in a way succesor of it. And I actually enjoyed hearthstone (I started just before old gods came out) despite it being way simpler then WoW tcg.
Now I am in position where I enjoy the game less and less but in the same time I don't know if I have time and resources to start any other game from scratch (and just give up on my hearthstone collection).
You ask what is wrong with me - I'll tell you. I want to play an interactive game not some solitaire. And currently window's solitaire is way more interactive than hearthstone.
So the op enjoys a meta where you don’t care what card your opponent plays, there is no interaction at all whatsoever and you only focus on completing a quest in order to otk… you may as well play against a bot rather than an actual player as the experience is exactly the same
Not really, bots tend to trade way more.
At this point blizz should just release: "0 mana; Starts the game in your hand; toss a coin, head you win, tails you loose. ". Although it still might be to slow for some people, so maybe add something like: autocast this at the start of the game.
What board? That card doesn't generate a board. Neither does it interact with anything. Imagine playing hearthstone with both decks consisting of 30 cards like this one.
Great, another face-race brain dead card. I know that hearthstone is supposed to be more flashy and less complicated compaired to competition but that's getting rediculous.
0
Something is not right here. I've been farming normal Emperor Thaurissan for diablo coins and the split was roughly equal (possibly tiny penalty to legendary like 2-3%, I. e 30% of coins where diablo's).
0
Battletag: BlackDragon#2664Region: EUTrade Only?: Yes, you go first0
Pros: seems less random more tactical than heartstone nowadays (except maybe treasure mechanics)
Cons: buggy, graphically underwhelming, merc progression is kinda underwhelming too (I mean I didn't expect to much depth in terms of skill upgrades but the equipment could give you better variety than +1 damage to skill X or +2 to skill Y [sth like avoid all damage in a turn one time use, decrease damage taken, ignore taunts, increase all skills speed, anti-magic but with -50% attack etc.).
2
In standard? You kill them before they kill you, there is no other way (technically warrior can survive rogue by stacking up enough armor but good luck with doing it on time).
0
OK, so please point me to a dataset that includes not only few milions of games played but also what cards each players own, what are their money spending, cards crafting, modes choosing patterns. What classes they play, how frequent do they play etc. For at least 2 last years of course. And if you don't have one please learn a bit of "basic" math.
The truth is we can only speculate whether any form of "rigging" takes place or not (unless of course we can get hs source code, both user and server side).
2
It's easy. Make standard/wild/battlegrounds etc. even less appealing so people don't have any other choice.
1
I'm quite sure making both normal hearthstone and battleground unplayable is done on purpose to increase mercenaries sells. As such I wouldn't expect any nerfs for the next month.
5
Incanter’s Flow, as well as any other mana discounting card, should have "to the minimum of 1" added. To safe space they can even make it default behaviour unless explicitly stated otherwise on the card.
0
Money and sentiment mate.
First Hearthstone is relatively cheap (I don't believe I'm saying that) but what is even more important is sentimental part I guess. My adventure with card games started with WoW tcg (which is still my personal favourite, but I lack people to play with nowadays) and in the beginning hearthstone was in a way succesor of it. And I actually enjoyed hearthstone (I started just before old gods came out) despite it being way simpler then WoW tcg.
Now I am in position where I enjoy the game less and less but in the same time I don't know if I have time and resources to start any other game from scratch (and just give up on my hearthstone collection).
0
You ask what is wrong with me - I'll tell you. I want to play an interactive game not some solitaire. And currently window's solitaire is way more interactive than hearthstone.
PS. Joke to lighten the mood:
Question: How to recognize bot in hearthstone?
Answer: It trades.
1
Not really, bots tend to trade way more.
At this point blizz should just release: "0 mana; Starts the game in your hand; toss a coin, head you win, tails you loose. ". Although it still might be to slow for some people, so maybe add something like: autocast this at the start of the game.
0
Battletag: BlackDragon#2664Region: EUTrade Only?: Yes. You go first0
What board? That card doesn't generate a board. Neither does it interact with anything. Imagine playing hearthstone with both decks consisting of 30 cards like this one.
0
Great, another face-race brain dead card. I know that hearthstone is supposed to be more flashy and less complicated compaired to competition but that's getting rediculous.
0
Umm what??!! Lightning Bolt, Serpentshrine Portal, Molten Blast, Dunk Tank.
Also technically: Fire Elemental, Ras Frostwhisper, South Coast Chieftain, Firemancer Flurgl.