Of course. How could I miss the unstoppable turn 2 Doomsayer into turn 3 Magma Rager? I've only added one since there is a chance that it kills your own Magma Rager in the later stages of the game and totally not because I'm too cheap to craft my second one. Thanks!
I don't think Tomb Pillager can really be replaced with a good card in this deck. Journey Below CAN give you it, of course, but I don't think it's reliable enough. The Coin is so valuable in this deck, along with the 5/4 body that the guy gives, so I would personally play something else until then.
I dusted pretty much everything but KT. He's carried me through half the heroic adventure bosses with the taunt+KT AI break so losing him would be preeeetttyyy bad.
Even if the card effect is a tad over the top, that's a pretty epic animation. For future cards I'd suggest making them have great themed synergies with other cards, like bolster with warriors or steward of darkshire for paladins. Excited to see how your channel and all turns out!
Yeah, I've tried wayyyy to hard to make reno'thunlock or whatever work. C'Thun simply isn't worth it in the style of deck because you can't fit in enough insane cultists. If you want a reno c'thun deck, rogue can accomplish this kinda well due to stuff like Blade of C'Thun and Shadowstep.
With the current meta not having *as* insane aggro decks as before (Other than Sha-4mana7/7-man) Demonfuse seems like it can get some usage. The extra mana isn't as useful as it seems since the opponent doesn't get to play the card they would've, and if you can kill the opponent before they can take advantage of it it's preeeeettttyyy good. I tried making a deck out of this, and it sees minor--ish success, reaching rank 9-ish pretty fast and I haven't tested it further. Hoping for any suggestions, I feel some potential.
Note that this is more for fun than anything else because i'm insane.
Siphon Soul and Elise Starseeker are horrible cards in an aggro deck. They are good in control decks, but in aggro, you'd never want to spend the mana on Siphon Soul [/card] due to it being wayyyyy too much mana and too slow, and with Elise you're only going to get the golden monkey and win with it in maybe 1 in a hundred games, and that's not an exaggeration. I suggest [card]Wrathguard and ESPECIALLY another Flame Imp since they're insane aggro cards. Like the deck idea and the ambitions, hope this helps!
Avenging warth is pretty good as a one-of in some decks that need a little more burst or control, it's like a massive arcane missiles. Definitely good if you don't have any crazy better cards to replace it with. So not a dust-it card imo
Same as playing 2 Kobold Geomancer in terms of mana and spell damage, which is decent since it's only one card, but probably not good enough outside of a weird burst mage. Might have potential someday.
0
Eye for an Eye will deal 5 damage to the opponent when they hit you with their Magma Rager, making it a good replacement.
1
Doctor Majordomo: Battlecry: Summon two 5/1 Magma Rager. WARNING: Ragers may explode.
This combo > Prenerf Force of Nature+Savage Roar Combo
I love it.
0
Of course. How could I miss the unstoppable turn 2 Doomsayer into turn 3 Magma Rager? I've only added one since there is a chance that it kills your own Magma Rager in the later stages of the game and totally not because I'm too cheap to craft my second one. Thanks!
2
I don't think Tomb Pillager can really be replaced with a good card in this deck. Journey Below CAN give you it, of course, but I don't think it's reliable enough. The Coin is so valuable in this deck, along with the 5/4 body that the guy gives, so I would personally play something else until then.
0
I dusted pretty much everything but KT. He's carried me through half the heroic adventure bosses with the taunt+KT AI break so losing him would be preeeetttyyy bad.
0
Even if the card effect is a tad over the top, that's a pretty epic animation. For future cards I'd suggest making them have great themed synergies with other cards, like bolster with warriors or steward of darkshire for paladins. Excited to see how your channel and all turns out!
6
Magma Rager is now definitively better than Ice Rager because of the insane synergy with Steward of Darkshire. Run 2 in every deck along with Grand Crusader to get maximum value. This is New Meta*, folks.
NEED PROOF? LOOK NO FURTHER:
*Shitpost and new meta levels may vary depending on region and rank
0
Yeah, I've tried wayyyy to hard to make reno'thunlock or whatever work. C'Thun simply isn't worth it in the style of deck because you can't fit in enough insane cultists. If you want a reno c'thun deck, rogue can accomplish this kinda well due to stuff like Blade of C'Thun and Shadowstep.
0
With the current meta not having *as* insane aggro decks as before (Other than Sha-4mana7/7-man) Demonfuse seems like it can get some usage. The extra mana isn't as useful as it seems since the opponent doesn't get to play the card they would've, and if you can kill the opponent before they can take advantage of it it's preeeeettttyyy good. I tried making a deck out of this, and it sees minor--ish success, reaching rank 9-ish pretty fast and I haven't tested it further. Hoping for any suggestions, I feel some potential.
Note that this is more for fun than anything else because i'm insane.
0
Siphon Soul and Elise Starseeker are horrible cards in an aggro deck. They are good in control decks, but in aggro, you'd never want to spend the mana on Siphon Soul [/card] due to it being wayyyyy too much mana and too slow, and with Elise you're only going to get the golden monkey and win with it in maybe 1 in a hundred games, and that's not an exaggeration. I suggest [card]Wrathguard and ESPECIALLY another Flame Imp since they're insane aggro cards. Like the deck idea and the ambitions, hope this helps!
0
Avenging warth is pretty good as a one-of in some decks that need a little more burst or control, it's like a massive arcane missiles. Definitely good if you don't have any crazy better cards to replace it with. So not a dust-it card imo
2
Same as playing 2 Kobold Geomancer in terms of mana and spell damage, which is decent since it's only one card, but probably not good enough outside of a weird burst mage. Might have potential someday.