Quest Warrior is an aggro deck with infinite value...
WTF were the devs thinking?
9
Quest Warrior is an aggro deck with infinite value...
WTF were the devs thinking?
9
Here's a highlight reel of this chaotic experience!
0
It's meant for control Shaman which is a real deck. This card is really strong.
It's not even tier 4
5
It makes me wonder why refreshing spring water wasn’t a shaman card. It would make more sense thematically, not be totally busted since no minion shaman isn’t a thing and really give shaman a boost in card draw. It’s a missed opportunity, at least should have been a dual class card.
2
I'm a wild player and this is the most refreshing meta we've had in a couple expansions, so I totally agree. The cards don't just feel different, but they're also decently ballanced, powerful on their own manners.
13
Pen Finger : 2 mana.
Deck of Lunacy : 5 mana
Libram : 4 mana so less opressive in the early game. In mid-late game it still free.
Spring Water : 6 mana
Tickakus : 8 mana
So just kill every single card because you have the mental fortitude of a toddler and can't handle losing to them once in a while?
-2
Can they do something about Tickatus??? This thing is unfun to play against.
At least make it that he burn both deck or raise its cost to 8 or something make it harder to use.
Warlock has WAYYYYYYYYYYY too much value , a lot of healing and removal with gigantic minion combine with too many win condition(C'thun , Bunch of Prime , Jaraxxus , Tick + Y'shaarj IN THE SAME FREAKING DECK).
8
I'm glad you like them! I personally love making weird decks with cards a lot of people forget about. I've been using Even Dragon Mage for a long time now and it finally gets more stuff.
6
I wish I had time to make banners for every article with a bunch of decks. Unfortunately, it takes a long time so I can only do it for the articles I make myself. I'm glad you like them though!
2
In my opion Hearthstone needs cheap neutral hand disruption cards / minions like discard in MtG. Now only Warlock got hand disruption.
In example; 2 mana - Battlecry: Look at opponents hand. Choose one card. Remove it from opponents hand.
This way there is some counterplay (to 'broken' decks). This way you can remove (i.e.) Deck of Lunacy or a C'Thun card from hand. Sometimes you hit, sometimes you miss, but at least there is some form of counterplay this way. It's up to opponent when to play (i.e.) a C'Thun card. Be greedy and risk the card being removed or be rewarded.
Even MTG has no targeted discard from opponent's hand for every color... It is black exclusive. and MTG decks can have 4x of any card and those discards can be countered....
Here you offer a way for every deck to destroy every combo deck with no counterplay from a combo deck... "Great" idea! You don't understand Hearthstone at all
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6
This will be holy day for Rogue players, they have most of nerfed cards.
6
Hearthstone is in sad times. Just want back game to state where it was about 2 years ago. Activision’s leading of Hearthstone is tragic and makes true veterans of Blizzard unhappy and dissapointed.
-4
Edwin is strong but fine card, unfortunately it belongs to Rogue’s card pool, so Blizzard decided to nerf him as many others... unnecessarily.
2
You are rewarded fine until lvl 50. Getting 50 gold for x thousands of xp for each lvl above lvl 50 is absolutely not worth in comparison with old system. Only way to play now seems to be completing quests few times per week.
23
Who need stupid and annoying achievements, we need gold! Maybe they gave us triple much amount of achievements instead of gold as new boosted reward for playing.
1
No, times of rewards for playing are behind us.
3
No gold for three wins means that I log only for daily quests. Great potential wringed by greed, that’s Hearthstone nowdays.
23
Iam sick of DH’s cards.
3
This will cost 8 mana soon. Incredible impact.
2
Why have DH so many defensive options?! Amalgam Hunter..