As the name implies, this is for when something is about to kill you, and you REALLY need to kill it. The 3 damage throughout the game is also nice for keeping this slightly relevant and not just a dead card until turn 10+/ turn 4 against agro. Here's to delaying the inevitable!
Luckily, this isn't politics. condemnation might actually do something here.
It's designed for use with Burgle, Gang Up, Undercity Huckster, Nefarian, and even Grand Crusader. How is the balance though? Should I take off a stat? I justified this statline because it is triply restrictive: you have to Combo it, you need to have another class' card, and you can only target minions of that class. The last part is probably the most significant. It means you can never destroy neutral minions with this. As such, I think it is balanced as it is, but let me know if you think it is too strong.
Here are some other ideas. Anyone like any of these?
I really like Anachronos, though I worry rogue might abuse the shit out of it with their Gang Up shenanigans.
3
One thing The Lich King lacks is card draw. Death Grip and Army of the Dead sort of count, but aren't dedicated draw. here's my response to that:
3
The teaser image didn't include the lower jaw, but I think I'm still gonna call him Druid of the Khala.
6
the themes just fit together so well.
3
and he summons either:
or
4
To maybe make control hunter suck just a little less.
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Webspinner for context.
I am pretty sure this card is balanced, and would do good things for control rogue I think. I just don't know how much you guys like it.
2
As the name implies, this is for when something is about to kill you, and you REALLY need to kill it. The 3 damage throughout the game is also nice for keeping this slightly relevant and not just a dead card until turn 10+/ turn 4 against agro. Here's to delaying the inevitable!
Luckily, this isn't politics. condemnation might actually do something here.
13
Umm... maybe he's coming. He might be a little late.
1
7
Flavor: Totally wasn't my fault this time! -Deathwing
An oldie but a goodie. Great in Handlock for clearing the board, then dropping 2 Molten Giants, or just finishing the opponent off.