Looks too imaginative for Blizzard to put something like this in the game. Aside from some lazy writing on The Deceiver (capital letter), this is really fun.
A very cool and fun idea, though a more forthcoming discription would be something like "at the end of your turn summon 3 Deciever's Shadow and then shuffle your board"
I must say again a very interesting concept, would play in every warlock deck 12/10
We're going to play a game of cups, mortal. TO THE DEATH!
The way that this would work is that either two would be summoned on his right, his left, or one on each side. To the opponent, at the end of your turn, he'd glow white before splitting into 3 copies of himself, so the opponent couldn't possibly know which one was the real one. Cards like BGH or SW:D should be able to target the shadows, while SW:P and cabal and such should not target them.
Essentially, it'd be a card that has a 33% chance of not being affected by attacks or spells, but with some counterplay offered in to the opponent.
What do you guys think?
Edit: re-worded Kil'jaeden's effect for clarity.
Edit 2: lowered the shadow's health to 1 and cost to one (just in case they get bounced back to hand)
Old card:
Edit: I've entered this into the week 13 design competition.
Come back with your shield, or... Wait. Is that thing even solid?
It's entirely possible that this card is either over or undercosted. Immunity is a rare mechanic in hearthstone, and thus really friggen hard to evaluate.
Flavor: You get a blessing! And you get a blessing! everyone gets blessings!
I love priest heal synergy, specifically between cards like Northshire Cleric, Lightwarden, and Shadowboxer. I wanted another card that fits into that synergy, while also buffing like a priest should.
EDIT: So, my original intent was for this card to give the buffs to other minions, and not in any possibility this minion giving itself buffs. I'm just dumb and thought give a random minion +1/+1 meant not this one. Changed the card to reflect that.
So I'm curious on this one, is it targeted, because I don't recall any cards that allow you to target one card, and then target another. To be fair though, I'm just a baddie who can only consistently make rank 15 in a season.
0
Can you show me what was wrong so I can fix it?
I like that much better. I'll change it.
21
We're going to play a game of cups, mortal. TO THE DEATH!
The way that this would work is that either two would be summoned on his right, his left, or one on each side. To the opponent, at the end of your turn, he'd glow white before splitting into 3 copies of himself, so the opponent couldn't possibly know which one was the real one. Cards like BGH or SW:D should be able to target the shadows, while SW:P and cabal and such should not target them.
Essentially, it'd be a card that has a 33% chance of not being affected by attacks or spells, but with some counterplay offered in to the opponent.
What do you guys think?
Edit: re-worded Kil'jaeden's effect for clarity.
Edit 2: lowered the shadow's health to 1 and cost to one (just in case they get bounced back to hand)
Old card:
Edit: I've entered this into the week 13 design competition.
5
Come back with your shield, or... Wait. Is that thing even solid?
It's entirely possible that this card is either over or undercosted. Immunity is a rare mechanic in hearthstone, and thus really friggen hard to evaluate.
0
I don't think I necessarily want to see it in game, but it'd make an interesting competition to see jaraxxus-style minions.
0
64
Flavor: "This one totally wasn't my fault guys!" -Deathwing
A really simple card. Bigger Hellfire, for strong board clear, or a potential finisher.
19
Flavor: You get a blessing! And you get a blessing! everyone gets blessings!
I love priest heal synergy, specifically between cards like Northshire Cleric, Lightwarden, and Shadowboxer. I wanted another card that fits into that synergy, while also buffing like a priest should.
EDIT: So, my original intent was for this card to give the buffs to other minions, and not in any possibility this minion giving itself buffs. I'm just dumb and thought give a random minion +1/+1 meant not this one. Changed the card to reflect that.
2
My take on a possible Thunderfury.
0
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/31219-weekly-design-competition-2-submission-thread?comment=57
it currently says it only has seven votes for me, because I haven't 'un-liked' it yet to reset the values.
others now display properly for me, but only after un-liking and re-liking them.
0
Can say the same about firefox as well. Same issue.
1
So I'm curious on this one, is it targeted, because I don't recall any cards that allow you to target one card, and then target another. To be fair though, I'm just a baddie who can only consistently make rank 15 in a season.
33
Flavor: Oh, don't be such a baby! We just need enough blood to fill up this rock!
a Wild Growth that I feel has a Warlock flavor. I'd be interested to see how this card would affect handlock.
Edit: increased the damage from 2 to 3. 2 damage was just too little. This brings it in line with a flame imp.
Edit2: increased the damage from 3 to 4. Still a little too strong I guess. thanks for all the help over in discussion guys.