Quest version is much better. I've tried a non quest version and found that it doesn't draw as fast, northshire and acolyte is way too slow. Also not sure how I feel about aucheni circle when mass hysteria exists.
Lose the chief inspector, expensive tech is no good especially when hunter secrets are no big deal, you won't be attacking with minions much and whatever spawns from the secrets you can just easily clear.
Nightmare amalgam is pretty bad I would add Twilight Drakes instead
So..thought I'd take a trip to wild with big spell mage, got matched up against Keleseth Rogue...crazy game, tbh I should not have won that but holy crap what a butt clencher that was..
Man...I don't usually give my opponent a well played emote but when I do it's deserved..
Playing Mecha'thun Priest against Tempo Rogue (also thumbs up to you if you read this for not being Odd or Keleseth Rogue) opponent holds on to both copies of Sap for Hemet, the best target to sap because I have to play it and I pretty much can't do nothing else after I play Hemet that's already deleted my deck. Huge tempo gains for my opponent..most people would have probably sapped my card draw minions just to slow me down but this guy waited even after I had gone through most of my deck just to sap Hemet and it worked out very well for my opponent. Very smart plays, you have my respect.
Thanks for the nerfs Blizzard! Now I can just concede all games I play with mill against aggro in wild again! It sure is great to neuter Kingsbane for control players who will still never even have a chance to win games because of cards like Deathknight Rexxar providing infinite value!
Fuck your mill decks, you infest wild like the plague so don't act like this this wasn't going to happen. And Hunter in wild? LOL.
Kingsbane decks will be completely dead. Leeching poison gave the deck incredible survivability and extremely important to have it early and throughout the match especially to win against aggro decks. This is a nerf that I'm SO glad has happened, and I'm glad they went about it perfectly.
As for Shudderwock...I mean kinda unnecessary since Saronite rotates next expansion but eh better late than never I guess. I always felt that the Shudderwock otk combos should have been exclusive to wild because it is just so degenerate.
Druid Ramp nerfs..I actually don't agree with Wild Growth going to 3 mana but I do agree with the Nourish nerf.
Level Up - Much easier to prepare for this, I agree it feels too powerful on turn 5, kinda like how spreading plague was. Too powerful for Odd Paladin and now that it's even cost even Paladin will play this but again won't be as powerful as turn 5 level up in odd paladin.
Not sure why so many people are saying Odd mage beats hunter well, unless you draw early Jaina you are gonna have a bad time especially against DK Rexxar. Not a good counter.
Of course I would lose my win streak and 1 more star to get to rank 8 to fucking APM Priest with a nut draw, he had the full combo and only drew twice :/ God doesn't want me to get past rank 9 wants me to get shit on in the most soul crushing way possible. Fuck you god.
Fucking dickwads saying well played after they steamroll their opponent with the nut draw.....well played my fucking ass, these people deserve to get shot multiple time in the face and have their grave shit on
2
This expansion is one of the best...a lot of good cards, Death Knights are awesome..gonna miss Frost Lich Jaina.
Not gonna miss Bloodreaver Gul'dan though.
0
Mecha'thun Priest takes a big dump on hadronox druid
0
"Hunter was strong before the expansion"
"Spellstone isn't powerful"
Nice jokes
1
Make spellstone upgrade by playing 2 secrets instead of 1
1
Quest version is much better. I've tried a non quest version and found that it doesn't draw as fast, northshire and acolyte is way too slow. Also not sure how I feel about aucheni circle when mass hysteria exists.
0
Lose the chief inspector, expensive tech is no good especially when hunter secrets are no big deal, you won't be attacking with minions much and whatever spawns from the secrets you can just easily clear.
Nightmare amalgam is pretty bad I would add Twilight Drakes instead
0
So..thought I'd take a trip to wild with big spell mage, got matched up against Keleseth Rogue...crazy game, tbh I should not have won that but holy crap what a butt clencher that was..
https://hsreplay.net/replay/izxHwCCPtvBBSBbeEW8HFQ
3
Man...I don't usually give my opponent a well played emote but when I do it's deserved..
Playing Mecha'thun Priest against Tempo Rogue (also thumbs up to you if you read this for not being Odd or Keleseth Rogue) opponent holds on to both copies of Sap for Hemet, the best target to sap because I have to play it and I pretty much can't do nothing else after I play Hemet that's already deleted my deck. Huge tempo gains for my opponent..most people would have probably sapped my card draw minions just to slow me down but this guy waited even after I had gone through most of my deck just to sap Hemet and it worked out very well for my opponent. Very smart plays, you have my respect.
-4
Fuck your mill decks, you infest wild like the plague so don't act like this this wasn't going to happen. And Hunter in wild? LOL.
1
Lol I'm guessing the downvotes belong to salty Kingsbane and Odd Paladin players.
-1
I'm not here for discussion I'm just giving my thoughts....
0
Ballin' nerfs.
Kingsbane decks will be completely dead. Leeching poison gave the deck incredible survivability and extremely important to have it early and throughout the match especially to win against aggro decks. This is a nerf that I'm SO glad has happened, and I'm glad they went about it perfectly.
As for Shudderwock...I mean kinda unnecessary since Saronite rotates next expansion but eh better late than never I guess. I always felt that the Shudderwock otk combos should have been exclusive to wild because it is just so degenerate.
Druid Ramp nerfs..I actually don't agree with Wild Growth going to 3 mana but I do agree with the Nourish nerf.
Level Up - Much easier to prepare for this, I agree it feels too powerful on turn 5, kinda like how spreading plague was. Too powerful for Odd Paladin and now that it's even cost even Paladin will play this but again won't be as powerful as turn 5 level up in odd paladin.
0
Not sure why so many people are saying Odd mage beats hunter well, unless you draw early Jaina you are gonna have a bad time especially against DK Rexxar. Not a good counter.
0
Of course I would lose my win streak and 1 more star to get to rank 8 to fucking APM Priest with a nut draw, he had the full combo and only drew twice :/ God doesn't want me to get past rank 9 wants me to get shit on in the most soul crushing way possible. Fuck you god.
0
Fucking dickwads saying well played after they steamroll their opponent with the nut draw.....well played my fucking ass, these people deserve to get shot multiple time in the face and have their grave shit on