28th October update: Trying the iambr + Hotform Tempo Mage decks (w/commentary): Saraad VS Priest's Antonidas (game 1)
In this video, I compare Hotform's Tempo Mage (featuring Nexus Champion Saraad) and iambr's Tempo Mage (featuring Spellslingers). Checkout game 1 for an insane battle against a Priest. My Saraad vs the Priest's Antonidas!! Absolutely insane.
(Update- 22nd October: the video link in my 12 win hunter run above wasn't quite right - the ending wouldn't load and the video appeared as 3 hours rather than 2 hours. That's all been fixed now and updated. Apologies if that hurt your viewing experience)
- Watch out for the Warlock game featuring Nefarian and a FEL REAVER (game 6). My strategy paid off. I milled him and tanked 8 damage to the face from the Fel Reaver. The use of taunts to protect the Fel Reaver was theoretically genius. Victory was in sight and then I saw Nefarian. I dropped Malorne and a Freezing Trap to win. I almost lost hope - but managed to still win.
- Game 9 vs a Mage features a fantastic Flamestrike bluff. He even says thanks when I start filling my board. I took the risk and there was no Flamestrike. Tremendous.
- The last game against the Rogue was filled with tension. I may have misplayed a couple of times when considering a Worgen was on board for the Rogue and may interact with the Slime that comes out of my Sludge Belcher. However, the Rogue didn't take advantage of that!
- I was ill when playing these games - so at times, I may have said strange things on commentary (calling cards by the wrong name, etc...) - please forgive me :-)
Other points of interest:
- Scavenging Hyena beast synergy is insane. it wins games. It reminds me of my 12 win Hunter run from August!!
- Glaivezooka gives you such a strong start. Linked to that, Bloodsail Raider Glaivezooka synergy is so strong.
- Webspinner giving you Malorne is hilarious. A Hunter playing a Druid card? I call it justice (consider how often Druid beats me on ladder).
- There are no Highmanes or Animal Companions in this deck! How did we get 12 wins?
- Steamwheedle Sniper can pick off big minions who are low on health. Incredible value.
- In an ideal world, Argent Horserider would have 3 attack.
- Multi-Shot wins games when used in the correct circumstances. A 5 attack charging horse with 3 health? Sure. I'll just use Multi-Shot.
- Sometimes, this deck feels confused - as if it were suffering an identity crisis. Do I go face? Do I trade? Do I want to draw cards or focus on flooding the board? Oh well, it all worked out in the end.
- A Mage with Forcetank and Mirror Image is hard to beat. You know that tank is going face at least twice.
- We actually manage to pull off Mechwarper - Metaltooth Leaper synergy at least once. That's all I hoped for.
- Using a Cultmaster do draw one card is fine. It still got value. That's fine. More than one card is preferred. But one card is still fine.
- Ball of Spiders vs Madder Bomber. We all know how that ends. Oh and in general, Ball of Spiders did nothing for me. Nothing.
- Watch out for the Warlock game featuring Nefarian and a FEL REAVER (game 6). My strategy paid off. I milled him and tanked 8 damage to the face from the Fel Reaver. The use of taunts to protect the Fel Reaver was theoretically genius. Victory was in sight and then I saw Nefarian. I dropped Malorne and a Freezing Trap to win. I almost lost hope - but managed to still win.
- Game 9 vs a Mage features a fantastic Flamestrike bluff. He even says thanks when I start filling my board. I took the risk and there was no Flamestrike. Tremendous.
- The last game against the Rogue was filled with tension. I may have misplayed a couple of times when considering a Worgen was on board for the Rogue and may interact with the Slime that comes out of my Sludge Belcher. However, the Rogue didn't take advantage of that!
- I was ill when playing these games - so at times, I may have said strange things on commentary (calling cards by the wrong name, etc...) - please forgive me :-)
Other points of interest:
- Scavenging Hyena beast synergy is insane. it wins games. It reminds me of my 12 win Hunter run from August!!
- Glaivezooka gives you such a strong start. Linked to that, Bloodsail Raider Glaivezooka synergy is so strong.
- Webspinner giving you Malorne is hilarious. A Hunter playing a Druid card? I call it justice (consider how often Druid beats me on ladder).
- There are no Highmanes or Animal Companions in this deck! How did we get 12 wins?
- Steamwheedle Sniper can pick off big minions who are low on health. Incredible value.
- In an ideal world, Argent Horserider would have 3 attack.
- Multi-Shot wins games when used in the correct circumstances. A 5 attack charging horse with 3 health? Sure. I'll just use Multi-Shot.
- Sometimes, this deck feels confused - as if it were suffering an identity crisis. Do I go face? Do I trade? Do I want to draw cards or focus on flooding the board? Oh well, it all worked out in the end.
- A Mage with Forcetank and Mirror Image is hard to beat. You know that tank is going face at least twice.
- We actually manage to pull off Mechwarper - Metaltooth Leaper synergy at least once. That's all I hoped for.
- Using a Cultmaster do draw one card is fine. It still got value. That's fine. More than one card is preferred. But one card is still fine.
- Ball of Spiders vs Madder Bomber. We all know how that ends. Oh and in general, Ball of Spiders did nothing for me. Nothing.
18th October update: Revisiting the Thijs Totem Shaman
TGT has been out for a few weeks now. I thought it was time to revisit the Thijs Totem Shaman. Shaman may still not be a tier 1 class. However, it is so much fun. Look out for Lorewalker Cho in the last game! Tremendous! Stay tuned for my next video - a 12 win Hunter arena!
In this video, I try out Jab's midrange Hunter deck. Jab is one of the best Hunter players in the world. How does this deck fare on ladder? Will Ram Wrangler give me value? How does this deck compare to the Orange Hunter that I tried before? Finally, can a Zoolock deal with a charging Highmane triggered by Tundra Rhino? So many questions!!
Trying a Thijs Handlock deck - lots of fun to play, and this is my first experience playing proper Handlock. Early concedes are nice too! I missed lethal in one of my games (even though I won the game) - can you spot it? Hint - Loatheb was involved. This deck does well against a range of deck types - Rogues, Patron Warriors, DRAGON Mages, etc!
This is an interesting version of a TGT Priest - with Flash Heal, which combos very well with the Aucheni Soulpriest. Holy Champion is also an excellent TGT card that gets showcased in this video. This deck was too much for some of my opponents! They decided that conceding was a safer option!!
4th October update: Paladin arena with Tirion - the highlights
This Paladin Arena run features everyone's favourite legendary - no not Dr Boom.... Tirion Fordring. This video is a series of highlights featuring the best of Tirion from this arena run. Some really fun matches - in particular going up against Mal'Ganis and another Paladin who ALSO played Tirion!!
Decided to try out an Echo Giants Mage deck for the first time. Some insane echo value with Frost Giants! The first game was absolutely insane - going card for card against a Paladin!! - giant and Healbot value!!
This is my first ever 12 win Shaman run! It features double Lava Burst! Often, you are faced with this decision of do I use Lava Burst now? or later? Do I use it on a minion or do use it on my opponent's face? A really interesting series of games - in particular, watch the first game against the Priest who played multiple Dark Cultists and Shrinkmeisters.
1 vs Priest - The Priest was greedy! I counted FOUR Dark Cultists and DOUBLE Shrinkmeister! Not sure how I won that game. Comeback of the century... 2 vs Warrior - Lost to a Warrior with a crazy curve! 3 vs Druid - who tanked lots of unecessary damage. 4 vs Paladin - with a crazy start - Argent Protector is such an amazing card. 5 vs Hunter - My board presence wins the day - Kodo Rider AND Thunderbluff Valiant is hard to beat. 6 vs Shaman - I took damage in the early game, but managed to outvalue him heading into the late game. 7 vs Paladin - Lava Burst value on TURN 6!! 8 vs Paladin - Equality won't help you! 9 vs Hunter - Taunt control wins the day. 10 vs Paladin - Double Lava Burst value. Goodbye. Murloc Knight won't save you! 11 vs Hunter - More double Lava Burst value. 12 vs Paladin - The Patient Assassin says Goodbye! 13 vs Druid - Your Swipe and Healbot do nothing! Master Jouster came through when it counted!
Points of interest: - One Lava Burst wins games. - Double Lava Burst wins more games. - The Master Jouster comes through for you sometimes. - Hex is one of the best cards in arena. - Thunderbluff Valiant is amazing. - Kodorider is amazing. - Thunderbluff Valiant AND Kodo Rider on the board at the same time is incredible.
26th September update: The 12 Win double Lava Burst Shaman!
This is my first ever 12 win Shaman run! It features double Lava Burst! Often, you are faced with this decision of do I use Lava Burst now? or later? Do I use it on a minion or do use it on my opponent's face?
A really interesting series of games - in particular, watch the first game against the Priest who played multiple Dark Cultists and Shrinkmeisters.
1 vs Priest - The Priest was greedy! I counted FOUR Dark Cultists and DOUBLE Shrinkmeister! Not sure how I won that game. Comeback of the century... 2 vs Warrior - Lost to a Warrior with a crazy curve! 3 vs Druid - who tanked lots of unecessary damage. 4 vs Paladin - with a crazy start - Argent Protector is such an amazing card. 5 vs Hunter - My board presence wins the day - Kodo Rider AND Thunderbluff Valiant is hard to beat. 6 vs Shaman - I took damage in the early game, but managed to outvalue him heading into the late game. 7 vs Paladin - Lava Burst value on TURN 6!! 8 vs Paladin - Equality won't help you! 9 vs Hunter - Taunt control wins the day. 10 vs Paladin - Double Lava Burst value. Goodbye. Murloc Knight won't save you! 11 vs Hunter - More double Lava Burst value. 12 vs Paladin - The Patient Assassin says Goodbye! 13 vs Druid - Your Swipe and Healbot do nothing! Master Jouster came through when it counted!
Points of interest: - One Lava Burst wins games. - Double Lava Burst wins more games. - The Master Jouster comes through for you sometimes. - Hex is one of the best cards in arena. - Thunderbluff Valiant is amazing. - Kodorider is amazing. - Thunderbluff Valiant AND Kodo Rider on the board at the same time is incredible.
24th Sept update: Revisiting zk83's Varian Wrynn Control Warrior AND Trying out Orange's TGT Midrange hunter (without Knife Juggler!)
zk83's control Warrior was a deck that I really enjoyed playing when TGT came out. You can see the original video above. Does the deck still hold up? Lots of decisions to make - such as: - when do I brawl? - when do I play Alex? - when do I play Ysera? Oh........ and who would have thought that Ragnaros is in Varian's army of Stormwind??! ;-) Some really interesting games - featuring a Shaman that doesn't give up and an Echo Giants Mage with an army of giants!
When TGT first arrived, Orange did well on ladder with this deck. I decided to give it a try. It's a strange deck - there is no Knife Juggler, and only one Unleash the Hounds. Yet, as this video indicates, it's a very strong deck. King's Elekk is a strong turn 2 card. Even if you lose the joust, you have a 3-2 body on board. Since this video, I have won most of my ranked games with this deck. Worth a try.
Revisiting this deck again after a couple of weeks - still very effective against a range of decks: https://www.youtube.com/watch?v=EKJhkDQ4Zjc Went up against a Shaman, Giants Mage and other interesting decks!
This deck had it all - multiple weapons, Grim Patrons, and a Warsong Commander! How many Grim Patrons will get in here? How many of my opponents will 'rage quit' out of frustration, thinking this is a constructed game?
Some interesting combos at play here: - Warsong Commander + Grim Patron + Death's Bite - Warsong Commander any minion with 3 or less attack - Grim Patron + Slam! - Sparring Partner and any minion with high health (e.g. Archmage) - Death's Bite (x2). Fiery War Axe (x2), Arathi Weaponsmith and Arcanite Reaper played after each other to clear the board systematically - Kezan Mystic + any enemy secret - Shieldmaiden used to survive for one more turn and win the game
The drafting process is included, along with audio commentary. I hope you enjoy watching this, as much as I enjoyed playing it!
0
28th October update:
Trying the iambr + Hotform Tempo Mage decks (w/commentary): Saraad VS Priest's Antonidas (game 1)
In this video, I compare Hotform's Tempo Mage (featuring Nexus Champion Saraad) and iambr's Tempo Mage (featuring Spellslingers).
Checkout game 1 for an insane battle against a Priest. My Saraad vs the Priest's Antonidas!! Absolutely insane.
https://youtu.be/GI83QNmM8JU
0
(Update- 22nd October: the video link in my 12 win hunter run above wasn't quite right - the ending wouldn't load and the video appeared as 3 hours rather than 2 hours. That's all been fixed now and updated. Apologies if that hurt your viewing experience)
?wmode=transparent" frameborder="0" allowfullscreen>
https://youtu.be/-8HdUQDzhb4
0
12 Win Hunter TGT Arena - featuring Hyena value, Fel Reaver milling, Malorne vs Nefarian, Ball of Spiders & Flamestrike bluffs!!
https://youtu.be/-8HdUQDzhb4
This is my 12 Win Hunter arena run, a tremendous amount of fun.
Points of interest and analysis:
- Watch out for the Warlock game featuring Nefarian and a FEL REAVER (game 6). My strategy paid off. I milled him and tanked 8 damage to the face from the Fel Reaver. The use of taunts to protect the Fel Reaver was theoretically genius. Victory was in sight and then I saw Nefarian. I dropped Malorne and a Freezing Trap to win. I almost lost hope - but managed to still win.
- Game 9 vs a Mage features a fantastic Flamestrike bluff. He even says thanks when I start filling my board. I took the risk and there was no Flamestrike. Tremendous.
- The last game against the Rogue was filled with tension. I may have misplayed a couple of times when considering a Worgen was on board for the Rogue and may interact with the Slime that comes out of my Sludge Belcher. However, the Rogue didn't take advantage of that!
- I was ill when playing these games - so at times, I may have said strange things on commentary (calling cards by the wrong name, etc...) - please forgive me :-)
Other points of interest:
- Scavenging Hyena beast synergy is insane. it wins games. It reminds me of my 12 win Hunter run from August!!
- Glaivezooka gives you such a strong start. Linked to that, Bloodsail Raider Glaivezooka synergy is so strong.
- Webspinner giving you Malorne is hilarious. A Hunter playing a Druid card? I call it justice (consider how often Druid beats me on ladder).
- There are no Highmanes or Animal Companions in this deck! How did we get 12 wins?
- Steamwheedle Sniper can pick off big minions who are low on health. Incredible value.
- In an ideal world, Argent Horserider would have 3 attack.
- Multi-Shot wins games when used in the correct circumstances. A 5 attack charging horse with 3 health? Sure. I'll just use Multi-Shot.
- Sometimes, this deck feels confused - as if it were suffering an identity crisis. Do I go face? Do I trade? Do I want to draw cards or focus on flooding the board? Oh well, it all worked out in the end.
- A Mage with Forcetank and Mirror Image is hard to beat. You know that tank is going face at least twice.
- We actually manage to pull off Mechwarper - Metaltooth Leaper synergy at least once. That's all I hoped for.
- Using a Cultmaster do draw one card is fine. It still got value. That's fine. More than one card is preferred. But one card is still fine.
- Ball of Spiders vs Madder Bomber. We all know how that ends. Oh and in general, Ball of Spiders did nothing for me. Nothing.
- Why can't I win jousts?
Deck: http://www.heartharena.com/arena-run/d2y5c1
Stonetusk Boar
Worgen Infiltrator
Web Spinner
Glaivezooka
Amani Berserker
Bloodsail Raider
Freezing Trap
Mechwarper
Scavenging Hyena x 2
Steamwheedle Sniper
Eaglehorn Bow
Acolyte of Pain
Argent Horserider
Deadly Shot
Dragonhawk Rider
Kill Command
Metaltooth Leaper
Unleash the Hounds
Cult Master
Gnomish Inventor
Evil Heckler
Lost Tallstrider
Multi-Shot
Silverhand Knight
Sludge Belcher
Spectral Knight
Ball of Spiders
Boulderfist Ogre
North Sea Kraken
0
21st October update: 12 Win Hunter TGT Arena - featuring Hyena value, Fel Reaver milling, Malorne vs Nefarian, Ball of Spiders & Flamestrike bluffs!!
https://youtu.be/-8HdUQDzhb4
This is my 12 Win Hunter arena run, a tremendous amount of fun.
Points of interest and analysis:
- Watch out for the Warlock game featuring Nefarian and a FEL REAVER (game 6). My strategy paid off. I milled him and tanked 8 damage to the face from the Fel Reaver. The use of taunts to protect the Fel Reaver was theoretically genius. Victory was in sight and then I saw Nefarian. I dropped Malorne and a Freezing Trap to win. I almost lost hope - but managed to still win.
- Game 9 vs a Mage features a fantastic Flamestrike bluff. He even says thanks when I start filling my board. I took the risk and there was no Flamestrike. Tremendous.
- The last game against the Rogue was filled with tension. I may have misplayed a couple of times when considering a Worgen was on board for the Rogue and may interact with the Slime that comes out of my Sludge Belcher. However, the Rogue didn't take advantage of that!
- I was ill when playing these games - so at times, I may have said strange things on commentary (calling cards by the wrong name, etc...) - please forgive me :-)
Other points of interest:
- Scavenging Hyena beast synergy is insane. it wins games. It reminds me of my 12 win Hunter run from August!!
- Glaivezooka gives you such a strong start. Linked to that, Bloodsail Raider Glaivezooka synergy is so strong.
- Webspinner giving you Malorne is hilarious. A Hunter playing a Druid card? I call it justice (consider how often Druid beats me on ladder).
- There are no Highmanes or Animal Companions in this deck! How did we get 12 wins?
- Steamwheedle Sniper can pick off big minions who are low on health. Incredible value.
- In an ideal world, Argent Horserider would have 3 attack.
- Multi-Shot wins games when used in the correct circumstances. A 5 attack charging horse with 3 health? Sure. I'll just use Multi-Shot.
- Sometimes, this deck feels confused - as if it were suffering an identity crisis. Do I go face? Do I trade? Do I want to draw cards or focus on flooding the board? Oh well, it all worked out in the end.
- A Mage with Forcetank and Mirror Image is hard to beat. You know that tank is going face at least twice.
- We actually manage to pull off Mechwarper - Metaltooth Leaper synergy at least once. That's all I hoped for.
- Using a Cultmaster do draw one card is fine. It still got value. That's fine. More than one card is preferred. But one card is still fine.
- Ball of Spiders vs Madder Bomber. We all know how that ends. Oh and in general, Ball of Spiders did nothing for me. Nothing.
- Why can't I win jousts?
0
18th October update: Revisiting the Thijs Totem Shaman
TGT has been out for a few weeks now. I thought it was time to revisit the Thijs Totem Shaman. Shaman may still not be a tier 1 class. However, it is so much fun. Look out for Lorewalker Cho in the last game! Tremendous!
Stay tuned for my next video - a 12 win Hunter arena!
https://youtu.be/6mLOcxMU9tw
0
17th October update: Trying the Jab Midrange Hunter
https://youtu.be/S1yuwIA4oNA
In this video, I try out Jab's midrange Hunter deck. Jab is one of the best Hunter players in the world. How does this deck fare on ladder? Will Ram Wrangler give me value? How does this deck compare to the Orange Hunter that I tried before? Finally, can a Zoolock deal with a charging Highmane triggered by Tundra Rhino? So many questions!!
0
13th October update: The Thijs Handlock
Trying a Thijs Handlock deck - lots of fun to play, and this is my first experience playing proper Handlock. Early concedes are nice too! I missed lethal in one of my games (even though I won the game) - can you spot it? Hint - Loatheb was involved. This deck does well against a range of deck types - Rogues, Patron Warriors, DRAGON Mages, etc!
?wmode=transparent" frameborder="0" allowfullscreen>
https://youtu.be/9QX1OdtymDA
0
10th October update: The 'Concede Priest'
https://youtu.be/noTeXZdE7qo
This is an interesting version of a TGT Priest - with Flash Heal, which combos very well with the Aucheni Soulpriest. Holy Champion is also an excellent TGT card that gets showcased in this video.
This deck was too much for some of my opponents! They decided that conceding was a safer option!!
0
4th October update: Paladin arena with Tirion - the highlights
This Paladin Arena run features everyone's favourite legendary - no not Dr Boom.... Tirion Fordring.
This video is a series of highlights featuring the best of Tirion from this arena run. Some really fun matches - in particular going up against Mal'Ganis and another Paladin who ALSO played Tirion!!
https://youtu.be/nUmU2Fvnz9w
0
1st October 2015 update
Decided to try out an Echo Giants Mage deck for the first time. Some insane echo value with Frost Giants! The first game was absolutely insane - going card for card against a Paladin!! - giant and Healbot value!!
https://youtu.be/X4x2ZnTBgdo
Taking on:
1 - Mid-range Paladin
2 - Tempo and/or freeze Mage?
3 - Zoolock
4 - Face Hunter
5 - Patron Warrior
0
This is my first ever 12 win Shaman run! It features double Lava Burst! Often, you are faced with this decision of do I use Lava Burst now? or later? Do I use it on a minion or do use it on my opponent's face?
A really interesting series of games - in particular, watch the first game against the Priest who played multiple Dark Cultists and Shrinkmeisters.
1 vs Priest - The Priest was greedy! I counted FOUR Dark Cultists and DOUBLE Shrinkmeister! Not sure how I won that game. Comeback of the century...
2 vs Warrior - Lost to a Warrior with a crazy curve!
3 vs Druid - who tanked lots of unecessary damage.
4 vs Paladin - with a crazy start - Argent Protector is such an amazing card.
5 vs Hunter - My board presence wins the day - Kodo Rider AND Thunderbluff Valiant is hard to beat.
6 vs Shaman - I took damage in the early game, but managed to outvalue him heading into the late game.
7 vs Paladin - Lava Burst value on TURN 6!!
8 vs Paladin - Equality won't help you!
9 vs Hunter - Taunt control wins the day.
10 vs Paladin - Double Lava Burst value. Goodbye. Murloc Knight won't save you!
11 vs Hunter - More double Lava Burst value.
12 vs Paladin - The Patient Assassin says Goodbye!
13 vs Druid - Your Swipe and Healbot do nothing! Master Jouster came through when it counted!
Points of interest:
- One Lava Burst wins games.
- Double Lava Burst wins more games.
- The Master Jouster comes through for you sometimes.
- Hex is one of the best cards in arena.
- Thunderbluff Valiant is amazing.
- Kodorider is amazing.
- Thunderbluff Valiant AND Kodo Rider on the board at the same time is incredible.
The Deck:
Earth Shock
Lightning Bolt
Zombie Chow
Ancestral Knowledge
Boneguard Lieutenant
Flame Juggler
Haunter Creeper
Mechwarper x2
Youthful Brewmaster
Argent Horserider
Goblin Sapper
Hex
Lava Burst x2
Lightning Storm
Questing Adventurer
Raging Worgen
Unbound Elemental
Dark Iron Dwarf
Gnomish Inventor
Hungry Dragon
Mechanical Yeti
Piloted Shredder
Stampeding Kodo
Thunder Bluff Valiant
Fire Elemental
Kodorider
Master Jouster
Captured Jormungar
0
26th September update: The 12 Win double Lava Burst Shaman!
This is my first ever 12 win Shaman run! It features double Lava Burst! Often, you are faced with this decision of do I use Lava Burst now? or later? Do I use it on a minion or do use it on my opponent's face?
A really interesting series of games - in particular, watch the first game against the Priest who played multiple Dark Cultists and Shrinkmeisters.
1 vs Priest - The Priest was greedy! I counted FOUR Dark Cultists and DOUBLE Shrinkmeister! Not sure how I won that game. Comeback of the century...
2 vs Warrior - Lost to a Warrior with a crazy curve!
3 vs Druid - who tanked lots of unecessary damage.
4 vs Paladin - with a crazy start - Argent Protector is such an amazing card.
5 vs Hunter - My board presence wins the day - Kodo Rider AND Thunderbluff Valiant is hard to beat.
6 vs Shaman - I took damage in the early game, but managed to outvalue him heading into the late game.
7 vs Paladin - Lava Burst value on TURN 6!!
8 vs Paladin - Equality won't help you!
9 vs Hunter - Taunt control wins the day.
10 vs Paladin - Double Lava Burst value. Goodbye. Murloc Knight won't save you!
11 vs Hunter - More double Lava Burst value.
12 vs Paladin - The Patient Assassin says Goodbye!
13 vs Druid - Your Swipe and Healbot do nothing! Master Jouster came through when it counted!
Points of interest:
?wmode=transparent" frameborder="0" allowfullscreen>
- One Lava Burst wins games.
- Double Lava Burst wins more games.
- The Master Jouster comes through for you sometimes.
- Hex is one of the best cards in arena.
- Thunderbluff Valiant is amazing.
- Kodorider is amazing.
- Thunderbluff Valiant AND Kodo Rider on the board at the same time is incredible.
https://youtu.be/WZEImjLj0J0
0
24th Sept update: Revisiting zk83's Varian Wrynn Control Warrior
AND
Trying out Orange's TGT Midrange hunter (without Knife Juggler!)
zk83's control Warrior was a deck that I really enjoyed playing when TGT came out. You can see the original video above. Does the deck still hold up? Lots of decisions to make - such as:
- when do I brawl?
- when do I play Alex?
- when do I play Ysera?
Oh........ and who would have thought that Ragnaros is in Varian's army of Stormwind??! ;-) Some really interesting games - featuring a Shaman that doesn't give up and an Echo Giants Mage with an army of giants!
https://www.youtube.com/watch?v=EKJhkDQ4Zjc
When TGT first arrived, Orange did well on ladder with this deck. I decided to give it a try. It's a strange deck - there is no Knife Juggler, and only one Unleash the Hounds. Yet, as this video indicates, it's a very strong deck. King's Elekk is a strong turn 2 card. Even if you lose the joust, you have a 3-2 body on board. Since this video, I have won most of my ranked games with this deck. Worth a try.
https://youtu.be/p5MOUSNHWeo
0
Revisiting this deck again after a couple of weeks - still very effective against a range of decks:
https://www.youtube.com/watch?v=EKJhkDQ4Zjc
Went up against a Shaman, Giants Mage and other interesting decks!
3
This is my 12 Win Patron Arena! My first time getting 12 Wins with a Warrior. A really fascinating series of games.
https://youtu.be/RA4fuzRlMQw
This deck had it all - multiple weapons, Grim Patrons, and a Warsong Commander! How many Grim Patrons will get in here? How many of my opponents will 'rage quit' out of frustration, thinking this is a constructed game?
Some interesting combos at play here:
- Warsong Commander + Grim Patron + Death's Bite
- Warsong Commander any minion with 3 or less attack
- Grim Patron + Slam!
- Sparring Partner and any minion with high health (e.g. Archmage)
- Death's Bite (x2). Fiery War Axe (x2), Arathi Weaponsmith and Arcanite Reaper played after each other to clear the board systematically
- Kezan Mystic + any enemy secret
- Shieldmaiden used to survive for one more turn and win the game
The drafting process is included, along with audio commentary. I hope you enjoy watching this, as much as I enjoyed playing it!
Video with commentary: https://youtu.be/RA4fuzRlMQw
The deck: http://www.heartharena.com/arena-run/b2is21